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tagos

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Everything posted by tagos

  1. Thanks for the intended revamping of speed controls, it's a lifesaver. The problem with the current layout on sticks like the x45 with the rudder and throttle on a second controller is that you needed 3 hands. One for the W key, one for the joystick and one for the rudder (its not on a twist stick on this Saitek stick/throttle combo). But problem looks like being solved. Great service.
  2. quote:Originally posted by Tyrn: For now, use the transporter for planetside troop deployment or man the shuttle yourself and manually deploy. The waypoint deployment issue is being reviewed in Area 51. Keep an eye on the VCF (you'll note that the issue is already listed there) for further developments. Thanks, will do. Thee are plenty of other ways i can get them all killed.
  3. quote:Originally posted by acintron: Hello all, I have been following this post carefully becuase I have the same problem. No manner what I do, I just can't get those marines out of the shuttle. I prep a few marines for combat, when they are ready I send them on their way to a shuttle. I set 2 waypoints with the second one with orders to deploy. I make sure that my set point is in an area of a city where there are no building so that the shuttle will not have a problem landing. The same thing happens as what SteveM describes. It shows the shuttle landing then a quick dustoff back to the CC. I did read 7.19 in the book and believe I did everything correct. Any help would be appreciated. Thanks in advance acintron I've given up trying, I'm missing something about setting teams possibly, no matter how I deploy marines to a shuttle they are listed as crew and in the launch part of tacops I never get a "deploy team" option. Can't get a shuttle extraction either but no matter though, the teleport works fine for both, I can use that and get on with exploring other aspects of the game. Life's too short and the game too big to worry about a minor problem when there are other techniques to use and the Sol system to explore.
  4. I'll give it a go when Gold arrives, i'm sure once I crack it I'll be kicking myself silly.
  5. Thanks Sc, I'm certain it works as advertised, I'm just not seeing the blindingly obvious. I can get the shuttle to land but it just starts the dust-off count-down and RTB's. Hopefully i'll have better luck with the gold version. Is it possible I'm somehow setting a waypoint below ground level (he said grasping at straws)? Anyway, I can beam the buggers down and avoid the problem. It's minor anyway and in no way detracts from anything. Part of the fun is discovering all the possibilities and potentials. And even in instant action training the experience is awesome, the ship to ship battles, the constant tension of knowing there's a cloak ship lurking, the beating I gave my own shin when I forgot to turn off the power to the shuttle bay and intruders half inch my last shuttle. Cads and bounders. It's just not cricket! Pleased to say my proselytysing on the X2 forum, where i'm the moderator of the Off-topic bit (and am adopting your suffer no fools gladly approach), is paying off with at least one purchaser of Gold. Try not to let the influx of riches go to your head. I enjoyed FL for what it was, a jolly decent shoot-em-up, but couldn't shake the ghost of promises past or ignore the constant feeling that with just a few extra features it could have been great. Still, fun while it lasted.
  6. quote:Originally posted by AlephZero: I believe you have to send the marines you want deployed to an away team, and then deploy the team, I'm still new to this, but I've done something along the lines and I've had a squad of marines standing around outside of the shuttle waiting for orders, only thing is they didn't have any weapons! I guess I forgot to prep them for combat...still trying to figure that part out. Thanks I think it's the team forming that's the problem. No matter what way I deploy marines to a shuttle, even ordering them through the team option, doesn't work. The shuttle mission choice is always just none or evacuate team. Setting the last waypoint as deploy team does nothing so I guess there is no team onboard. Frustrating.
  7. Sorry to have to ask this, I'm sure it's just me being dim. I've read the manual repeatedly and various documents here and searched the forum several times but after two solid days of trying I'm no closer to figuring it out. I can't get marines to deploy from a shuttle. I set two waypoints (as recommended in one of the threads I found in search) and can get the shuttle to land. I can get it to deploy a drone happily. Not sure if problem lies with setting up teams prior to launch. I prep the marines for combat, send them to the shuttle, set up waaypoints and launch shuttle. Any suggestions as to what I'm missing would be very much appreciated. Just to say i'm a great fan of this series (enough to have the gold version on it's way despite having BCM), smashed my right arm a year or so ago and it's only just strong enough to work a joystick in the last few months and have set aside easter to crack BCM so I'm very frustrated at my obtuseness. Could it be connected with my secondary problem of setting an altitude for a waypoint? Thanks very much in advance for your suggestions. The last game I played was Freelancer so perhaps my brain has died.
