Kurt Meyer
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Port Moody BC Canada
Kurt Meyer's Achievements
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Why don't you guys stop by in #BCM on irc.gamesnet.net and we'll hook up and go dish out some damage. Game is much better playing with a few guys working togeather instead of the mindless chaos that populates most public servers.
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Wow heh three new missions were posted as I was writing that last message. These new missions however are about 7.5mb each. Two of them are sniper missions. One is a daytime op and the other is night.
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So is 3000AD working on a battlecruiser title using the Serious Sam engine?
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Hey there are some new unofficial missions available for the Operation Flashpoint demo The real editor will be included and built into the retail release but it's amazing to see what people are doing just with a hex editor. Fansites are popping up all over the place so I will just give ya the link to the site I grabbed them from. One of the new missions puts you in command of a platoon of men and let me tell you it is not easy to command. You litterly have to issue orders for everything. Give it a try and let me know how you do. I'm still learning all the new keys with being in command. One of the other new missions is apparently very hard as the creator made the russian troops elites. Let me know how you make out with that mission aswell. The files are very small so people on dial up need not worry. http://www.operationflashpoint.com/ [This message has been edited by Kurt Meyer (edited 03-25-2001).]
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Of every game I've ever played...and thats alot... the end boss of sam would *****slap all of them and own them all at once hahahahahahah. OH MY GOD LOL. Sam for game of the year
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Having just played Serious Sam I must say I am very impressed with that engine in many ways. I remember reading something about 3000AD licensing the engine but I can't remember what exactly transpired. Is 3000AD working on something using the Serious Sam technology? [This message has been edited by Kurt Meyer (edited 03-24-2001).]
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I agree this game is fuggin awsome I can't wait for the next demo and retail release. Definantly buying this one it owns.
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Fair enough. I haven't tried the second mission as of yet. When I do I will leave the bridge and hop in a fighter (Love how we have avatars now and the AE) and take her out for a test flight =) I haven't tried customizing sound fx either. Is it possible to drop in our own sounds? PS That Warmonger is a beauty... [This message has been edited by Kurt Meyer (edited 03-20-2001).]
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Glad to hear there will be changes made to AI boarding rules. If we could board other ships or stations with transporters or by docking shuttle craft that would be simply incredible. Maybe change the AI boarding rules to reflect the conditions players will have to meet in order to be successfull. First of all I wish transporters had a limited range. Second I wish the shields of the ship you're attemping to board must be down. Please add player boarding to the higher priority list it would add so much and rock so hard.
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I was not talking about encoding MP3 while playing BCM. I was talking about playing back MP3 files in BCM that are higher than 128kbps @ 44Khz. [This message has been edited by Kurt Meyer (edited 03-20-2001).]
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I do not think there was any cloaked ships near me because I had several probes active in the system and I was there for some time before and after and there was nothing there. Assuming there was a cloaked ship it would have had to decloak eventually right? Or I would have at least been getting some static in my NID or CVD or some data from the probes.
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I bought Mankind (www.mankind.net) last year at FULL price (80 Canadian or so) and I've played about 7 hours worth. You download the game, pay full price and then you can play for a year. I was asking for my money back after over a month of not even being able to log in to the network (extremely poor network setup) at ALL with NO customer support. Even for people who could get in the game (Anyone who was not in a system that was DOWN on the network) it was constantly crashing their servers whenever someone started a big fight. The game is put out by Vibes. I wanted to sue the *******s but if you read the fine print you aint going to accomplish anything. It gets worse too. Apparently after I gave up they decided to rework the entire game (Cuz of the crashing etc) and patch up to v7.0 (To address issues of stability and add more bugs) Apparently it was a total nightmare and they lost over half their user base in the process because it took so long and there was so many problems. The whole time Vibes was saying they would credit people's accounts and in the end they did nothing at all. I am surprised the game is even on retail shelves now but it is selling in Canada for 20 bucks heh. What a joke.. Worst game I have ever paid for in my life. Just thinking about it makes me mad. It is a European game aswell. PATHETIC
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So far the only problem I have with the underlying sound system is that on Live cards there is definantly a latency issue and some sounds are not being played at times or cutting out. For now I am doing what the FAQ says and running the card on basic settings. It did help a bit but there is definantly still room for improvement.
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I noticed the main gun sound at least on the Warmonger was very low quality. I don't think PTA beam weapons make any sounds yet either. Some of the sounds are fine some aren't. I am assuming however that some of this stuff is _placeholder fx_ and will be replaced. I've already noticed there are alot more sounds in general than BC3K and that is a very good thing. I wonder if other races have different sound fx for their hardware and different voices for their personel which is obviously not human =) If not it would simply KICK ASS if we could put in our own sounds and fully customize our own audio experience! [This message has been edited by Kurt Meyer (edited 03-20-2001).]
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At first I was skeptical too. I still beleive firmly in releasing demos on "final" code or "gold" code as some put it. However since each demo episode is current with the beta testers it will eventually evolve into gold code and after we get each new episode our code is updated to the most recent build. Definantly an interesting public approach and I am glad Derek decided to do it this way because I get a chance to look at whats been done and offer feedback. An in game tutorial would definantly help with the learning curve though, especially with the retail release. I wouldn't know where to begin making a tutorial for this though because there is so much content. It would definantly take some time. To me this is more of a technology demo at this point (That will change as more content is added and the code updated) but I am really enjoying it and the game does look very promising. Hopefully some of the feedback generated will only make this game better in the long run. In the end we will definantly have a very LARGE demo full of content based on gold code. I haven't even tried to pass the second mission because I am still experimenting with the first one. I still don't feel I can walk away and say I have learned everything there is to learn in that instant action mission and thats just a fraction of what lies ahead. It is slightly different every time I play it. As for the tutorial well... Sure it does not popup messages and ask you to hit keys etc etc do this do that etc etc but the game is not even finished. Maybe once it's closer to completion they will drop in a tutorial or as priority permits. For now playing the demo in scenarios does make learning the fundamentals easier for me and I am by no means a seasoned BC3K player. For now play each instant mission to death and enjoy it for what it is. It's only going to get better. [This message has been edited by Kurt Meyer (edited 03-20-2001).]
