Soback Posted June 19, 2002 Report Share Posted June 19, 2002 Just got the game. Very impressive. My opinions is that it's even better than Morrowind. I did have some problems starting the game however (splash screen) so to fix that I just went into DXdiag and upped the sound acceleration all the way up. Anyhow, going to post more about the gameplay tonight or tomorow, so far it looks great. Link to comment Share on other sites More sharing options...
Raven Posted June 21, 2002 Report Share Posted June 21, 2002 I didnÔÇÖt know it was out yet, cool. Link to comment Share on other sites More sharing options...
Soback Posted June 21, 2002 Author Report Share Posted June 21, 2002 I just spent 2 hours building a castle. Looks beautiful, but I can't get the merchants to sell their warez in the merchants hall. Link to comment Share on other sites More sharing options...
Eclipse Posted June 22, 2002 Report Share Posted June 22, 2002 SO far it is interesting, but the styles of gameplay are much different to compare to morrowind. Link to comment Share on other sites More sharing options...
Soback Posted June 22, 2002 Author Report Share Posted June 22, 2002 Well, I got the merchants to work. So far I have 3 rooms in my castle. The spawn room, the challenge room and the merchants hall. If anyone wants to check it out, post about it, we might coordinate something and you can join in. Gonna go work on the castle some more. Link to comment Share on other sites More sharing options...
Kartoffel Posted June 22, 2002 Report Share Posted June 22, 2002 How much did it cost, and how available was it? Did you pre-order, or stroll in & buy it off a shelf? [ 06-22-2002, 04:32 PM: Message edited by: Kartoffel ] Link to comment Share on other sites More sharing options...
CommanderJohnson Posted June 22, 2002 Report Share Posted June 22, 2002 I strolled in the day it came out and bought it off the shelf at like 500 PM. They had like 3 non-pre ordered copies left. Link to comment Share on other sites More sharing options...
Guest $iLk Posted June 23, 2002 Report Share Posted June 23, 2002 I picked my wife up on my shoulders at WalMart because I spotted some copies hiding on the top shelf... Isn't it online only? Link to comment Share on other sites More sharing options...
Soback Posted June 23, 2002 Author Report Share Posted June 23, 2002 Well, I got there like 2 hours after they delivered it to the store (EB) and they had about 25 copies on the shelf. So I didn't have any trouble finding it. However, after I started building my own world so that I can be a Dungeon Master with my own domain in MP, I realized how hard it is to script stuff for NPC and the pre-made scripts don't have explanations for what they do (very stupid, whos idea was it to have a ton of pre made scripts without a one sentence summary for each one, it's like browsing text files named #1 through #150 and trying to guess which of those text files is your shopping list, impossible to find if you don't open up each one). So I went back on Friday to pick up the Worldbuilder Guide and had to go to 2 different malls to find one, they were all sold out at the first one and the second one had only 2 copies left, on the side note, nobody is buying the Adventurers guide, that thing is of almoust no use. And $ilk, the game is not for MP only, it got a very nice SP, then you can plug in custom made modules (kinda like it Morrowind) and play them (a new module/adventure is being released soon by Bioware). And you can go online and either play Diablo style or play Adventure or Roleplaying style. For the later 2 it really pays off if you find a good world that someone build and an experienced Dungeon Master. Link to comment Share on other sites More sharing options...
HiPingScoba Posted June 24, 2002 Report Share Posted June 24, 2002 I got it the other day. Seems very hip except for the slow intro/instruction chapter. Particularly like the use of the Atari label, it brings back memories of old tabletop D&D days, back in the 80's when it was still a little mysterious. Am attempting to start playing with old gamer buddies online, many who live out of town. This game could be huge with the toolset included. Link to comment Share on other sites More sharing options...
Raven Posted June 27, 2002 Report Share Posted June 27, 2002 I'm going to go get this game in a few hours (like 6 or so) so IÔÇÖll post my own review after IÔÇÖve played for a while (that is, if I have time to stop). Link to comment Share on other sites More sharing options...
Guest $iLk Posted June 27, 2002 Report Share Posted June 27, 2002 I bought it yesterday. How do I play a LAN game with my wife? The Multiplayer Option wants me to set up an account or some crap. Link to comment Share on other sites More sharing options...
