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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. For those of you with yesteryear gen video cards: http://www.oldblivion.com/
  2. Case, I need you to test a file for me. Send me an email to [email protected] with "Universal Combat AWA 1.00.14 D2D Test" as the subject and I'll send you the details in my email reply.
  3. If you want that patch, rollback your INI file to version 1.00.12 and then run the game Updater to download the 1.00.13 patch. Surely you knew this by now? Didn't I even suggest (earlier) that you read the first post in this thread?
  4. The issue is related to the DRM (TryMedia's ActiveMark) used by D2D. It is causing a conflict with the [new] VS2005 compiled code. IGN are going to be contacting TM about it next week. Until then, D2D users should stick to the 1.00.13 patch because I have no intentions of using the older VS6 compiler just so that this conflict does not arise.
  5. quote: Originally posted by Case: I was just able to test "Plan B". I got the same result from both MP and SP. Plan B? You're KIDDING me, right? Or did you mean 'D'?
  6. He's right though. I have the Vista CTP and its a mess. Vista is to WinXP what WinME was to Win98: a disaster.
  7. erm, why do you need the .13 patch? Don't you know by now how to rollback? If not, you might want to read ALL the posts in this thread. And what - exactly - has this got to do with your running the test files I just posted?
  8. OK, lets go to plan D Rename your [1.00.13] UCAWA.EXE and UCAWAMP.EXE files to .BAK Download this D2D file and extract into your game folder Run both the sp & mp versions of the game and let me know if either works or not. If this version still does not work, just revert back to 1.00.13 by deleting the files and restoring the backup versions in step #1 Also, I'd like anyone with the D2D version to try this as well please.
  9. quote: Originally posted by TroKhon: Hi! Due to the directX upgrade the application starts now, but before the main menu appears directly after the intro animation the application stops with the following error. Runtime error! The application has requested the Runtime to terminate it in an unusual way. this happens for the SP and MP version. Martin I need you to try something for me and report exact results. Patch to 1.00.14 using the game Updater Run the sp game by adding /d5 to the shortcut When it crashes, tell me exactly (if you can), the last thing that you saw on the screen before the floating point error. Quit the game and post the last ten lines of the ucdebug.log and the bcgfxdebug.log file (if they exists in your game folder). I have been speaking to other developers and apparently this is a problem with VS2005. It seems to strip out code that it thinks is unused; in addition to foolishly not loading the FPU because it thinks the app does not require it. The problem is further compounded by the fact that the DRM scheme (TryMedia's ActiveMark) used by Direct2Drive wraps the executables. One of those devs has the same problem with their wrapper and they had to go through hoops to resolve it. quote: Dear Derek, I see - if you're using DRM, it may mean that wrapper you're using (Trymedia's?) has the same problem that the ours. In this case, the best solution would be contacting their support, maybe they have already solved this problem. What we have done, briefly: after packing the 'code' segment of the application must be not writable ('writable' flag set to False), unless VS2005 may fail to initialize. You can try editing this flag in a hex editor after wrapping your game; you may need to set 'control sum check' option off, if it is possible in your wrapper. -- Sincerely, Olga Marchevska http://www.molebox.com/
  10. http://www.darkhorizons.com/news06/060420l.php
  11. http://www.darkhorizons.com/news06/060421h.php
  12. quote: Originally posted by Prez: Sorry I haven't sounded off sooner, Jag, but Remo had me in a holding cell aboard his fleet's prison ship for a week, and I wasn't allowed any comms in or out! LOL!! Welcome back Prez. Hope they fed you three square meals a day during your stay in the detention hold.
  13. So, do we have another addition to this budding army yet?!?! Congrats old friend!!
  14. http://www.gamasutra.com/features/20060418/kraft_01.shtml
  15. http://www.hdtvexpert.com/pages_b/reality.html
  16. quote: Originally posted by Matchoo: I got my verson on CD from BMT Micro. Would you still like me to try it? erm no, this is for the D2D version only.
  17. OK, back to the drawing board. I'll get back to you tomorrow with another test. This is just the usual bullshit from Microsoft. In the meantime, Matchoo, can you try this version as well please and let me know your results?
  18. Try installing the DirectX April 2006 Update [ 04-22-2006, 07:21 AM: Message edited by: Supreme Cmdr ]
  19. quote: Originally posted by TroKhon: absolutely certain Its an Intel Dual Core bought this one extra for its power OK, lets go to plan C Rename your [1.00.13] UCAWA.EXE and UCAWAMP.EXE files to .BAK Download this D2D file and extract into your game folder Run both the sp & mp versions of the game and let me know if either works or not. If this version still does not work, just revert back to 1.00.13 by deleting the files and restoring the backup versions in step #1 Also, I'd like anyone with the D2D version to try this as well please.
  20. quote: Originally posted by Milamber: Oy, then I have wasted everyone's time due to my overlooking the obvious. My apologies. I shall now retire to my side of the keyboard with my thanks for your patience... Well, you can always roll back to 1.00.13 if that works for you.
  21. Thar 'e blows! Ex-Gizmondo Exec Eriksson Charged In Ferrari Crash
  22. Yeah, thats the same story in most towns. Lucky for us here, we still have Target, though the local K-Marts are also closed.
  23. btw, you are certain that you have an Intel CPU or did you upgrade and forgot to update your profile?
  24. OK, this is weird on so many levels, its not even funny. Please rollback to 1.00.13 for now. Tomorrow I'll look into this some more and try to figure out wtf is going on here. btw, do you get this error in both single and multiplayer? Also, at one point do you get the error?
  25. I asked for the sizes of those two EXE files. Also, please delete that ucAWA_1.00.14_D2D.exe file and run the Updater again to go to 1.00.14. Then run the game again and get back to me please.
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