Wasn't the station-frontend issue, I made sure to get that along with the main demo. That did happen back before I used the /d1 command line, however. It did lock up last time I played, after 90+ minutes in. Station defense mission, done without a single hitch. About an hour in, a much larger collection of hostiles came in, along with friendlies, and duked it out with some help. (Alpha One & Two bought it, sadly.) Intruders caused a bit of problem, killing one marine (four of the ten were offship at the time in shuttles, which didn't help), and one of the marines died. None available to replace him at either friendly starbase, so for revenge I went after the gammulan base. For a time was convinced I wasn't even going to get to my cannon range, as its turrets were really chewing up the shields, but once inside range and up close, they ceased to be able to touch me. Leaned missiles and IOD blasts into it till it went boom. Took on more intruders, and my grunts aren't doing too good, and started to hightail it back to friendlier space for stations to help me out--intruders are just fine camping in the shuttles (after destroying a weapons pod). Was in the process of hyperjumping at the wormhole out, while flipping back and forth in and out of Perscan, when it froze solid on me. But like I said, that was a tad over 90 minutes in. Good to hear flight dynamics maybe might get tweaked. Mostly I don't control speed with throttle any longer anyway, just leave it pegged forward and use the 1-9 keys with taps of the retros when I'm driving.