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Posts posted by JeR

  1. Hi, minor issue with RC8, maybe it's just me, but the cd-key dialog seems to be mis-interpereting my keystrokes, as if the ascii table is all mixed up. Only key that seems to do its designated task is the 'Shift'. Just wondering if anyone else experiencing similar issues? Perhaps its different with other regions/keyboard drivers.

    Back to my 2.00.27 patch for now I guess

    EDIT: I'm aware this was listed in the VCF, just seems to be a more extreme version of what was described. Downloaded the patch approx 4 hours ago if thats any indication.

  2. Yes we are still lurking somehwat, I have to admit I 've been on the servers once or twice a week, but I'm sure all that will change fairly soon.

    If you have anything planned keep me informed and I'm sure I can be available (outside of working hours ofcourse). In the meantime I'll drop in whenever I have a spare moment and say Hi.

  3. You are absolutely correct, the SR powers all the critical systems with up to 99 units regardless of it being 'off' or 5+. This makes perfect sense when you think about it, since the SR generates its own power from the sun what does it really need any other power source for? Maintenance and repairs perhaps?

    Might aswell preserve all 10 units for other systems that actually need it.

  4. quote:

    Originally posted by Ockham:

    I also tried targeting friendly missiles, pressed Esc, pressed F1 to have the missile "escort" me. It doesn't make impact, but it flys around your CC, a little too close for comfort if you ask me.

    I've always wanted my very own 'pet' missle, you never know when the time might arise to have a few guard dogs handy.

    I haven't reached the stage where I have Raider Fleet C&C (exp can be hard to come by in this career) but I surely *cough* would have reported this *cough* sir

  5. MadFox: yeah you more or less got my intentions right in regards to the RP scene, I'm very much a RP gamer at heart. I used to write some pretty imaginative sci-fi stuff at a younger age though, maybe if I'm motivated enough by your story I might decide to join in.

    It's coming along nicely btw, keep it up guys this could develop into something awesome.

  6. I was thinking of one possible strategy where the heavy armoured cruisers (i.e. Sunflash, Questar) would jump into the region first, thus distracting any possible threats and dropping mines as we go Then we have our quick and offensive cruisers (Starcruiser, Starwarrior, Solnar) to jump in given the signal and clean up the non-military vessels, littering the region with valuable loot.

    While this is happening, our 'tanks' are giving the military craft the runaround H/J'ing to various navigation points and taking a few shots in the process. When the cleanup is complete we then all converge on the remaining military vessels and wait patiently at the other end for them to come out of HS, then boom!!!

    Ofcourse you need to take into account that we will not just be up against carriers, and the cruisers and support craft will create an interesting challenge.

  7. I understand the need for a standard format in our sig, but we'll leave that up to Shingen to decide and not some 'other' fleet member shall we

    For now I'm just following Shingen's sig format and will change it in due course as required.

  8. Anyone interested in killing and pillaging, be sure to PM me and I think we can work something out

    I can function quite effectively on solo missions but the greater our numbers the more deadly we become. I can think of one such person in TDH who would join me in battle, but he's kinda new to the whole BC/UC world so I'll give him a little time to learn th ropes first.

  9. Well my experiences with the genre don't go back quite as far, but David Brabens 'Frontier: Elite 2' on the Amiga 500 was what got me hooked to this present day (beleive it or not there are still many fans playing this game!).

    Just goes to show what an impact a decent space-sim like UC can have on people, and if this were the last game of it's kind to ever be made, then I'll be playing it for many years to come.

  10. I got an overall positive impression from that review, I'm sure we all know by now what UCs strengths are, and he pretty much hit the mark on it's 'limitless' gameplay. Yes action junkies its not about how 'interactive' that small box of an environment is, its how many things you can do outside that box!!

    It's good to see some honest opinions coming from people who ACTUALLY BOTHER to get deeper into the game and see what this baby can do.

    I actually got into the concept of what this series was attempting to do back in '97 even before I picked up my BC3K 1.0 box. Even then I knew it was gonna be big and now... whatdaya know.

    Just my 2c...

  11. quote:

    Originally posted by Takvah:

    Anyway to get back on topic... HEAVY CRUISERS RULE!

    I'll second that! This is ont of the reasons I chose the TER/RAI caste. Theres nothing like zipping around the galaxy with a full arsenal and nothing but your own combat skills to slow you down. Jamotto and I were discussing some good tactics to beat the big boys (i.e. cloaked ships) so when the times comes we'll be ready

    Oh btw Sunflash is the goods, built like a tank, runs like a cheetah.

  12. Greets to everyone on the MP servers, obviously I chose the NPC autogen server in the chance than I might find some easy prey. I was pleasantly surprised to find atleast 3 other raider buddies online when i logged-in. There wasn't much hunting going on in the way of raiding cargo vessels, etc. so we we just chat for a bit and did some rocket bungee off some high-rise buildings down on Foron.

    I agree with Cc in the sense that we aren't supposed to be TOO organised but it would be nice to just get some ground rules in place and leave it at that.

    Oh I did happen to come accross a Gammulan criminal NPC trying to take on the ODS around Procon, but he didn't appear to be making heaps of progress, poor guy.