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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by LostInSpace: out the jump gate CTD (most noticably the Castrin gate). heh, it had nothing to do with gates or jumping. The problem was that the turret objects were sometimes not being cleared when you jump from one region to the next. And if any object with a turret happened to be firing at that time, a CTD would occur on the client. Zane, the Commander career cannot asset switch to NPC gunships/fighters/shuttles. Its in the manual addendum PDF file. It is an already powerful career, so I wanted to ensure that the Commander used his own assets instead of leaving them out of harm's way in order to use an NPC one.
  2. The password is case sensitive. And there is a bug (look in the VCF) whereby after you have entered it and it has been accepted, you will be prompted again for it. If you know you entered it correctly, just wait and the second request screen will eventually be removed and you will connect. You can also use the commandline options to connect to a server.
  3. quote: Originally posted by Ricochet: and don't forget it's got the HAWG. The #1 reason to get LoMac
  4. No worries. Thanks for your continued support! btw, v2.00.10 patch is out. It contains a revision to the tutorial which shows how to use a fighter. Check the VCF for more info.
  5. The servers are back online now. Sorry for the delay. I found a problem in 2.00.10 patch, so I decided to just release a fix for this mp issue. The next patch with the originally targeted 2.00.10 items will be out soon.
  6. Check the reg page. The online VCF has also been updated. You have to positively read the VCF before applying this patch. You have been warned. This patch also contains the revised full and final 80 page tutorial for UC. It is in a file called UC_TUTORIAL.PDF located in the DOCS folder where UC is installed. For those of you new to UC. You need to install the v2.00.00 patch first, before installing this patch on top of it.
  7. quote: Originally posted by street: All the headache, and what would one get? a computer?, or an UN-enforceable judgement?. No point, really. I think the proper solution has been implimented, but again...who am I? Yep.
  8. A moment of silence please, for our fallen comrade. God Speed, marine.
  9. quote: Originally posted by map: okay, this crazy. i'm rushing home during lunch to see if my post has pissed you off. uhm? Anyway, read this and send me your saved game. I'd like to take a look at it so that I can better understand the problem you're having.
  10. Using the files sent by Cc, I have found and fixed this problem. The servers will be offline until 4pm EST as I am now running some tests, before upgrading them to 2.00.10
  11. The servers will be down until 4pm EST for 2.00.10 upgrading.
  12. LOL!! Man, you have issues. How did GALCOM let you anywhere near their crafts?
  13. There is no new patch in sight for whatever problem you are having. If v2.00.00 crashes as you described, then you did not apply that patch correctly. You will need to uninstall the game and start with a new install. Then apply both 2.00.00 and 2.00.09 according to the FAQ. You have to copy the patch files INTO the game install folder.
  14. quote: Originally posted by BAD HABIT: Ok, after making a clean install (2x). Still, the aircraft cannot be commandeer. I too, continue on with the tutorial without completing that section. Did you read my previous post? quote: Two things i notice, (1) i have a negative EP (-750).Thats normal. You must've done something (e.g. destroyed a friendly or neutral target) that deducts EPs. Check the ep.html file in the game appendix. quote: (2) after fooling around abit, i had my marines to escort me to the aircraft. Hoping, if they saw i had some muscles they would comply with my wishes. I guess, the marines looked meaner than I. They were allowed to enter the aircraft. I stood outside, looking like a commander that just got out of Officer Candidate School. Boy, i wish they would respect my wishes. But, until i gain experience. I'll leave the flying to the experts. heh quote: Oh, after returning to the bridge. I was glowing like a 500 watt light from radiation. I tried to heal myself and no luck. I checked myself out of the medibay. And as soon as i enter the bridge, i was kicked back to medibay. I was unable to treat myself. So, the crew on the bridge felt that i was unable to perform my duties. Geez, i must be a terrible commander. They won't even allow me to use my own medicine and facility. LOL. I'm going to start banging some heads if i'm not treated with respect. LOL. Good luck all.Depending on the amount of radiation (which depends on how long you were on the planet for), you may require several doses of Vacpaks, so keep doing it manually or just let the MO do it. If you don't treat this, you are going to start spreading radiation as you move throught the ship - hence the reason you have been quarantined. quote: Originally posted by map: okay, i understand the speed issue while towing. but i still am stuck in h/s and not able to break my tractor beam hold on the shuttle. in fact i can raise my shields at this point and not lose my tractor hold on the shuttle. just restart the tutorial? What do you mean stuck in hyperspace? You can't be stuck. You're just not going to be going fast enough. If the FPA indicator is counting down, you're not stuck. Operating shields while in hyperspace does not drop the tractor lock because such ops (e.g. launching ships etc) are not permitted while in hyperspace.
