-
Posts
16,954 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Supreme Cmdr
-
quote: Originally posted by Kalshion: hehe im sure SC already has it. the Companys get DX a couple days before its release'd to the public.. I'm on the Beta team and have had every incarnation of DX from Beta to final. I got the final before it went final to the public
-
I didn't mind so much that Peter strayed from the books. He had too or Return Of The King would truly suck - especially since it won't have a villain with a face (had Gandalf finished off Saruman etc). The elves showing up at Helm's Deep was truly moving....as was the slo-mo death of Haldir. I regard this minor changes as adaptations for the greater good. If you really want to see professional writers, media and all around nutcases discuss this moving, go here for a good read. [ 12-23-2002, 12:32 PM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by Cmdr. WeeGee: Dreda, you realize that the last person to reply to this post posted on 06-25-2000. Just thought I'd enlighten you... At least the search function works!
-
quote: Originally posted by Crush: Actually tried to jump out but couldnt get the door to open. Was interesting tho didnt know OCs bounce. Really? ALT+E didn't work while the CAV was airborne? OK, gotta put that in then, don't I
-
And if you are trying to select a bunch of them that you can see from Tacops, you should press the SHIFT button before left clicking on them, this way, you don't zoom the view. Because if you do, you have to zoom back out to select the others. There is no support for teams in BCM because its far too complex. It is one of the major additions in BCG.
-
Marines set to Evac instead of SAD (edited)
Supreme Cmdr replied to Serondal's topic in Battlecruiser Series
I have researched this issue and found no problems with it. I had assumed the order just wasn't working (in my post above). Your NPCs will mark themselves for evac automatically, under certain circumstances e.g. badly injured, trying to RTB to a platform that does not exist etc - all depending on AI Otherwise, the orders menu works just fine in RC30 [ 12-22-2002, 07:20 PM: Message edited by: Supreme Cmdr ] -
Crash due to invalid shuttle waypoint
Supreme Cmdr replied to Kalshion's topic in Battlecruiser Series
Well, IIRC, weren't you the one experimenting with the debug time acceleration feature? Anyway, there's nothing that would cause the game to crash at a certain time. Its probably an event that is occuring at that time. Pack up the saved game that has this problem and send to [email protected]. If you don't know how to do this, read the forum archives. Be warned! All I have to do is take one look at the binary saved game and I'll know if you used Playmod or time acceleration cheat in it. If you've done either of this, don't bother sending me the file. If you do - and you end up wasting my time - I'm going to have your profile for lunch. Make sure you are running RC30 as well and that you send the exact game that exhibits this problem, along with a description of what to look for. -
quote: Originally posted by TheBunny: Heres the Pic LMAO!!!!
-
quote: Originally posted by Oban: now now stop showing off hehe, me, busted
-
quote: Originally posted by Epsilon 5: quote:everything *shudders*
-
Well, it had to happen If anyone needs me, I'll be in my trailer, practicing my delivery speech.
-
Marines set to Evac instead of SAD (edited)
Supreme Cmdr replied to Serondal's topic in Battlecruiser Series
This one has been reproduced. It seems to have crept in with the recent menu fix for the AE. The workaround for now is to just de-select them if flagged for evac. -
quote: Originally posted by DREADA: LOL, me??? And I was hoping you'd been... LMAO!!!! Oh man, I walked right into that one. Damn, that was funny!
-
He probably won't post unless he has to (he's a pseudo-suit after all ), but from time to time, you will see him post here and elsewhere about the games. Brian is the Product Manager at Dreamcatcher and is the guy primarily responsible from bringing me to Dreamcatcher and who will be responsible for anything related to the products (as Product Manager) in terms of production, marketing, biz etc etc etc So, be nice And no, you're not going to send him a PM telling him that you want me to implement manual ship docking in BCG. Thats not how it works. I'm development and you can continue to b*tch at me.
-
OMG! OMG! OMG! *gulp* OMG! OMG! OMG! Anyone who came up with the word epic, had this movie in mind. I went to see it last night because I didn't want to get caught up in the rush. Still, on Thursday night, the movie theatre was packed - good thing I got my ticket online. Man, this movie was awesome. At 3hrs long, there wasn't a single boring minute in it. If you thought FOTR was great - heh - wait'll you see this. Gonna go see it again sometime this month 10/10
-
hehe, anyone who has seen The Ring movie, will get it. Anyway, it is discussed here
-
quote: Originally posted by DREADA: and this is 'XBox thingy' doesn't turn out to be just a passing fad A passing fad? heh, have you been drinking again?
