Here's a dedicated server crash that happens on 2 totally different machines running win2k. Both using FX 5600 cards and the detonator drivers listed in my profile. I don't know any exact steps to reproduce this, except to just run a server overnight with a few people joining and leaving. It will work for several hours, then it'll just crash.
SC, I suggest setting up a public ded. server with debugger running in background. Let people join, keep the server running for a few days (not just hours) and wait for the crash to happen. Without debugger running this is not going to get us anywhere.
EDIT: Command line for server: @start ucmp.exe -n -x1 -s
; this is a comment line
; set this to 1 if a private fleet server
; this is the name that shows up in the server browser window
; this message is displayed on successful connection to server
server_welcome_message=Welcome To My UC Server
; the IP of the server. If behind a router and setting up an internet server, check router for the IP address
; the server port. If hosting a server behind a firewall, be sure to open this port!
; set password to prevent clients from connecting to private server. NO spaces allowed in password
; set to 1 if a dedicated server and client on same machine cannot connect
; set to 1 for internet server or 0 for LAN server
; max number of clients that can connect to the server. This should depend on server hardware and bandwidth!
; limit kilobits (Kbps) packets sent to/from the server depending on bandwidth. Set to 0 for no limit
; limit the max client connection type
; 0=no max, 1=modem(28800), 2=isdn(64000), 3=cable(256000), 4=dsl(128000), 5=lan(1500000), 6=ti(1500000)
; delay (in secs) before client is allowed to spawn after being killed
; delay (in secs) before client is allowed to enter game world after connecting
; set to 1 in order to have balanced teams. Players are picked at random and switched
; set to 1 to enable friendly fire damage from weapons. Does not affect explosion damage
; set percentage of damage to apply to player if friendly fire is off
; set to allow the display of friendly TTDs in cockpit, fp and tacops
; set to allow the display of hostile TTDs in cockpit, fp and tacops
; set to allow the display of neutral TTDs in cockpit, fp and tacops
; set NPC autogeneration on the server. Use with caution due to performance reasons !!
[ 03-15-2004, 07:12 PM: Message edited by: Supreme Cmdr ]