  15. quote: Originally posted by Outlaw: especially with the whole necromonger thing sounds like a cheesy borg assimilation rip-off idea. I must admit, I am worried about that too. But I have faith.
  16. Don't forget to bring your skivvies. I hear they're a hit at the bars where dancing is considered a reason to play the game.
  17. quote: Originally posted by Zane Marlowe: but the question about the political map is basically about whether the race/alliance stationed in a system (take, the Balor Fleet, stationed at Sygan in the Barnard's Star system) controls that system, and whether the races (such as the Vesperons or Kandorians) have political control beyond their home systems. Thanks again, ZM out. They don't control the system. They control that region. e.g. Sol is a system controlled by Terrans. And if the Insurgents took up shop in the Mars region, they control that region - and not the system. The presence of a station in a region, denotes control - whether with permission or with force. The same applies on planets, where you would see regions controlled by a certain race/caste but which has mzones controlled by another race/caste hostile to the planet/region owners.
  18. LMAO!! Talk about a comedy of errors
  19. Fighter Asset Switching I have figured out the asset switching issue. I am running in cheat mode, which allows me to switch to any asset when playing as a Commander. oops. If you want to run that section of the tutorial, get back in your CC and remove the pilot from FC-1, then launch it. If it won't launch, then put the pilot back, remove the co-pilot and try again. Access Tacops and launch FC-2 with orders to land. When it does, just asset switch to it. Towing As for the jumping + towing issue, the speed of the towing craft degrades depending on what what you are towing. e.g. if you are towing a cap ship (e.g. transport, carrier, cruiser), your speed will be vastly reduced, when compared to towing a shuttle. And if you are towing a shuttle, which is towing a cap ship, then it gets propagated down the chain. See manual p53 section 5.7, paragraph 1 Thats why I gave two options in the tutorial. If you are daisy chaining (one of the options), then the speed of your CC will be greatly reduced. Now that I think about it, thats what is happening. Time to update the tutorial
  20. I just woke up to this email from the President of Dreamcatcher. Apparently Wolf57 sent a lies-ladened complaint (see below) to them. It was forwarded to him and then on to me. The original email and my reply, appear below - only because I want to make it PAINFULLY CLEAR that complaining to Dreamcatcher - and lying to boot - about what I do on MY website, has as much effect as if you asked me to run outside wearing a tutu. quote: -----Original Message----- From: [email protected] [mailto:[email protected]] Sent: Wed 6/2/2004 10:18 PM To: Richard Wah Kan Cc: Subject: Derek Hi, I was banned from the 3000ad forums because Derek got mad at me. I did not care much because i could at least listen to what others had to say in the forums. Now today I tried to go to the site and i was banned completely, he wont email me back with techsupport isues, and now i cant get patches. Please do something, I know he started that lawsuit which was stupid. I am a fan of all games you publish, and i do really like UC, but I think you need to talk to Derek about being nicer to his customers. Plus I bought the game from you guys. If he does not get his act together, I think you should not publish anymore 3000ad games. But thats just my opinion and others like me. Sincerely, Hank quote: Richard, He was banned from our forum violating our CoC. This person was banned on 05-20-04 and thus began spamming our email addresses. He then sent an email with a spoofed header. We then traced it to his ISP and matched it against his forum postings and previous emails, concluding that it was him. Below are the email headers, I'm sure you have someone in your IT dept (?) who can do the same verification and compare the headers of the two emails below to the one you just sent me. To obtain the headers for the original email which you are fowarding to me, check the machine to which it was originally sent, prior to it being forwarded to you and then to me. Posting on my site is a **priviledge** not a right. I run it and what I