-
quote: Originally posted by Viper2000: I knew BCTC was too far ahead of its time. "sigh" just too good to be true I guess. Which part of my explanation for terminatiing it, was written in Yiddish? Or are you just posting for hell of it. Tell me because I'm dying to burn up your profile. [ 12-20-2002, 12:04 AM: Message edited by: Supreme Cmdr ]
-
quote: Originally posted by Serondal: However it would be really nice to see a BC game on the X-Box No games in the scope and vein of the traditional high-end complicated Battlecruiser series, are planned for the XBox. The XBox game (working title, GCE) is not a Battlecruiser title. Anyone thinking that I'd be crazy enough to attempt something of that scope on the XBox - or any console for that matter - is far crazier than I am. [ 12-19-2002, 06:58 PM: Message edited by: Supreme Cmdr ]
-
This was posted at another site I frequent, but I wanted it duplicated here, for my own records. quote: Ummm...Derek, you are a game developer, right? So that means that you need a publisher, right? Of course, you COULD keep footing the bill yourself, but that's idiotic if someone is willing to do it for you. Having a publisher allows you to concentrate on the games and not worry as much about going broke trying to get them out there. Why would anyone say that you are selling out? Do people expect you to keep being independent when that has brought nothing but hardship? or are they thinking about publishers squashing your ambition when they say this? If you have a multi-title deal going, I say congrats to you. So, congrats! Thanks Rob. But you know how this industy is. Everyone has an opinion. The fact is, I did BCM on my own. And while it made back its costs and still left me with money to move forward with BCG and other properties, I learned a harsh lesson about dealing with retailers, running a business in general and how important it is to let someone else be the spearhead in their areas of expertise. I had like four deals on the table and it was only at the very last minute that I rejected and tossed all of them, took a risk and started from scratch with new negotiations with this company. And one person here was very instrumental in that risk taking excercise (I will let him do the honors of identifying himself if he so chooses). It was a huge risk for me because there was no indication in the first few sessions, that the deal would get gone. But funny enough, this person and I had crossed paths several years back and then again in this forum. So, I already knew that I had a trusted ally on the inside and who already knew what they were getting into. I didn't have to dress up nice for the prom, put on lipstick or any of that crap. They were, after all, signing Derek Smart, Mr anti-establishment himself. That premise in itself, coupled with the research I did with other of my industry contrats etc, their aggressiveness, commitment, quality of their materials and the general feel of the whole thing, just threw me for a loop. Before I knew it, we were at LOI and we survived enough to get to final run. I had a good experience with Interplay (and I still have trusted friends there), so I suppose you could say that I was out looking for a similar group of folks to work with (given that Interplay couldn't afford to do BCM etc etc) over these past three years and I didn't find any. I still feel a lump in my chest when I think about what has happened to Interplay and all things being equal, thats where I would've stayed with my franchise. Those who were interested, were only interested in the bottomline figures. To the extent that two of them even suggestion that I terminate BCG and just move on directly to the XBox title because it was more viable. Naturally pissing away over $250K my money and a year of development (BCG went into development when BCM shipped in November last year). Just like that. Of course, I categorically rejected that premise. Even when I suggested that I compromise and do the XBox title first, then continue with BCG for the PC later, they said no. And this was after they're agreed to unconditionally pick up my titles. So, naturally, I walked. So, even to this day, there's a lot of crap going on out there. But in my heart and in my mind, I do believe that I've found a good fit as I did when I leaped and signed with Interplay, post-Take Two/Gametek. I have no doubts and I'm certainly going to sleep at night knowing that now, all I have to do is focus on what I do best, development and taking care of my trusted team mates who saw me come this far and with no question, doubts or worries. Now someone else can go worry about dealing with retailers, marketing and such. And the financial support is always a welcome addition to any indie's coffers. quote: Is it alright to post this as news, or would you prefer to let PCGamer steal from the forums first again? You might want to wait for the press release which should be going out later today. I just got sent a preview copy. You are in our press database, so once they release it, I will notify the media folks in my DB as well. quote: And here I thought Derek was the only one honest and true enough to sell his children for his art before accepting being bought like a two-dollar prostitute, like all true artists apparently do.Figures. :roll: Listen, I didn't sell my company. I never will. The last time I checked, I had IP, trademarks and patents (pending) worth almost $10m. I'm not going to, nor am I planning to sell them. I did a publishing deal because I want to focus on what I do bestgame development. I wanted to self-publish. Like everything else, I said I'd do it and I did it. Quite successfully in fact. The only difference being that I have money in the bank and didn't have to go out pan handling. I just can't get involved in that self-publishing shindig anymore. Let someone else piss around with that. I'm a hardcore developer and resident loudmouth. I'm not a business man. For that, I have someone I pay to do that. Sure, with a publishing deal I make less money, but hey, all of you who know me, know that for me, it never has been and never will be about the money. Its about the game, my dreams and my ideas. I have everything I ever wanted in life. And my greatest dream was to be a game developer. Almost fourteen years later, I am already that. All I'm doing right now is keeping my dream alive, keeping my teams in work, paying my bills, developing games that a bunch of people who share my ideas want to play and of course, shoring up my daughters college fund.
-
quote: Originally posted by Viper2000: I thought your sig said enough on your feelings about doing deals with publishers It sure does. So the sig stays.
-
LMAO!! You darn cheats who selected Dreamcatcher only did so after the press release went public. hehe
-
The rest of the 22 shots are up Enjoy!
-
Well, the word is out. Oh look, nobody in the poll even guessed this one.
-
quote: Originally posted by Viper2000: IVe had it happen before after like 20 minutes without playmod That was before that hole was plugged
