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Everything posted by Supreme Cmdr
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Yeah, I think PS2 has taken the easy route. And just like the first PS game, it will cost them. We're just not doing that. LOD is a hardcore game and I'm not making _any_ compromises in that regard.
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IA0204 condition will resolve if you make it back to the rescue gunship. Destroying the GDN unit is only a bonus since these scenarios don't have a clear cut win or lose since they are designed to be open and not locked to any one outcome. There are no other conditions to satisfy and the script has nothing to do with how many infantry are in the scene at the time. Here is the script source as I wrote it. #CAREER : BURKE [MOBILE INFANTRY MARINE] #OBJECTIVE : LOCATE AND DESTROY A GDN4 SAM UNIT #TIME : 16:00:00 #LENGTH : 00:00:30 #REGION : MZA01, WEATHER: NORMAL THE GAMMULANS ARE DEPLOYING NEWER AND DEADLIER GDN4 SURFACE TO AIR MISSILE UNITS. LOCATE ALL THE GDN4 UNITS AT THE BASE AND DESTROY THEM. THEN PROCEED TO THE EXTRACTION POINT. [/code] [code] # # SCENARIO # [dynamic] #include glob_dyn_mp.scr # [ai] #include glob_ai_mp.scr # [dynamic] galaxian diplomat,,satcom,probe.3d,satcom [ai] .satcom,100,100,100,100,100,100,1 start orbit blk01z^flx-02,10000,10,90,0 stop events !startup cloak on this invincible on this weapons off this autogen off acm_skip_enable off set_tod 1100 set_weather 2 !init_player set_race terran set_caste military set_career elite_force_marine,6 set_playername "LUCAS" set_region lv115,mza01,base_sbase07,-1163.483,-3374.901,0,0 endevents # [acm] . :1,lv115z,setupl1,beginl1,resolvel1,level1tick,1,30,1 # [dynamic] terran military,,rescue1,intruder,RESCUE1[TARGET] terran military,,burke,marine_infantry,burke terran military,,steve,pilot_efp2,steve terran military,,brad,marine_infantry2,brad [ai] # .burke,100,100,100,100,100,100,0 start on_planet lv115 mza01 -1182.475,-3386.402 0 0 stop events 1 !startup invincible on this slave on this escort player on endevents # .steve,100,100,100,100,100,100,0 start on_planet lv115 mza01 -1171.211,-3405.225 0 0 stop events 1 !startup invincible on this slave on this escort player on endevents # .brad,100,100,100,100,100,100,0 start on_planet lv115 mza01 -1150.875,-3408.313 0 0 stop events 1 !startup invincible on this slave on this escort player on endevents # .rescue1,100,100,100,100,100,100,0 start on_planet lv115 mza01 -2947.085 -2040.427 0 0 stop events 1 !startup invincible on this halt on this !level1tick IF FLAG1 this RETURN IF HERE player 30 THEN invincible off this signal upassed,4 FLAG1 ON this ENDIF endevents # [dynamic] gammulan military,,a0,gdn4,TARGET gammulan military,,a1,intruder gammulan military,,a2,hav gammulan military,,g1,aggressor gammulan military,,g2,aggressor [ai] # .a0,100,100,100,100,100,100,0 start on_planet lv115 mza01 -2042.014 -3228.710 0 0 stop events 1 !under_attack this LAUNCH marine_vanguard2,2,sad LAUNCH marine_vanguard4,2,sad endevents # .a1,100,100,100,100,100,100,0 start on_planet lv115 mza01 -2217.758 -4715.104 0 0 stop events 1 !startup invincible on this navigate this lv115 mza01 -1280.899 -3501.254 0 wp1 land !landed wp1 LAUNCH marine_vanguard,1,sad LAUNCH marine_vanguard2,1,sad LAUNCH marine_eguard2,1,sad LAUNCH marine_frecon4,1,sad signal takeoff_now !takeoff_now navigate this lv115 mza01 -2947.085 -2040.427 0 wp2 land !landed wp2 halt on this invincible off this endevents # .a2,100,100,100,100,100,100,0 start on_planet lv115 mza01 -1228.964 -3889.990 0 0 stop events 1 !startup halt on this !deploy_guys1 LAUNCH marine_vanguard,1,sad LAUNCH marine_vanguard2,1,sad LAUNCH marine_eguard,1,sad LAUNCH marine_eguard2,1,sad !destroyed a0 LAUNCH marine_vanguard3,1,sad LAUNCH marine_vanguard4,1,sad LAUNCH marine_eguard3,1,sad LAUNCH marine_eguard2,1,sad endevents # .g1,100,100,100,100,100,100,0 start on_planet lv115 mza01 -1504.523 -3125.750 0 0 stop events 1 !deploy_guys1 sad,5 signal new_target1,4 !new_target1 sad,8 signal new_target2,4 !new_target2 sad,9 endevents # .g2,100,100,100,100,100,100,0 start on_planet lv115 mza01 -2232.341 -2426.223 0 0 stop events 1 !deploy_guys1 sad,8 signal new_target1,4 !new_target1 sad,9 signal new_target2,4 !new_target2 sad,5 endevents # .satcom events 1 !beginl1 signal deploy_guys1 !destroyed rescue1 broadcast "RESCUE1 HAS BEEN DESTROYED" !destroyed a0,player broadcast "HOSTILE GDN4 TARGET DESTROYED" ep_add,5000 add_medal,3,1 !destroyed a1,player ep_add,2500 add_medal,4,1 !destroyed g1,player ep_add,5000 add_medal,3,1 !destroyed g2,player ep_add,5000 add_medal,3,1 !upassed add_medal,3,1 ep_add,5000 acm_off,pass,"MISSION SUCCESS: YOU WERE SAFELY EVACUATED FROM THE BASE" !resolvel1 acm_off,quit endevents # [event] !deploy_guys1 !deploy_guys2 !new_target1 !new_target2 !upassed !takeoff_now $
