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JelloKing

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About JelloKing

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    Ohio
  1. JelloKing

    joystick hell

    I tried all that. It didn't get that far into the install. The first thing it did when ran setup was tell me I didn't have a USB port. Thanks for the help though. I did manage to find a work around. A little messy but after I managed to install the patch I was able to go back and clean house. BTW problems like this arn't always a bad thing. After racking my brain for six hours on this problem I was finally able to crack it. Plus, in the process I learned a hell of alot about how my mother board and USB, in general, work. [ 12-15-2001: Message edited by: JelloKing ]
  2. JelloKing

    BCM v1.0.02 (FINAL) Patch Released

    quote:Originally posted by Commander Phantom: Hey SC. You said to refer to the other thread regarding the half a jetpack thing. I just wanted to know which other thread was that. I believe hes talking about his post in the video issues thread. The one at 19:32, to be precise.
  3. JelloKing

    planet side hull walking

    I just didn't think that it wasn't suppose to work that way planet side. Especially considering that it only works if you crawl. oh, well whatever. Still a killer game.
  4. JelloKing

    planet side hull walking

    I found this little quirk today. Not critical by any means, but here it is all the same: While on a planet you can crawl on the side of the ship. If you try and walk into your ship you stop. Good. If you go prone and crawl into your ship you flip up on the side. You can then crawl all over the side and underbelly of the ship. You can run while stuck to the ship if you stay in prone mode but hold the run key. If you try to switch back to normal walking you fall off. Just thought I'd trough that out there, incase nobody else has cought it. Who knows maybe thats suppose to happen
  5. JelloKing

    joystick hell

    It worked fine and dandy before i formated but now i get this: The problem: I can't install the 4.0 software that comes with my sidewinder force feedback 2 because the setup program stops at the first step and tells me that i don't have a USB port or its not configured right. Thats odd, I think, when i plug in a different USB device, such as a zip drive, it detects and sets up fine. So I know my computer knows how to use the port. I go online and look for help. I find that the force feedback software will not work if you have a VIA USB host controller. Okay, I happen to have one of those, so thats why its not working. I download the patch. But wait, this is a patch for the sidewinder software. I can't install it because i don't have the software installed yet. But I can't install the software becuase it can't find my USB port. But it can't find my USB port becasue i don't have this patch?! Anyone notice a loop here? Okay so i try something different. I plug in the joystick. I hear a moment of activity but nothing on screen. I go to "device manager" and "view by connection". I look at the USB port i have the joystick plugged into and -low and behold- it sees that i have a "USB Human Interface Device" plugged into that port. Not just any HID, upon closser inspection I find no less then a "HID-compliant game controller". I think to myself, if this knows that I have a game controller plugged in, then what will it show on the "Gaming Options" screen in control panel? So I investigate and -well shit!- it shows that I in fact have a "SideWinder Force Feedback 2 joystick" with a status sitting at "okay"; though it still doesn't work under the test tab. How in the hell does the sidewinder setup program tell me that I don't have a USB port when not only does my computer have several, but it knows that i have a "Sidewinder Force Feedback 2 joystick" plugged into one of them?! And just for the record, I have tried installing the software before I plug the joystick in, I tried that first, like it says in the manual. At this point I have tried everything I can think of. I can't just go and set up the drivers for the joystick manually because they are not on the disk by them selves (only as part of the setup) and I can't find them anywhere on the net. I don't honestly think that not having that patch is the problem because the joystick setup and worked perfictly before I formated and reinstall everything. Why would I formate? Well thats another head ache I won't go into. Anyone know anything that might help?
  6. JelloKing

    Misc Tech Support Issues III

    I just wanted to say that I got the AVIs to work in the game and they look NICE. I can finally see the worm holes and flux fields, plus the explosions look 10x better. real nice. All i had to do was bite the bullet and formate my hard drive. still working on getting back up and running at 100% [ 12-14-2001: Message edited by: Supreme Cmdr ]
  7. JelloKing

    Misc Issues

    quote: Yep. Sounds like you have driver problems. You might want to try the 2280 drivers. And re-install DX8.1 and MP 7.1 after that. I tried all that but still no go oh well, guess i'll just go without untill i can get a new video card.
  8. JelloKing

    BCM v1.0.02 (FINAL) Patch Released

    i read the VCF and how you use old games at your own risk but i wish i could at least salvage something.
  9. JelloKing

    BCM v1.0.02 (FINAL) Patch Released

    That fixed the english.lng error but wasn't the saved games supposed to be compatible? Now when i try and load an old saved i get the error "out of range class index 6145, (max 394)" it gives this to me when its loading the region earthx, i think. Is there anything i can do to salvage this game? I had just finally gotten fleet C&C.
  10. JelloKing

    Misc Issues

    When I destroy a spacestation it is replaced by a frame of a new station. Thats all fine and good but the black spaces between the metal beams aren't transparent. I looked at the screen shothere and noticed the same effect only the black space is transparent. A cool effect, but i don't see it. Any ideas why not? I'm using directX8.1 and the nvidia 23.11 drivers. I also have the newest AIV4in1 divers and MP7.1. BTW I still don't see any of the AVI fx other then the intro, worm holes and such. I think this might be related.
  11. JelloKing

    Clueless Newbie Questions

    Maybe be its just me but do the SFM actually shoot at each other? I watched as a red and a green SFM floated strait toward each other and when they got within firing range, they just stoped and stared. The same goes when there are a lot of them. Unless a fighter intervenes, you get a cluster of SFMs sitting around looking at each other. Is this suppose to happen? or is it just my computer? It wouldn't surprise me if it is just my computer because I have other problems that I can't explain.
  12. JelloKing

    Clueless Newbie Questions

    nevermind i figured it out and yes it was obvious just a simple keyboad command I thought i had tried it before though guess i though wrong thanks anyway
  13. JelloKing

    Clueless Newbie Questions

    Another newbie question... When you transport your self to a planet, is there a way to get back? It should be easy from tacops but I can't access tacops from first person. Maybe there is a way but i can't figure it out. I hope this hasn't been covered somewhere else 'cus I couldn't find any posts on the subject. Then again, that could be because the answer is obvious.
  14. JelloKing

    Clueless Newbie Questions

    Actually the extract drone waypoint doesn't have to be anywhere near the mining drones and they don't fly to the drone either. They fly to the way point then the drone pops on board. I even did a little playing around and droped drones 1 and 2 on one of Mars' moons and the drones 3 and 4 on the other moon. Next I entered the atmosphere of the second moon, placed extract drone waypoints for all four shuttles on this moon, and launched the shuttles. When they got to the waypoints they picked up the drones, even the ones from the other moon. Not terribly realistice but it sure makes extraction quick and easy! quote: Thanks Soback, although I know that the shuttle can find the drone wherever it is on the planet. But overland travel is sloooooow, what I want is for the shuttle to planetfall right on top of the drone and then head back to the CC. I can do this by sending a fighter into the atmosphere with "Wait For Orders", allowing me to Zoom To the drones and then set Extract Drone waypoints targetted at the drones themselves. This is what I do at the moment, and it works fine (the shuttles get back to the CC real fast) but the initial sending a fighter bit seems a bit superfluous (because my scanner could detect an enemy ATV for instance without needing a presence on the planet). Setting the waypoints as you said would mean a long overland flight for my shuttle (might get those marine AIs up though )
  15. JelloKing

    Misc Issues

    nope, the beta drivers didn't fix the problem When I go to directory the AVIs are in and double click on a file it loads Media Player and plays the AVI fine. Running them this way is how I knew I was missing something to begin with. If it is a problem with the codecs, is there a way I can reinstall the right ones?
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