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Cmdr Jeffery Eu

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Everything posted by Cmdr Jeffery Eu

  1. Thanks for the info aramike.. But What does it mean by URL? Does it mean that I have to upload the image on the net first? If that's true, how do I go about doing that? If I can just connect it to my harddisk how do I do it?
  2. What!!!No more posts? What happened to you guys? Anyway, I'm just back, I just finished one of my proposed logos, will try to finish a couple more so that we can pick and choose which will be the official Intercorp Unlimited's organisation logo. That's all for now. Later BTW, Nova, how did you insert your image? I haven't really done any website programming so, I'm not really sure.
  3. Wow that's what I call response & interest. Anyway, I'm just back for the moment and haven't had time to read up on all the posts. I'm just been out of town for 2 days on a emergency job. So once I catch up with the posts. I'll post something meaningful BTW, I think we have put our ideas to tacops first, so that we can go ahead with our plans with their blessings. Must come up a clear and concise summary just like a business plan to impress them Riga, Malleus, Paddy and others try to get as many indies to join in as possible. Let's try to make it a large group effort. Ok It's 11.25 pm over here, gotta get out of the office and go home and catch some winks. Later.
  4. Look, Paddy no one is forcing you to do anything. If you want to join, then by all means, you're sincerely welcomed for any or all contributions you do make. If you want to play it solo, then make it so. I think Nova and Aramike has made it clear that there's no governing body and that's not what this organisation is about. Think of us as your average run-of-the-mill company out to make a living with plenty of subsidiaries. [ 08-14-2001: Message edited by: Cmdr Jeffery Eu ]
  5. Riga, my man, I could kiss you. You're welcome to be the first Director of Services . Just tell me how you want to organise your division, okay? We'll try to add in more directors if it is required. Yes, I intend to start a RP thread so that we carve the organisation's history into part of the BC lore. I also intend to set up a web site for the organisation however, that's still up in the air as I have not have any other responses other than yourself. I think we should try to fill up all the Director positions first before we start going into RP and a website. But that doesn't mean that you can't start working out how you want things done I forgot to mention one other thing all members can be volunteer trainers in the HR Division if they want to. This will enable constant players to help any newbie if they so desire. That's my say for now. Gotta run, my boss is coming around to my table BTW Nova Thanks for the rating
  6. Let’s get down to the fundamentals, as I have stated in my earlier post, I’m planning to name the new organization “Intercorp Unlimited” unless anyone would like to offer a better name. Also stated are the main goals of the organization, which is to provide a one-stop service for all potential clients. Even though there are many races that comprises the indies, I feel that at the moment there is no necessity (due to the severe lack of numbers) to just commit the organization to a single caste. There will be however, separate divisions based upon the different jobs that are available. The divisions are as follows:- Commercial Division Traders Division Paramedics Division Explorers Division Scientists Division Diplomats Division Assassins Division Mercenaries Division HR Division As Nova suggested there should be a board of directors, whereby a director or a couple of directors are to be elected to be the chief liaison officer of each division. The names for the directors would be as follows:- Director(s) of Services for the Commercial, Traders and Paramedics Divisions - 3 Director(s) of Information for the Explorers and Scientists Divisions - 2 Director(s) of Liaisons for the Diplomats Division - 1 Director(s) of Operations for the Mercenaries and Raiders Divisions - 2 Director(s) of Assassins - 1 Director(s) of Human Resource for the HR Division - 2 Please remember that these names are just placeholders until someone can come up with a better name. Also the number of directors may depend on the number of members that are in each division (the numbers to the right of each director is my recommended number of directors at startup). Of course the recruits division is an artificial one J it is just a temporary division for all newcomers or vets that require a quick refresher course on the game world, its history and etc. I think all members of the HR division would be already registered as member in their appropriate caste divisions to but are just temporarily on inactive status. This part of my organizational plans. More to be posted later. As always I’m open for better suggestions and all opinions or criticisms