say goes. Nobody - including you - has to like it. And I don't care. They don't need to post on my forum in order to obtain tech support. We have a tech support email address and I frequently post in the DC tech support forum for UC (where Brian and co *have* banned people for similar behavior). My forum is open for reading and so, NOBODY has to post there. If they do want to post there, they HAVE to abide by MY rules. There is no other way. There are thousands of people posting on our web forum and since UC was released this past February, only five people (yes, I just checked) have been banned from there. As for patches. Thats nonsense. The patches are public domain and if he couldn't get patches, how was he able to access the multiplayer servers? As lately as just a few days ago, he was online griefing other players. NONE of those servers allow unpatched versions of the game client from connecting. And the same behaviour he exhibited on the forums (and which got him banned) is the same behaviour he exhibits on the mp servers by griefing (I'm sure you know what that means) players - who are on the same side as him. I have since scripted AI scrafts to launch from the nearest station and obliterate his craft if he ever logs on with the same IP and fires on a ship belonging to a client on the same side as him. I suspect that this has been effective, as he hasn't been seen in the past few days. cheers DS ps: btw, the reason he says "Now today I tried to go to the site and i was banned completely" is because we got fedup and simply added his IP address to a master ban list on our site domain. Here is the .htaccess file in which this was done. His IP address appears in Red. He is most definitely on broadband, hence the reason he has the same IP across several mediums (email, web forum posting, multiplayer servers). In order for someone to be IP banned site wide, he has to have done something major. Below are those IPs which are in the master list since 1998. He's is the latest to be added. The last one (before him) was added back in Feb of 2000. [ 06-03-2004, 08:54 AM: Message edited by: Supreme Cmdr ]
  21. You will only get that message if Your hyperjump engines have not fully recharged. Wait until the HJ engine recharges. You are too close to the jump target. You will have to fly there manually. Both are covered in the tutorial and the manual.
  22. If you are interested in helping out with researching a reported issue which I can't seem to be able to reproduce, read this. quote: It has come to my attention that some anomaly may have cropped up in the 2.00.09 build of the mp server and I am trying to track it down via remote debugging because I cannot reproduce it back here in my lab (using LAN or Net connection). So... SERVER3 is now running a debug server build and I have it running via remote debugger here in my office. I need all interested parties to do the following. Download this 2.00.09 debug executable Rename the existing ucmp.exe file to ucmp.bak Extract the debug executable into the game folder Connect to SERVER3 as normal If and when the server crashes, I will know about it because the debugger will trap it. All clients connected to the server need to capture the crash screen (if any) and post the results here so that Remo or Marvin can filter through them and relay relevant - and properly formated data - back to me at Area 51 (as I don't want to keep checking two forums). Other clients not running the non-debug build can still connect to SERVER3, but they will not get any debug info if their client does crash. This debug build is slower than the normal build. So don't be surprised by this. WARNING: If the server crashes, it will NOT restart because it will be stuck in the debugger until I inspect the code. So, once it goes down, you have to find another server to play on until I am done check why the server crashed.
  23. Not likely in UC as their full operation (as originally designed) was a dropped feature, due to their reliance on being able to scan targets in space, while on the planet. They do fire, but only when you are within the planet and at high altitude. So, atm, they are just SAMs with very high altitude ranges and operate less reliably (by design, because they are simply too powerful) than normal SAMs.
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