Jump to content

Supreme Cmdr

Administrators
  • Posts

    16,954
  • Joined

  • Last visited

Everything posted by Supreme Cmdr

  1. pah!! Just wait until the rest of the Aestrom shots are released later today.
  2. quote: Originally posted by Kiran: Dude, those last couple of questions are kinda scary....don't do anything rash, now. LOL!!! Don't worry, its all in good fun because I know some folks are just thinking like those responses. I know I would.
  3. Just to set the record straight, terminating BCTC as a stand-alone title was entirely my idea and has nothing to do with this deal. I simply didn't want to overstretched myself. While BCM Gold is basically BCM, patched up, some new features and better multiplayer, BCG, having been in development a year (this November), is an entirely different beast and upon which engines and technologies for GCE and BCO rely on. So, having one more stepping stone (BCTC) to BCO, coupled with my decision (back in September) to do an XBox* title, would only further complicate matters. And since BCO relies on internal levels (buildings, bases, stations, capital ships), it just made sense to just focus on what was already work in progress in terms of technology, instead of again coming up with a new product which would span, yet another eighteen months or so to complete. And cost me another bushel of money. In fact, I started thinking about terminating BCTC as a separate project earlier this year. The levels are re-usuable and as such will be in BCO and possibly a few will appear in GCE. I know how most of you will feel, but trust me, nothing changes in terms of my product focus and commitments. If anything, you can think of this as a distribution deal, but with someone else picking up some of the tab, injecting new methods of promoting and extending the franchise beyond its current state and reach, bringing in new expertise in terms of recognition, marketing, support etc and of course letting my crew and I focus on whats important and what we do best: Game Development. Case in point: BCM never got released worldwide. This will no longer be the case going forward. And thats why BCMG is even factored into this whole thing. *We were approved by MS for the RDP program a few months back. This program is usually for publishers etc and not indie devs. [ 12-19-2002, 11:12 AM: Message edited by: Supreme Cmdr ]
  4. OK, the press release should be out soon, but to further sweeten the speculation, here is a poll in which you can post your thoughts.
  5. quote: Originally posted by Viper2000: Well that was a smack in the face For someone who has only been around here since August and who rarely has a clue, you'd better start explaining what the heck that means.
  6. quote: Originally posted by Epsilon 5: a pppublisshheer?? *runs* hehe, that was the same reaction I got when I signed with Interplay back in 1998. And that worked out OK. Too bad they couldn't afford to do BCM. Well, like the Interplay (publisher) and EB (direct retail) deals, I had an insider who I know has everyone's best interest in mind. In fact, I had offers from three publishers - one of whom I was on the verge of signing with, but backed out and started new negotiations from scratch with the particular publisher. Essentially, pissing away over two months of negotiations - only to start from scratch again (in early November). I had good experiences with Interplay and EB, so, I'm not as jaded as I was post-Take Two. As such, I have high hopes for working with these guys. Besides, anyone who doesn't already know that in order to work with me they need to : Leave me to do what I'm good at : development Respect the fact that my teams don't comprise of clueless n00bies panhandling in the industry. In other words, we're all pros who have a history of shipping products that actually make money. Not fool around with my Intellectual Properties Not put me, my teams or my company at risk in any shape or form ...has no business distributing my games. Needless to say, given the direction the industry is going, I have absolutely no worries about working with these folks. Like them, I did my homework and the industry buzz (from devs, media, agents etc) is that they're a fine bunch of folks - despite the fact that I have a trusted industry contact working there. Sure, they're not as big as most of the others, but that means they spend their resources on the projects they sign. There is a big difference between have 50+ SKUs and 5 SKUs. The good news is that I can focus on development again and I am left to preserve the focus and direction of my properties (naturally with input here and there from them) while they focus on ensuring that the properties are marketed, presented and exposed properly worldwide. Thats what publishers and distributors are good at. The bad news is, well, BCG will be the last PC game of its kind. BCO, as you know, is pay-for-play only. After doing this for so many years and approaching 40, its about time I quit pissing around with all these caps I'm wearing and just hunker down to do what I do best: designing and developing kick-ass games that a bunch of you want to buy and play. I'm off to bed.
