quote:Originally posted by Zuul:
Ok then... What exactly is the purpose of playing an Explorer or any other caste that isnt an aggressive type caste like military commander or a FPS career? I'd honestly like to know. Why even add any other castes as playable besides the aggressive castes if you can't even do what they are intended to do? What am I supposed to do, fly around in an unarmed transport just sending probes out and collecting minerals and avoid getting blown to pieces by armed ships for my entire career as an explorer? So, diplomats cant use diplomacy. Explorers cant colonize planets. Why not just eliminate these two castes as playable then. Sorry if you don't like my opinions, but everyone is entitled to them. I sort of agree, although not completely. Can the scripting system handle making an actually interesting campaign for the diplomat/explorer castes? I'm curious because some of these careers seem like great ideas, but waaaay under utilized. As I said in another post (in the appropriate forum ) I haven't been able to dig up much info on this scripting system, so I'm really not sure. If it is possible than I can see these careers as being pretty cool - although it's sad there isn't much you can do with them in roam mode. EDIT: Sorry, just thought I'd clarify. By "interesting" campaigns I mean a campaign actually focused on what the caste was meant to do. i.e., an explorer campaign where the goal is to actually explore and maybe see some results from said exploration. Or a diplomatic campaign where you actually have some ability to use diplomacy. If not... then why even have these castes available? "Completeness" might make sense if the castes could do something and what they do simply isn't fun.. but in this case they don't seem to serve much of a purpose. [ 11-26-2001: Message edited by: Simparadox ]