Anyway, apart from some further graphics and multiplayer tweaks, there won't be any stupendous features or enhancements apart from one or two items (e.g. visible character models in open vehicles) which didn't make it into the final version.
However, since there is nothing further that can be done in space (we've done all there is to do), for UCSE, we are focusing on the first person and planetary rendering engines. Particularly first person gameplay mode.
To this end, this is an open discussion to garner suggestions, opinions etc for how to make the first person gameplay mode more intuitive (?), fun or whatever. Some folks have said that the first person mode is the least desirable mode in the game. I simply don't get that, but thats probably because I designed and developed it the way I wanted it.
Here are some topic highlights :
[*]INTERFACE: I don't see whats wrong with it. The HUD system gives you all the info you need and if you don't want it, there's F1 to get rid of it. What about the DIE? There is no other way to implement it without cluttering the screen; so it had to be made its own sub-system.
[*]CHARACTER MODELS: I'm quite certain that they're fine. I have no plans to revise them.
[*]WEAPONS: As with character models, I don't see what's wrong here. I have no plans to revise them.
[*]DYNAMICS: Movement is realistic and you're not running around at 100mph like in most fps games. I have no plans to change it.
[*]CONTROLS: Apart from the fact that you can't remap them, the controls are standard fps fare with support for keyboard and mouse controls.
[*]WORLD:Yes, the world is barren in some parts, but thats especially because of the size of planets. Also, you can't populate the areas of interest (bases, cities etc) without running into performance issues. Heck, even in flight sims, they use basic rectangular blocks here and there for cities, bases etc.
[/list]
So, perhaps there is something that I'm missing is in fact the fp mode is the weakest part of the game? Bear in mind that the game is not a standard fps. This mode is just another feature in a massive game; without which, these games would be just like all the others in which you are ship bound.
Discuss!!
ps. We are in talks to release both UC Gold and UC A World Apart in box form sometime this qtr (before the end of March).




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