  7. Just wanted to let you folks, our long term fans, be the first in the public to know that effective this evening, 3000AD Inc has signed a multi-title publishing deal with a publisher. The deal, in the short term is primarily for Battlecruiser Millennium Gold and Battlecruiser Generations, the next two products (one of which is an XBox* project) in the Battlecruiser franchise to be released next year. Battlecruiser Tactical Command** as a separate title has been cancelled and elements of that product are being integrated in GCE and BCO. More info tomorrow. No, I'm not going to name the publisher. I am giving them the honors of doing that publicly via their own press release. Expect something later this week. I only wanted you - the long time fans - to know about this before the rest of the world. An official statement from me, explaining these events and decisions, will be issued along with the publisher's press release. *This title is in pre-production and is our next title following the release of BCG next year **BCO will be my last PC title and it didn't make sense to delay it further by doing another PC product following BCG. Besides, the XBox project is a welcome break from complex titles. EDIT: To include link to press release [ 12-31-2002, 02:37 PM: Message edited by: Supreme Cmdr ]
  8. quote: Originally posted by Eclipse: hmmm.... looking very nice, SC... One of these days I'm gonna have to sit down and do an evolution of the ships from BC3K to BcG just to show how far they have come. Now that is a brilliant idea!!!
  9. Thanks. I have updated it for the next version
  10. A total of 22 shots featuring these two bad boys will be up later today, along with some news. For now, here are three sneak peaks of an Aestrom class carrier and a Starcarrier class super cruiser. Aestrom Aestrom Starcarrier Compare to the BCM versions Aestrom Starcarrier Enjoy!
  11. Moved
  12. btw, about the mbase/sbase naming in the global map: that string comes from the mzone name. So, if the mzone name (e.g.EARTH-00[sBASE]) does not contain either sbase or mbase, it will not be filtered nor displayed as Red/Cyan on the global map. I clean forgot that I only name primary bases like that. So, due to the above, even though there are 53 star bases, 13497 military bases, 456 naval bases and 6446 cities in the entire game, you won't see all of them color coded on the global map. ..until the next version which is when it will be filtered based on the scene contained within the mzone, instead of by the mzone name. Anyway, don't be surprised if, for example, on Earth global map, you only see about four color coded mbases. And I'm also going to change the ZOOM-TO handling of the region names so that each region is its own tab, instead of just one. e.g. Earth has eight Terran/Military regions, but when you go to ZOOM-TO, all eight are collapsed into a single TER/MIL tab. EDIT: I just got email from 3DGamers that the mirrors have been updated. [ 12-17-2002, 10:11 AM: Message edited by: Supreme Cmdr ]
  13. Wait for 41.80. Thats the version that has the fix for the disappearing screen sections mentioned above. They also promised to fix the main menu flickering problem (with AA turned on) in a later driver.
  14. quote: Originally posted by JeR: Yeah, it's this kind of support that makes it the kickass game that it is. Ohh so itching to see the improvements, even if it means reverting to a new game. Ah well, the price you pay is worth it i guess. This version is backward compatible up to RC26. If you don't want the patch to delete your saved games, move the contents of the SAVE folder to a safe location, patch, then move them back.
  15. RC30 has been released. It has a significant improvement in the Tacops mzone menu listing. This 3MB update requires a previous RC23 or higher install. And don't forget, if you are starting from a new game install, all you need is RC23 and RC30. You don't need any other prior patches. And RC23 is designed to install on top of any previous patch or install. And remember, these are Beta patches. So use at your own risk. Check the downloads page for the link. The online VCF has also been updated. [ 12-17-2002, 12:19 AM: Message edited by: Supreme Cmdr ]
  16. quote: Originally posted by nasos073: About that time acceleration thing... You guys, are you sure it's been COMPLETELY removed??? !!! Its not what you think it is. But good luck using it though.
  17. Another thread just opened up for those interested in the nuggests I'm providing to the n00bs
  18. quote: Originally posted by Epsilon 5: You should. if you need to test it go in tacops and select something. i.e. a friendly unit / spacestation, and now a new command menu should open. There are lots of pre-requisites to getting fleet C&C and which go beyond just getting the required EPs. Read the manual and the appendix data
  19. In order for a fleet to have its own forum, it must have at least 20 active members at any one time. So, if for example the Empirians want their own forum, they need to get twenty members and then someone needs to send me a PM letting me know that there are 20 members. I will also need the forum alias for all members before I create the forum. The new fleet DB which will go online when mp is active, will make roster management easier. I have created a new forum for Gammulan fleets
  20. I have updated it and added a new section at the end.
  21. You can find this guide over here [ 12-13-2002, 09:50 AM: Message edited by: Supreme Cmdr ]
  22. For those of you who don't want to wait for the final official release of the 1.0.08 patch, I have released the RC29 interim update which fixes the problem with the AE menu. This 3MB update requires a previous RC23 or higher install. Check the downloads page for the link. The online VCF has also been updated.
  23. quote: Originally posted by DraconisRex: As she sits on the edge of the bed, she lets out a heavy sigh, and her eyes slowly raise to the heavens. "Whew! I sure am glad he didn't ask about the other three!" LMAO!!
  24. I was circumcized when I was a little boy, but that was before the sex change oper.....oh wait, wrong thread!!
  25. quote: Originally posted by matrix: i did look before scanned the whole site and the manual nothing is mentioned regartding upping the game speed Thats right. Nothing is mentioned about it in the manual because its not implemented nor supported.
×
×
  • Create New...