It's really hard to micromanage everything all the time but I guess that diffulculty dissapears over playtime.
The multiplayer should be very interesting, I wonder if it'll follow the same guidelines of the upcoming FreeLancer whereas multiple roles can be filled up and the whole multiplayer world would be dynamic in affect.
Great work with the game, now if I could only understand how to evacuate my ship personel into shuttles, I can start taking bigger risks in dogfighting...heck, I should learn how to dog-fight first. Heh.