Vigilince
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Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
Couldnt agree more -
ah, but this where your wrong... -ng got rid of the polygon problem... but there was still the problem with the terran flickering... and the odd discoloration on the bottom of the screen. Adding in these command lines -ng -nm -nd1 -nd2 will get rid of all graphical problems on the surface including the texture glitches.
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I seemed to have solved the Voodoo 5 issues while on the planet, all graphic problems appear to be gone. In order to fix the problems, add these to your shortcut of your exe file for Battlcruiser... -ng -nm -nd1 -nd2 Only thing that remains is the planet texture problem in space...
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Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
A just for looks mod? lol As I get more experienced in modifying Battlcruiser M, it will be more then just looks.... it will be a Macross game -
Does anyone know of a way to send this video issue(s) with Battelcruiser to X3dfx?
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The 3rd Party x3dfx patch greatly improved performance on all my games including Battlecruiser. Only problem is it didnt fix the video problems (firstperson planet view with the bottom of the screen, or the planet texture at close range). Derek, any word on a unsupported fix for us Voodoo 5 owners?
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Any word on the unsupported hack for the Voodoo 5? Im really hoping to get to play Battlecruiser without the graphical problems.
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Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
Good idea Carl, is anyone interested in helping with the Macross Conversion? If so e-mail me at [email protected] -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
I like the idea with simulating the destruction of the Earth, and the plot line from Macross The Movie. Im still in the process of finishing the new models, but this is proving very time consuming along with the fact im still doing the project by myself... -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
That would be nice, havent seen many pictures of the toy SDF-1. -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
The Poly count for the VF-11 is about 464. -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
The web site is almost finished, and might be up this week, or no later then next week. I have the new character faces ready, which I will so implement into the game. The new soundtrack is also finished and will be posted up for download soon. Heres a screenshot of the VF-11 that I have just finished. Still needs texturing. Screenshot: http://www.freewebz.com/macross/vf-11.gif Also im still in need of help with the conversion. Im currently looking for anyone who can assist in modeling and texturing. If you think you can help in other area's let me know. E-mail me at [email protected] if your interested. -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
What would you all like to see featured in this conversion? -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
I have posted 2 new screenshots: 1.) http://www.freewebz.com/macross/battlepod.gif 2.) http://www.freewebz.com/macross/misslepod.gif Well that didn't work TTFN [ 11-24-2001: Message edited by: Gallion ] -
If you do add openGL support, will it also be available in a patch?
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I once heard that nVidia was going to release patches for the Voodoo 5 cards...
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Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
Have more great news! Next week ill be releasing a music add-on which will be changing the sound-track to Macross/Macross Plus. -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
Sorry, didnt post the links correctly, heres the correct ones. 1.) http://www.freewebz.com/macross/macross1.gif 2.) http://www.freewebz.com/macross/macross2.gif 3.) http://www.freewebz.com/macross/macross3.gif -
I hope this will be done.
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What I find odd is that the Demo 2 seems to render perfectly without any problems while on foot...
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When will the texture issues be resolved with the Voodoo 5? For example when I get near a planet the texures will corrupt, and when im on foot, the bottom of the screen will appear white and the gun will not show.
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Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
Because the main web site is still under construction, ill be posting screenshots in this thread until the site is up. Below are links to 3 pictures of the Oberth Destroyer (fully textured). 1.) http://www.freewebz.com/macross/oberth1.gif 2.) http://www.freewebz.com/macross/oberth2.gif 3.) http://www.freewebz.com/macross/oberth3.gif -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
No, this conversion is here to stay, and will be finished, unlike many previous Macross mods which either died or remained incomplete. -
Macross: Battlecruiser Millennium total conversion
Vigilince replied to Vigilince's topic in Battlecruiser Millennium
I wonder if its possiable to import transforming models using the game engine...