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Working on LOD and everything in between.
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I quite like it. I have the new season on DVR and have yet to watch it.
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Shit. I saw "Shingen" and I damn near passed out. Been awhile.
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Also in step 23, the trick - as you said - is to stay low so that the ground defense systems don't ping you. Once they do, you're dead. So pay VERY CLOSE ATTENTION to your TWI (game manual p18) Sadly, I never got the chance to give the NPCs the ability to use a jetpack. I already knew how to do it, but just ran out of time and never found time to do it post-patch.
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I am not sure I understand the question. Line Of Defense is a totally different type/style of game.
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Yup. ALL recognized and long term community members are definite shoe-in, though you still need to sign-up.
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Yeah, the game is coming along nicely. And as much press as our primary competition Planetside2 is getting, we're going to beat them. Badly.
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Yeah, it is all about time. We do post updates via Twitter and Facebook though.
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I probably have them somewhere but I'd be hard pressed to find them. Plus, since all of the BC3K ones later became the full game (which is now released as freeware), I'm not sure what the point of these would be.
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All Aspect Warfare / Angle Of Attack V1.00.39
Supreme Cmdr replied to Supreme Cmdr's topic in Patch News
Worse. I have to update to the latest Steam api version, rebuild the game source, then update it. So it's not just an issue of building a patch. I have to Recompile the game code Then build the patch Then build the Steam required distribution files Then upload to the Steam ftp for them to host Yeah - it's like that. -
It won't work. If you buy UCCE, it comes with it.
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Yah - HALT should do it.
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Yeah - quite good. And some funny commentary btw #16 can be solved by canceling their pre-existing command and giving them the HALT command. This should wipe any previous orders/state.
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1. The LADMK1 is a machine gun turret with more rapid fire. So a single burst will do more damage that either of those rifles 2. Tracers are part of the ordnance and can be hard to see depending on the firing rate of the weapon 3. Yes - they can 4. They were designed that way; use a different pose to improve accuracy at mid-long range
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Line Of Defense - E3 2012 Coverage - Brutal Gamer
Supreme Cmdr replied to Supreme Cmdr's topic in Gaming Media News
There is a lot more stuff on the game's official website and Facebook page because we're not going to have time to be replicating all that data. -
Lots of new screen shots from E3 2012 are up on the Facebook page.
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They have a write-up on their website
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Interview is up on their website
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Battlecruiser Millenium Gold edition
Supreme Cmdr replied to CylonBaseStar's topic in Battlecruiser Series
If you can, please edit your post to show the link for him.