  8. quote:Originally posted by Supreme Cmdr: It hasn't gone into production in the UK yet. It will later this month I'm told. And that site you mention is ordering them from the US. Thanks SC. Your help people emailed me it was out in mid April in the UK so I assumed it was a UK version. They charged UK prices so I don't mind. Still, at least according to their staff (and the GAME web-site)they have no plans to stock it. Peasants! Still waiting for the Gold version to arrive but i've been wasting Easter picking up on the original, patched release. I do believe i'm finally getting the hang of it. Superb.
  9. The 2 major retailers aren't stocking it (HMV and Electronique boutique/GAME) but you can get it from strategic-plus.co.uk.
  10. Great news, sounds like its basically a new game and at that price I'm happy to buy it new for the manual. Hopefully my smashed arm will have recovered enough for me to play it - the accident has stopped me doing more than read the manual of BCM dag-nabit.
  11. quote:Originally posted by Supreme Cmdr: uhm, I don't think the article title is correct. Is it? That doesn't make any sense (at least not in English), I don't think.yes, its split over 2 lines, read it as having a colon after battle improver
  12. This is voice transcription of latest pc zone article in uk march edition, hope i've caught all the errors. Article title: battle improver battle cruiser millennium's ambitions may yet be realised little by little PCs zone has never been afraid to court controversy especially when it comes to uncompromising reviews scores, and we put ourselves in the firing line again last issue with our review of Derek Smart's latest bug riddled opus battle cruiser millennium. While our fair minded reviews score has since been vindicated by reader response, we'd nevertheless like to point out that Derek Smart's previous game was also work in progress on initial release, but, to his credit, he and the team at 3000ad stuck with the game and supported it to the end. That was battle cruiser 3000ad, released virtually unplayable in 1996, later finished, developed and released free online, then as a graphically enhanced budget title in 1998. The point is, it was eventually quite decent, and the same could easily happened to be BCM, though hopefully in a slightly shorter time span. In fact, 3000ad has already released several minor patches for the game, shortly to be followed by a more substantial patch to include support for full 16 player multi-player (perhaps up to 64 on official servers). On top of this it has promised 2 major expansions to the hard core Sim, both to appear later this year. The first, code-named XP1, is to concentrate mainly on expanding the list of units and their capabilities, as well as adding new scenarios, weapons, careers, planets and a massively detailed new city. However it also promises to significantly improve the games graphics and physics engines, and adds a list of other minor enhancements as long as your arm. Several of these address specific beefs we have with the game play, such as the inability to board, capture and control enemy vessels. However none of this compares with the ambition (some would say arrogance) of the second expansion, XP 2, which promises to totally convert the game into a real-world military simulator on a global scale. All the existing units will be replaced with real-world alternatives and the entire world modelled using accurate topological data. Overweening or not, it's clear that the BCM universe is a constantly evolving one and disappointed fans can rest assured that we'll be taking another look at the game when it's in a more presentable state. Of course a slightly piqued Derek has already sworn never to forgive us, so don't expect an exclusive like any time soon.
  13. just got latest pz zone. as i suspected my letter was completely ignored. an article asserted that reader feedback confirmed their review and said a few optimistic things about forthcoming expansions.
  14. quote:Originally posted by Supreme Cmdr: uhm...and how does that prevent you from registering and adding the profile to your sig? All that data is stored on my servers and you can go back and update your registration profile when you upgrade. So, please go and do it. Thanks Have registered. No point posting spec as my game pc is now in the shop, posting here from work. When its back I'll know what to put in the profile.