Soback Posted June 27, 2002 Author Report Share Posted June 27, 2002 The way to do it is get registered in their forums or something. That's the way I did it at least. Then you can use the same name and password for multiplayer games (didn't know you needed any for LAN). Anyhow, try that and see what happens. Link to comment Share on other sites More sharing options...
Raven Posted June 30, 2002 Report Share Posted June 30, 2002 Right, so I got the game the other day (donÔÇÖt ask me which day exactly, I rather lost track of the time since then) and I have had an inordinate amount of fun playing the single player campaign and dinking a little with the Aurora toolset and found it extremely intuitive (nothing compared to level editors for, say, first person shooters or the likes). In general I found the game to be extremely interesting in that it had a compelling story with a lot of options on how you go though it, as well as a lot of other fun things to do (like demand protection money from nobles and demanding rewards for everything to dealing with daemons). The game is (thankfully) so far free from any inane inventory puzzles that plague so many role playing games. Furthermore, the ratio of story development to hacking through dungeons is most favorable, that is to say itÔÇÖs nothing like dungeon siege. As far as the game mechanics go, itÔÇÖs relatively satisfactory. I'm no great fan of dungeons and dragons, but third edition is a massive step over earlier versions and is well recreated here. While the ability to respawn in the temple is a little cheesy, it does save a lot of loading and saving, and the exp and gold penalty makes dying an undesirable result without being devastating. One of the big things I look for in any role playing game is the ability to play an evil character, and while that was possible in BG1, it was so heavily penalized as to be prohibitive (or, to be more accurate, there were significant experience bonuses given for performing good acts regardless of your alignment). Thankfully there are no such penalties or bonuses in neverwinter nights, thus youÔÇÖre free to play whatever alignment you desire to. That said, there is a decided lack of recognition of alignment choices. You can go around looting, robbing, demanding protection money, and all sorts of delightful things and everyone you meat will believe you to be a good person if not the epitome of heroism. At one point the game informed me I was Arkara the Malefactor, but it doesnÔÇÖt seam to make any difference in anything. Link to comment Share on other sites More sharing options...
Eclipse Posted July 1, 2002 Report Share Posted July 1, 2002 After playing a bit more... before my friend took his CD's back... I have come to the conclusion that NN is a decent game. Of course WHAT ON EARTH were they thinking when they came up with the system for entering doors? Link to comment Share on other sites More sharing options...
CommanderJohnson Posted July 1, 2002 Report Share Posted July 1, 2002 I just throw fireballs at the doors. That usually opens em. Link to comment Share on other sites More sharing options...
Eclipse Posted July 2, 2002 Report Share Posted July 2, 2002 opening them isn't the problem... having to swing the view around to a certain spot so I can click the little blue "forcefield" to enter the door is. Link to comment Share on other sites More sharing options...
CommanderJohnson Posted July 2, 2002 Report Share Posted July 2, 2002 Try playing a multiplayer game with dragons in it, it's almost impossible to click in a straight line ahead of you without clicking on "attack the dragon". Now, that wouldn't be a bad thing....if it wasn't for that fact I was a sorceror who is trying to run away.... Link to comment Share on other sites More sharing options...
Raven Posted July 4, 2002 Report Share Posted July 4, 2002 I generally just use the W A S D keys to move around, works just fine. Oh, and by the way, acid arrow works better then fireball for opening doors. Link to comment Share on other sites More sharing options...
CommanderJohnson Posted July 6, 2002 Report Share Posted July 6, 2002 Fireball looks cooler though. Link to comment Share on other sites More sharing options...
Outlaw Posted July 9, 2002 Report Share Posted July 9, 2002 Bleh, pretty decent game at first but single player game will dry up pretty fast. Will wait for my pre-ordered copy of Icewind Dale 2 collector's edition. This is RPG combat goodness at it's best. Link to comment Share on other sites More sharing options...
CommanderJohnson Posted July 10, 2002 Report Share Posted July 10, 2002 Single player does get boring, i'm on chapter 3 now and I just want to beat the game. Blowing open all of those chests gets tedious. I think it's strength that will make it last is the fact people can build multiplayer mods really easily. [ 07-09-2002, 08:03 PM: Message edited by: Dredd ] Link to comment Share on other sites More sharing options...
Guest $iLk Posted July 10, 2002 Report Share Posted July 10, 2002 I've kind of lost interest with the single player... may sell the game on ebay or something... Cash Monies... Link to comment Share on other sites More sharing options...
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