my first exposure to bc3000 was when i purchased the game a few years back. well, i ended up with the rushed-to-market version and was sorely disappointed. a year or so later on, i found out bc3000 was alive still and being worked on. i stopped by this site every few months just to see what was going on. honestly, at first, i was still kinda bitter over the fact that i paid money for a game that wouldn't run. over time, i finally read into the background behind that initial release and pretty much lost any bad feelings towards bc. by then i had enough experience to know this was a "publish the game asap and patch after we have the money" kind of world. well, yesterday i was checking out ebworld and couldn't believe it when i saw that BCM was nearing release. anywho... here i am. derek, should you read this, i just want to say that i'm honestly impressed with the effort and determination you've shown over the past few years. you seem to demonstrate a work ethic i wish was more predominate in this country... get it done right and stand behind your product. best of luck to you in the upcoming months as BCM's release nears! can't wait to get my hands on the demo!