  15. First - before anyone jumps - I have no sig as yet because I'm having a major upgrade done in a few days to replace radeon and other non BCM friendly hardware. Second - and i'm not usually one to gush - but I have to say that even with the radeon inspired texture problems that my upgrade will fix, BCM is the finest space sim I have ever played. The way those planets LOOM as you pass them! The depth and wealth of options! It's just great to see someone realise their vision like this and of course, great to benefit.
  16. I live in hope of it arriving. Did BMT send an email saying the order had been processed?
  17. quote:Originally posted by $iLk: Yet the UN defined him as a "political prisoner". The same UN that promotes state sponsors of terrorism to the Security council. Let's not forget that states do the same thing. Terrorist/freedom fighter etc. My own UK refused to extradite the murderous Pinochet and until five years ago the USA would not extradite convicted IRA terrorists on the run because they were considered political prisoners. It's not a black and white issue. Given my druthers I'd extradite in both cases.
  18. quote:Originally posted by Rosko: SC is paving the way for how a computer game should be done, the profits should go to the developer, The person who does the work should reap the rewards and not some fat cat or shareholder? Are you some kind of commie?
  19. Hi SC Just read your excellent soapbox, thanks for keeping us informed. I've had BCM on order for weeks now and log on each evening hoping for notification of order depatch but somehow manage resist the urge to "thqweem and thqeem until I am thick in the face." Anyone who has followed your dev of this game know how hard you've been working on it and know you are absolutely dedicated to producing the greatest space sim ever and then improving it. Can't understand why morons waste your time complaining about a couple of weeks delay. We've all been shafted by half-finished games with joke manuals around Xmas time and i'm sure I speak for the vast majority of BCM anticipators when I say we appreciate the extra effort you are putting in to produce good documentation. Good things come to those who wait and we're happy to wait because we know BCM is going to be stunning. Jeez, its not as if there aren't other games to play, or, dare I say it, a real world out there to interact with.
  20. Honest and therefore glowing review posted.
  21. April the first eh? A possible clue.
  22. Thanks for all the advice, it was just what I was looking for. It just whets my appetite for BCM. Went into the local GAME (part of EB) to ask about release dates and the exclusive deal and it was all news to them. Sadly I couldn't get Bc3000 to run anymore, even after reinstalling. Only the hard-drive remains the same following the upgrading and the shop has done all sorts of stuff with drivers I'm going to have to unravel. I can't even run the sound setup, either in windows or DOS. I'll give it another bash over the weekend after scouring this site for tech info.
  23. Thanks but I've done that already - no upgrading tips apart from two that are cheat/game exploitation types. Got a trading tip post that is good though. As much as anything i'm interested in different approaches to getting started that befit my unskilled status. Tips on upgrading definitely fit that category. thanks for replying Steve
  24. Hi there, Thanks to the BCM demo I've been inspired to try BC3000 again having been overly daunted by the interface. Now that I understand it better from the BCM demo I think I might know what I'm doing. I've searched the boards for starting tips and read some useful posts, particularly on trading and read the manualand appendices. I was wondering if any of your vets could offer me advice on opening strategies in free mode. As I'm awful at fighting (I seem to get creamed son after launching)I'm looking for ways to ease myself gently into the game without serious combat, I guess as a trader until I can afford to upgrade. I'd appreciate any suggestions or tips on how to get started. Trade, basic combat tips, good novice ways to use the interface etc. I remember reading some time ago that there is a bug in the opening that means that for however long you remain docked at the station the AI stored up random events and hurld them all at you the instant you leave the station. Is this true? What would you recommend to minimise the impact? Thanks in advance for your responses. I'm sure, given the scope of the game, there's going to be lots of things I haven't even realised are possible yet. Don't be afraid to patronise me with really basic tips! God - I hope the game still runs following my hardware upgrades or I'm going to be crushed.
  25. Hi there, My apologies for upsetting people. I was only passing through having been bowled over by the demo and joined to try and help Paddy get hold the demo (through the private message system)and generally post encouraging things for any other UK surfers. My best wishes to all concerned with this project. I'm certain it will be a massive hit and I've been assiduously promoting it in another forum, to a general chorus of sceptical disbelief. Doctor Smart, I hope BCM makes you as rich as Croesus, but without the unfortunate side-effects.
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