quote:Originally posted by Supreme Cmdr:
The only retailer I know of which has stopped their order, is Walmart. And they have the game as a must buy and already said that it will go into their January buy. This all from Dreamcatcher.
Anyone remember the Strategy First fiasco of earlier this year? I've forgotten what sim it was they shoved into the retail channel, in Beta, and complete with known bugs. That, natually, killed the product, right there and then.
As I said before, at the risk of suffering backlash, I was willing to work with them. But no, they had to go make a unilateral decision to ship my game, then send someone - other than the primaries I signed a deal with - to notify me. Via PM no less.
Sounds odd, you're right! It doesn't sound quite as bad as the Take 2 thing, but eerily similar in some ways (the bugs mentioned in RC report don't sound that bad really being the main difference).
If some of things you mention above (1-5) are still true, then they couldn't ship it really...could they?
I've spoken to a number of devs for all kinds of publishers who felt pressured at some point to release a game too early, according to some measure of financial quarterly earnings thing. In other words, decisions on games being made by people who know nothing about games or how they're made. As a dev myself, practices like these make my blood boil.
The offers you made sounded fair and legitimate. But rushing a game to market with any of the above 1-5 points you made being true is just asking for backlash from some gamers who might try the product for the first time. It's...a poor business decision on their part.
Just curious: I wonder if other DC devs have been subject to the same type of "we're shipping, ready or not". Might be worth knowing if other devs have been similarly pressured, so you know if its status quo for them to just ship at a certain point or pressure devs into finishing quickly near the end of a project or at a certain timeframe.