  7. Alright!! CALLING ALL INDEPENDANT COMMANDERS I'm gonna try and start up a new corporation/guild called the Intercorp Unlimited Basically what this is corporation/guild will be is an all-in-one corporation/guild whereby potential clients can shop for all kinds of services just like a supermarket. Mail me and post on this thread if your interested and also if you can offer your assistance and services in setting this guild up. Will be putting some more information as soon as I figure out what to do and how to squeeze in the time. Main things currently being figured out:- 1) CORPORATION/GUILD CHARTER 2) CORPORATION GUILD BADGE/LOGO 3) HOW WE FIT IN THE BC UNIVERSE BOTH MP & RP I sincerely hope that you guys will turn up and join in the fun of organising one of the first corporations/guilds in the BC universe. [ 08-08-2001: Message edited by: Cmdr Jeffery Eu ]
  8. Oh forgotten one other thing, designing a corporation logo and a base of operations [ 08-08-2001: Message edited by: Cmdr Jeffery Eu ]
  9. Okay seems like the only UCV Mercs interested in having their say are Malleus & Jigoku even though I have taken the initiative to email all the other registered mercs so that they can put in their two cents worth. So let’s continue with this forming of guilds. First of, it’s seems like the general public consensus is that we should set up an informal GUILD/CORPORATION and even though Nova and various others have tried their very best, there has been a severe lack of interest. Therefore, I’m calling out to all traders, assassins, mercenaries to team up in setting up a pioneering CORPORATION. Well many thanks to Nova for his suggestionsso these are some of the things we need to do:- 1) Come up with a name for the CORPORATION; 2) Appoint a chairman so that all volunteers and interested parties can contact easily. Malleus, you up to it?; 3) Organise and establish a web site for the CORPORATION by delegating to all volunteers; 4) Decide on how the CORPORATION will be used for MP and how it will work in MP and CGO; 5) Establish a presence by creating a new history for the CORPORATION in RP; That’s all that I can think of now. Anything else guys & gals? [ 08-08-2001: Message edited by: Cmdr Jeffery Eu ]
  10. Hey aramike, I know this has nothing to do with ships but could you change my career into Commander instead of PS Pilot. Coz, its way too stupid to name a fighter craft UCV Rising Sun
  11. Thank you finally someone agrees with me. That's the whole point that I'm been trying to explain and your clear concise wording would be the gist of this entire thread. We need someone of our own to police our actions. Not the SC not the other administrators or what not, but us by ourselves.
  12. Alright, first off, thanks to Nova, Malleus & Jigoku, the all the input. Alright let’s clear some matters first. Mercenaries are highly paid professional and specialized soldiers that have the ability to pick and choose their own fights. However, in a consistent MP world like CGO, I still feel that the mercs should establish an oversight committee, the hypothetical “Merc Council” and a Merc Association whereby all other guilds/corporations are a subset of. Of course, by establishing such said oversight committee, there will be some basic rules & regulations that will be established (eg. Code of Conduct) so that all mercs can and will be held accountable for certain “unwanted” game play. Of course this will run concurrently with the current guidelines set out by the SC, and other legitimate authority. (In fact a good idea is to form the “Merc Council” with the SC and/or his proxy as life councilor or advisor, to ensure that even the Merc Council abide by the rules & regulations of BCM & CGO. My main reason of wanting to establish a Merc Council is actually to allow a court of first resort for any actions and style of game play to any player might want to try. (Saying that the administrators would the Court of Appeal and the SC would be the Supreme Court.) Secondly by having a Merc Association, mercs can join forces in larger fleet deployments and even combined arms warfare that can be planned by the Merc Association. Of course 2 or more players can get together and do the same thing informally, however by having the said Association all kinds of merc players ie. Newbies, casuals, etc can find out about these actions and join in the fun if they so wish to. Thirdly all the suggested rules are just out of the top of my head and I admit really should be altered or adjusted or ignored to suit mercs in entirety. This is where the Merc Association and Merc Council will come in best. To set and enforce guidelines to ensure that the game can be enjoyed by one and all. Fourthly, that being said, I do know that some mercs signed up as they can not afford the time to be online all the time that are required “I think” in the established fleets. So having a Merc Association (just like the clan system in the MUDs and other MMOG) will allow them a place where they can touch base and refresh their knowledge of the ever changing universe so that they won’t make a boo-boo. Yes I know that we can always look it up the RP threads or search the archives, but like myself some players just cannot afford the time to search for the information and would like to get the gist in the quickest possible time to allow them to join in the fun immediately. Fifthly, I would like to argue that even though the FAQ states “RAIDER, MERCENARY, ASSASSIN can launch from any RAIDER, ASSASSIN or MERCENARY station/base of any race." I feel that there must be distinct separation of spheres of responsibilities and game play. IMHO a raider is actually a rogue commander ie. Bandits, thieves. So while the assassin and the mercenary may have something in common, a raider definitely does not. That’s all for now.
