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Akmatov

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    Tucson,AZ

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Ensign

Ensign (1/8)

  1. I am a rank beginner here, but I was noticing the degree of micro-management for personnel and wondering if I'm missing something. Is it possible to emulate the navy and assign officers/crewmembers to different watches. Having the watches rotate from on-duty to off-duty either automatically at certain times or manually via a command makes a lot of sense to me. The ship should operate normally in most respects with just one watch on duty, allowing the others to rest. General Quarters would bring everyone on-duty. Given the degree of detail this game represents, i.e. fatigue and off-duty status, I just have to think I'm missing something. I have looked through the manual carefully, but don't see anything on this. Any info or advise on personnel management would be appreciated. At this point I'm still learning how to point this behemoth, but soon I want to go wandering.
  2. You guys watch TV for good acting? Strange! Actually I like Andromeda for its original ship design, interesting time travel story and sense of scale. Also the problems of a self conscious ships AI are old staples of written SF, nice to see them acted out. Not a great series, but it is young, lets see where it goes.
  3. Many thanks gentelmen for your attention to my problem. Cmdr Nova: 1) Control Panel -> Display -> Display Properties = no reference to any thing resembling "composite sync.". 2) The Silicon Motion Inc (SMI) LynxEM card does have a utility in the system tray. However, it is exactly the same at what is available via Control Panel. There was one setting that appeared promising, something called 'stretch'. However, that only worked with a window. I set resolution at 600 x 800, set properties for BC3K to 'window', set stretch on and tried BC3K. The initial boot into BC3K was in a window, then it went full-screen and reverted to the usual 60% 'game screen', this time because it was at a resolution other than 1024 x 768 the 'game screen' was set to the top left corner of the monitor. 3) I tried Winfiles and boloed there, but hotboted to the manufactures website. They have a number of driver updates, but none for my card. 4) I checked in with Gateway and my video driver is the most recent. There are two newer BIOs updates available, however I'm not sure if they are for Win98 or Win2000. Before I risk really screwing things up with the wrong BIOs I'm going to e-mail thier tech support to be very sure about them. Cmdr Nova, I really appreciate your efforts on this. I normally only access the i-net when I'm on campus and can use a T-1 line. Spoiled!!! I'll check with Gateway and see if my BIOS should be upgraded. Who knows maybe that will do something. I think the video driver is as up-to-date as possible, at least according to Gateway. Once again thanks for the help. Ensign Hendrick: During my Win98 boot I don't see it as being in a screen size smaller than full. When I change the resolution to either 640 x 480 or 800 x 600, I get the same 'game screen' as always, just relocated up into the top left corner of the screen. With the resolution at 1024 x 768, I get the same 'game screen', just centered in the monitor. Tried turning off plug and play, no change. Thanks for the ideas. Got to run, will check in tomorrow. Thanks
  4. I'll check on the status of drivers later today (I'm at work now). So far this is the only program to display odd behavior, but I have heard that laptop sometimes aren't set up quite the same. Sigh. . . . Thanks for all the advise gentlemen. I'll get back once I verify the status of my video drivers.
  5. I'm running BC3K v2.09. Yes, I'm running as Full-Screen under the Screen Tab of Properties. Just mentioned the other things I had tried. Program seems to ignore every changed parameter and displays the same 60% 'game screen'. Only parameter change that results in a program change is to set resolution below 1024 x 768, then the same 'game screen' comes up, just in the top left corner of the monitor rather than centered. Help and suggestions are greatly appreciated, I'm going blind out here in the outer void.
  6. Tried changing the Properties to set screen as Maximixed. No change. Tried Window at default and at 50 lines. This changed the appearance of the boot up text as the program loaded, but not the 'game screen', still the same 60% area in the center of the monitor. Odd.
  7. Thanks Wold. I was hoping this wasn't the normal 'game screen', it is hard to catch all the detail with a presentation that only uses 60% of the monitor landscape. SYSTEM: Gateway 2550 laptop OS: Win 98 PROCESSOR: Pentium III 500MHz BIOS: Phoenix MEMORY: 96 MB DISPLAY ADAPTER: Silcon Motion Lynx EM SOUND, VIDEO & GAME CONTROLLER: ESS Device Manager, ESS Multi-Device Enumerator, Maestro DOS Games/FM Devices, Maestro MPU401 Devices and Maestro Wave/Wave Table Synthesis Devices (pulled this off the System Properties of Control Panel, don't see something that I recognize as a known video board, probably due to it being a laptop. I was able to get the sound working using the parameters of these devices.) BC3000AD: was version 2.07 patched up to 2.09 ChipInfo: SVGA chipset: VESA (1) video memory: 4096 KB Reading the FAQ suggests that since the BC3K.BAT auto-detect routine is the same as that of CHIPINFO.EXE, there is no need to add the /v1 parameter. I did try adding /v1 and got exactly the same performance. The Problem: Regardless of the video setting the game gives me a 'game screen' that is 6.75 inches wide on a monitor screen that is 11 inches wide. I have tried 256, 16 bit and 24 bit color with identical results. At 640x480 and 800x600 the 'game screen' is located in the top left corner of the monitor screen. At 1024x768 the 'game screen' is centered. None of the resolution or color changes affects the 'game screen' presented, just its location on the monitor. Sorry if this got long winded, but not sure what info might be helpful. Hopefully this is something simple. Thanks.
  8. Just discovered this great game and am in the early stages of developing an understanding of how things work. However, there is one techical issue I didn't notice addressed in the FAQ. I have a non-3DFX system with a variety of display possibilities, different resolutions and color options. However, none of the varieties seem to use more than about 50% of my screen. It would be nice to work with a larger image. Am I missing something obvious or is this just part of how things work with the program? Any advise would be appreciated?
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