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Neverwinter Nights


Soback
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Just got the game. Very impressive. My opinions is that it's even better than Morrowind. I did have some problems starting the game however (splash screen) so to fix that I just went into DXdiag and upped the sound acceleration all the way up.

Anyhow, going to post more about the gameplay tonight or tomorow, so far it looks great.

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Well, I got the merchants to work. So far I have 3 rooms in my castle. The spawn room, the challenge room and the merchants hall. If anyone wants to check it out, post about it, we might coordinate something and you can join in. Gonna go work on the castle some more.

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Well, I got there like 2 hours after they delivered it to the store (EB) and they had about 25 copies on the shelf. So I didn't have any trouble finding it. However, after I started building my own world so that I can be a Dungeon Master with my own domain in MP, I realized how hard it is to script stuff for NPC and the pre-made scripts don't have explanations for what they do (very stupid, whos idea was it to have a ton of pre made scripts without a one sentence summary for each one, it's like browsing text files named #1 through #150 and trying to guess which of those text files is your shopping list, impossible to find if you don't open up each one). So I went back on Friday to pick up the Worldbuilder Guide and had to go to 2 different malls to find one, they were all sold out at the first one and the second one had only 2 copies left, on the side note, nobody is buying the Adventurers guide, that thing is of almoust no use.

And $ilk, the game is not for MP only, it got a very nice SP, then you can plug in custom made modules (kinda like it Morrowind) and play them (a new module/adventure is being released soon by Bioware). And you can go online and either play Diablo style or play Adventure or Roleplaying style. For the later 2 it really pays off if you find a good world that someone build and an experienced Dungeon Master.

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I got it the other day. Seems very hip except for the slow intro/instruction chapter. Particularly like the use of the Atari label, it brings back memories of old tabletop D&D days, back in the 80's when it was still a little mysterious. Am attempting to start playing with old gamer buddies online, many who live out of town. This game could be huge with the toolset included.

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The way to do it is get registered in their forums or something. That's the way I did it at least. Then you can use the same name and password for multiplayer games (didn't know you needed any for LAN). Anyhow, try that and see what happens.

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Right, so I got the game the other day (donÔÇÖt ask me which day exactly, I rather lost track of the time since then) and I have had an inordinate amount of fun playing the single player campaign and dinking a little with the Aurora toolset and found it extremely intuitive (nothing compared to level editors for, say, first person shooters or the likes). In general I found the game to be extremely interesting in that it had a compelling story with a lot of options on how you go though it, as well as a lot of other fun things to do (like demand protection money from nobles and demanding rewards for everything to dealing with daemons). The game is (thankfully) so far free from any inane inventory puzzles that plague so many role playing games. Furthermore, the ratio of story development to hacking through dungeons is most favorable, that is to say itÔÇÖs nothing like dungeon siege.

As far as the game mechanics go, itÔÇÖs relatively satisfactory. I'm no great fan of dungeons and dragons, but third edition is a massive step over earlier versions and is well recreated here. While the ability to respawn in the temple is a little cheesy, it does save a lot of loading and saving, and the exp and gold penalty makes dying an undesirable result without being devastating.

One of the big things I look for in any role playing game is the ability to play an evil character, and while that was possible in BG1, it was so heavily penalized as to be prohibitive (or, to be more accurate, there were significant experience bonuses given for performing good acts regardless of your alignment). Thankfully there are no such penalties or bonuses in neverwinter nights, thus youÔÇÖre free to play whatever alignment you desire to. That said, there is a decided lack of recognition of alignment choices. You can go around looting, robbing, demanding protection money, and all sorts of delightful things and everyone you meat will believe you to be a good person if not the epitome of heroism. At one point the game informed me I was Arkara the Malefactor, but it doesnÔÇÖt seam to make any difference in anything.

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After playing a bit more... before my friend took his CD's back... I have come to the conclusion that NN is a decent game. Of course WHAT ON EARTH were they thinking when they came up with the system for entering doors?

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opening them isn't the problem... having to swing the view around to a certain spot so I can click the little blue "forcefield" to enter the door is.

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Single player does get boring, i'm on chapter 3 now and I just want to beat the game. Blowing open all of those chests gets tedious. I think it's strength that will make it last is the fact people can build multiplayer mods really easily.

[ 07-09-2002, 08:03 PM: Message edited by: Dredd ]

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