Thank you, thank you for the earnest reply; I was beginning to lose hope for honest discussions. My definition of balance is an economic one. An lower monetary and time expenditure will lose to a higher monetary and time expenditure, unless the unit has equal added weakness to balance out the added strength. Skill is a control that isn't factored in here, as it of course is and should be independent from the hardware utilized by the skill.
Now what I refer to is say a fighter armed with 2 titanic torpedoes. Those torps are rather costly, and together they will decently damage a battlecruiser. But the fighter has no weapons to combat other fighters or fast moving corvettes expect or its laser beam. But I assume that having fighter to fighter missiles will make the fight pretty darned one way.
I must tell you that I just started playing the desert combat extended mod for BF 1942. The balance smells of rotten uterus. Stinger missiles are good for one thing: killing helos and planes. They suck my butt to that end. For hours on end I battled the same helo pilot coming on over me to rocket pod my ass into oblivion. Oh, same fate with designated AA vehicles. Sooo agravating. No skill or ping differential, especially since even rom cover I couldn't hit the helo or plane, and after the first shot it would figure out where I was and the pilot would unload on me.
Oh, and infantry vs vehicles is a joke as the designated AT soldier takes 3 closeranged cumbersome shots to kill the tank. And tanks are good at pointblank and long ranges too; they are superweapons. Infantry suck, end of story. No fun for a lover of shoulder mounted weapons like myself. Heh, and I've seen other players ganked all over the place when they try to run AT/AA. Thats why everyone teamkills for the good vehicles. It's madness, its retardation.
But of course in UC we have an economics model. So if it takes 2 skilled bazooka toting soldiers to kill a tank, so be it if and only if it costs a lot more than 3 or 4 bazooka soldiers to kill a tank, since tanks have more overall worth than Bazookas and because you wanna penalize the tank player economically for going up against strategically equiped bazooka men. Thats my essay on game balance right there.
What I meant by anomolies were unique and strange galactic sightings, perhaps easter eggs if you will, but that fit into the bc mythos. I read a post a long time ago about some guy who found a ship or fighter that when targeted it showed as unknown race and unknown make. They arent bugs, just unique thing to discover in the galaxy that SC and the world builder have artfully crafted.