State Of Grace - The Next Big Thing
#1
Posted 08 September 2003 - 02:35 PM
Its coming along just fine
It has been officially delayed into Q4
The products page has been updated
The demo is on schedule for an end of September release - along with some screen shots and a major (!) announcement.
I need a new coffee maker
If you have any questions - which I can actually answer - post them here.
[ 09-23-2003, 03:25 PM: Message edited by: Supreme Cmdr ]
#2
Posted 08 September 2003 - 02:49 PM
What kind of coffee maker do you want? :grins:
#3
Posted 08 September 2003 - 04:18 PM
quote:
major (!) announcement.
Me wonders what that means.
Anyway, nice to hear the game is coming along fine.
BTW Bawls is better than coffee. It's the gamer's drink. They use it at LAN parties to stay up all night. Drop some Caffinated Penguin Mintsin one, and you've got fizzlin' blue bawls, a drink that will have you up all night.
#4
Posted 08 September 2003 - 05:45 PM
btw barrggs rootbeer man! it tastes good and it feels good >
#5
Posted 08 September 2003 - 06:05 PM
quote:
The demo is on schedule for an end of September release
Yippeeeee!
#6
Posted 08 September 2003 - 06:53 PM
quote:
Originally posted by Supreme Cmdr:
I need a new coffee maker
What?? I thought you had couple of them wired to yer pc, with some user friendly state of the art gui to control the lot. Oh well, always learning something new every day.
#7
Posted 08 September 2003 - 07:04 PM
quote:
as we work to wrap up the game (which 100% not the game everyone is expecting that it is) for release....sometime this year.
This excites me even more. I wonder what it means though.
#8
Posted 08 September 2003 - 07:45 PM
quote:
Originally posted by Supreme Cmdr:
If you have any questions - which I can actually answer - post them here.
I was wondering, does BCG have the same Multiplayer Engine as BCM/G (hence subject to the same issues) or is it designed around a completely different engine?
#9
Posted 08 September 2003 - 09:09 PM
#10
Posted 08 September 2003 - 09:16 PM
quote:
From the Products page: NEW! 10 driveable naval units (ships, subs, LCACs etc)
Please confirm: submarines? With torpedoes? And a periscope?
Also, do you anticipate any changes in hardware/software requirements? Or can we buy our new system right now, using the specs on the Products page as a guideline?
#11
Posted 09 September 2003 - 07:13 PM
quote:
Originally posted by Sebbish:
This excites me even more. I wonder what it means though.
Here's a subtle hint. 'nuff said
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quote:
Originally posted by Darkling:
I was wondering, does BCG have the same Multiplayer Engine as BCM/G (hence subject to the same issues) or is it designed around a completely different engine?
The BCG mp kernel is vastly different and it uses a different engine protocol.
I don't know what you mean by subject to the same issues, but if you mean in terms of the kernel, then the answer is yes. If you mean in terms of the engine used, then the answer is no.
quote:
Originally posted by Epsilon 5:
1 question - is BCO still planned?
Yes
quote:
Originally posted by Marvin:
Please confirm: submarines? With torpedoes? And a periscope?
Also, do you anticipate any changes in hardware/software requirements? Or can we buy our new system right now, using the specs on the Products page as a guideline?
Yes, subs with missiles and active/passive radar. Nothing like sensors, periscopes of any of that nonsense. But you will be able to use TLAMs on subs (and on naval carriers, cruisers, destroyers, assault ships) to attack ground targets. Subs can hide undetected as long as they are not moving, firing, close to the shoreline etc
And you use the LCACs to go from shore to naval units and vice versa. e.g. if you were a marine on land, you could pinch an LCAC (which some idiot who launched from a naval vessel left behind), go to their naval unit, hop on board, wreak havoc, leave. And maybe (if you have the required EPs) steal one of their gunships on deck etc etc.
The system requirements - at this point - are final and will not change. The game is in late Beta stage and all that stuff has already been hammered down. Notice that the minimum requirement is no longer a pixel shader card (which previously ruled out all MX cards), though you must have a card with a vertex shader. Without a pixel shader, you won't have any of snazzy effects e.g. volumetric explosions, ENBM water, shadows etc etc
#12
Posted 09 September 2003 - 09:42 PM
quote:
And maybe (if you have the required EPs) steal one of their gunships on deck etc etc.
so are you saying that you will be able to take over any ship with the appropriate EP??? say for instance u start off as a marine and u can work your way up to a starship commander position???
or possibly even capture a starship (since I am assuming we would be able to capture FC)
cus damn that would be like Rambo or something
Oh there was something I was wondering about the FPS aspect of BCG... will we be able to point our gun straight up and down this time? EX: something if flying overhead and I decide I want to shoot at it would I be able to do that from the ground?
BTW I imagined this game before I ever knew about it lol so you crated that game MAN!!!
(I bought it because I read the features on the box and it was like a dream come true, literally)
I will add you to my list of cool people.
oh but the game in my mind was multiplayer...BCO? and every crew member was a different player, and everything in the ship was destroyable hehe EX: say you were a ship medic and the ship is under attack, while you run down a corridor there is a hull breach and you are sucked out into space(you see a hole get punched in the wall) hehe I used to build ships with my K-NEX and would make little people and make the ships fight and I would always make up different kinds of video games that would be cool heh. Yeah I had alot of free time and a wild imagination.
It looks like you were/are createing something like this though
#13
Posted 10 September 2003 - 01:03 AM
although i have 1 question. will earth, the moon and hopefully mars use actual terrain maps? cause i so wanna fly through the grand canyon, and visit that face on mars
#14
Posted 10 September 2003 - 06:43 AM
quote:
Originally posted by XOR:
so are you saying that you will be able to take over any ship with the appropriate EP??? say for instance u start off as a marine and u can work your way up to a starship commander position???
No. I never said that. At all. Marines can only drive vehicles. Each career has a different class of units that it can use. And no, I'm not going to explain all this again. Go do a search for the topics in which I have discussed this at length.
quote:
Oh there was something I was wondering about the FPS aspect of BCG... will we be able to point our gun straight up and down this time? EX: something if flying overhead and I decide I want to shoot at it would I be able to do that from the ground?
There are limits. And those limits remain as-is. They were fine before and do not need revisions - nor will they be revised. If something passes overhead, then, well gee, turn around.
quote:
Originally posted by Enigma:
BCG is gonna be off the hook
although i have 1 question. will earth, the moon and hopefully mars use actual terrain maps? cause i so wanna fly through the grand canyon, and visit that face on mars
No. For that, pick up a copy of MS Flight Sim 2004. Have fun.
#15
Posted 10 September 2003 - 11:36 AM
#16
Posted 10 September 2003 - 01:44 PM
and please excuse my imagination, I think too much.
#17
Posted 10 September 2003 - 04:04 PM
quote:
Originally posted by XOR:
Ok well I wasnt bashing the game or anything I was just wondering
wot?
#18
Posted 10 September 2003 - 05:45 PM
#19
Posted 10 September 2003 - 06:08 PM
quote:
Originally posted by XOR:
well when i asked about the FPS part i wasnt saying it was bad i was just wondering if it was different this time... actually it adds a strategic element to the game which is pretty cool
wot?
#20
Posted 10 September 2003 - 06:29 PM
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