  13. Alright, since Nova have decided to move to other pastures and "apparently" no one seems to be interested in organising the indies, I'll start the ball rolling. I would like some input on how we indies would like to play this either in MP and/or RP? My suggestion is to loosely organise all mercs under a Merc Association following a broad general code of conduct to be governed by a Merc Council (membership, structure of the Association and Council and appointment and permanancy of the members of the council depends on you guys) and to be policed by said combined Merc assets. This is so that we can establish a long standing presence and won't be shot out of the game in singletons. a) No wastage of planetary or orbital infrastructure or resources that can be captured;(This is so that we won't bring down any official actions from the established fleets. If you can't follow this then join the raiders) All mercs are to provide assistance to each other in certain situations unless contrary to their current contracts; (So we won't lose any of our currently registered mercs unnecessarily) c) All mercs may dock with any merc outpost for a ceiling fee that may be negotiable depending (of course) on the hostility between the merc assets and/or commanders; d) Once docked all mercs will be considered on neutral ground with a safe clearance limit (eg 100,000k) upon undocking; e) All merc planetary and/or orbital resources have the absolute right to challenge any merc commander outside the above stated clearance limit; f) Ample warning must be given before the shooting starts; g) Commanders that breach of the general code of conduct will be given a trial in Council and requires a 3/4 majority before any hostile action will be taken and if action is decided the Merc Council may expedite the ruling by whatsoever force necessary up to the disbarring of membership in the Merc Association and annihilation of said infringer; h) Any unprovoked attack by established fleets out of vengeance or sheer orneriness will be retaliated as and when feasible; i) All raiders all to be treated as hostile as they are the black sheep of the indies; j) No guerilla and/or terrorist actions are to be taken unless with the full sanction of the Merc council. These all are just suggestions and is subject to the approval of the SC and various other consideration (ie. how you guys wanna play this game) Don't worry, I know that the whole idea of being an indie is so that we can have full control of our own destiny unlike the lemmings in the established fleets (At least that's the reason why I signed up as an indie merc. But IMHO I feel that we should at least organise ourselves so that we can at least play the mp with some continuity and being capable of a large fleet presence if required to retaliate if and when necessary. Feel free to comment or mail me. Corrected topic title spelling TTFN [ 08-05-2001: Message edited by: Cmdr Jeffery Eu ] [ 12-22-2001: Message edited by: Gallion ]
  14. How many of you UCV Captains are already playing the game online? Were you guys able to form a standing fleet as per UCV and Fleets thread? If a standing UCV Merc fleet had been formed, how may I join? Other then playing online of course The reason I'm asking this question is because EBWorld does not fulfill orders for Malaysia. So I still haven't got my copy of Battlecruiser Millenium and I'm chafing as my unability to play this much waited game online. I guess I can understand the EBWorld's perspective as not many Malaysian's purchase original software as pirated software are cheaper. But dang since I came back from my studies in Australia, I've been unable to purchase any legit software. The only one that I have is the Interplay Release of BC3000ad. Anyway, here's hoping that EBWorld will clear a way for me to purchase BCM soon. [ 07-28-2001: Message edited by: Cmdr Jeffery Eu ]
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