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Hab

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About Hab

  • Rank
    Ensign

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  • Location
    Norway
  • Interests
    Too many to mention. Computers are a little part of it as it has become my work.
  1. @Grizzle: Thank you again. You said we wouldn't have trouble finding eachother. So Gammulans wont be starting in one end of the galaxy and Humans in another? I have read most of the experiences on the board and it seems that once you leave the comfort zone of your race' protected territory there are many ways to die out there. And I thought we, all being beginners, would have difficulties in surviving random encounters once we leave the cradle looking for eachother. When it's said that there are no MP maps, I take it this includes all possibilities to isolate objectives relating to a conceived scenario, like an invasion of a planet, destruction of a space station, rescue operation, smuggle from A to B, kidnapping a VIP, escort etc. One side to make it happen, one side to prevent it from happening... and the game evaluating the success criteria. I get the feeling that the Universe in UC is one big playing ground. So if one is looking to enact a very specific scenario one would have to locate a possible scene where all desired conditions already apply in SP mode and create a multiplayer game with people starting at that location in their "assigned" positions. But if you find a desired location, can you place players on THAT particular planet by THAT particular installation? At least enough to seemingly assign a role? So you can pretend to be a fighter defender of, say, a space station? Just having that is enough for lengths of gameplay that can involve people who don't have my passion for StarTrek and the concept of a interstellar BattleCruiser. I take it one would still run the risk of a randomly created NPC influencing the outcome, but that is just fun. A:"Hey. No wonder you lost. You were half dead when got within range of the station." B:"Yeah. You wont BELIEVE what happened. I was prepping for jump, but suddenly, out of nowhere, there was this...".
  2. No, the newbie section. Thought that was the most appropriate place for it. I was immediately promoted Are you gonna give this post the leper treatment due to SC ranting? I am politely asking you to give me some pointers as I wont be able to try the game out until wednesday and it's a little late to order the game for all participants then. So, I am asking again, with somewhat less enthusiasm for the dev earnings, can someone please give me some pointers as to what LAN party type of MP experiences you can pull from this title?
  3. Hello. The game is on its way (so, no. I haven't read the manual yet). And it is my first BC title, so I hope you'll forgive the ignorant questions. Thing is, you see, we have an upcoming LAN party where I would like everyone to try out UC in the hope of it catching on. 20$+ int shipping is something people can pay for the game just to enjoy it over the weekend. Since DC made this title 20$, then we all gotta try to get people to buy it so the devs still can turn a profit. But I need to go do a little sales' speech first to get everyone to buy the game. We currently mostly play OFP and Tribes2. I know perfectly well that UC isn't an arcade game, and that I will have to read the manual and play the game before said weekend and instruct the other guys on how to play. This is a space sim, I know, but the huge gameplay variety with air, sea, space and ground is just too good to pass up. As I understood it, in UC you cannot opt to be a marine and then get into a vehicle piloting it into space. So for each player to have the option of doing everything, you need to start everyone in their separate battle cruisers? And would you then have naval units available? Are there specific loadable scenarios that you can play co-op or head to head? What happens when a person die? Does he respawn some place? Can he respawn/rejoin as a different caste? How would you go about creating a naval+air battle? Can people play with one guy being the battlecruiser commander while two guys being pilots and the rest of the guys being marines in the same battlecruiser? And co operating in destroying an installation? I have read through the board and have surmized the chosen caste is strictly "set". But I am a bit unclear as to wether a BC commander can walk around the ground or if the player does so by taking control over a marine unit. I also read that there is some warfare options disabled for the AI in MP (fighter launch). Is this a big issue or a detail? My fear is that we will be looking for instant action to focus on, like destroying an installation. But what we will be getting is a huge game universe and lucky to meet eachother at all. Are there options to set up the resistance you wish to face? Basically taking the immense amount of hardware out for a spin and exploring this great game with enemies, and not with killer expert cloaked AI everywhere, but not void of enemies either. Could we for instance have one ground/naval/air based team defending an installation while one player plays an opposing Space Carrier utilizing his troops to enact the opposition? How do YOU play LAN games in UC? Thanks for any answers.
  4. Hab

    UC Dev Status - Ship it or give it another month?

    Working in a big company, I see this all the time when the suits see earnings heading for another quarter report than the one they have committed to upwards. It's usually about them having to bother their superiors with "details" and footnotes. And a "date-not-met" is a highly measurable and tangible thing as opposed to all the smokescreening you can do with other types of f*ckups. I think merely someone in the publishers house is feeling the heat from the Xmas date not being met, and they try to translate it to blame SC which in return is (and always was) crystal clear that the Xmas concern was a distant second. People realizing what UC is, ie the hardcore community, would gladly pay top dollars for the product whereas the common joe may not (but they are forgetting he wont be paying bottom dollar either). The axiom that they need to get straight is that if you are aiming at budget price shelves, you should have a title with A4 general populace appeal and a budget learning curve as well. People not ivesting dollars wont invest time either.
  5. Working in a big company, I see this all the time when the suits see earnings heading for another quarter report than the one they have committed to upwards. It's usually about them having to bother their superiors with "details" and footnotes. And a "date-not-met" is a highly measurable and tangible thing as opposed to all the smokescreening you can do with other types of f*ckups. I think merely someone in the publishers house is feeling the heat from the Xmas date not being met, and they try to translate it to blame SC which in return is (and always was) crystal clear that the Xmas concern was a distant second. People realizing what UC is, ie the hardcore community, would gladly pay top dollars for the product whereas the common joe may not (but they are forgetting he wont be paying bottom dollar either). The axiom that they need to get straight is that if you are aiming at budget price shelves, you should have a title with A4 general populace appeal and a budget learning curve as well. People not ivesting dollars wont invest time either.
  6. Hab

    FAQ, where is it?

    Thank you, I don't have a copy of any of the previous games. As I said, I am new to this series. Drawn here by two things: * Vague memories of an awkward playing experience in another millenium with what looked to be the most awesome thing I ever laid my eyes on, but seemed half done at the time. * The rumor of a new game called Universal Combat after an interview I read in Gamespot which stirred the memory mentioned above. Am I on the wrong board, or something? I am looking for some more detailed info on the upcoming game, and ask my questions, and I will either run to the gameshop and join the community or crawl back into my cave, go to sleep and check out the progress of the game series NEXT millenium I have read the discussions on UC specific boards, but they seem to mostly be on the same page. I know one is supposed to read the manual before posting, but surely that cannot apply for UC as the game is not out yet. EDIT: Thank you, $ilk.
  7. Hab

    FAQ, where is it?

    Hi guys, my first posting. Long ago I took a brief look at the first installment of battlecruiser, went totally crazy when I discovered lounges and prison cells in the battlecruiser because of the variety of play suggested by it. I tried to take the assets out for a spin, but couldn't land crafts, could not control orbits or anything. Basically, I left the series alone for all these years though I occasionally picked up something here and there that suggested that the series had rid itself of its many child sicknesses. Now I am waiting to jump on UC. Problem is that I can't see a FAQ document anywhere, and most posts refer to abbreviations and functions from the predecessors which I don't understand. I have many questions, but I would like to have read a FAQ document first. And before you ask, I haven't used the search feature yet. But will do so once I have submitted this post.
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