Hey CC: I spent some time pondering the issue of codecs and such, as the BCMG User's Guide does indeed stipulate that Windows Media Player is a requirement to running the game. I tried removing or renaming the two opening intros (the Dreamcather and 3000AD logos -- hope I didn't break the EULA doing so) to see if I could force WineX to either run the game or crash with some sort of helpful output, but the problem seems to occur even before the opening intro is run. (If you remove the intros under Windows, the game spits out a error message "Hit OK to Continue" type message, but it does indeed run.)
Cmdr.WeeGee: I think you're right about IE support. It's definately one of the bigger issues facing the continuing effectiveness of WineX. I've not tried to install IE through WineX, but am surprise to hear it doesn't work, as I understand IE works through WINE. Many people use the Office Crossover program to get IE support through Linux, but I don't think it solves problems with games running via WineX needing access to IE.
The fact is that it's sheer dumb luck if an unsupported game works through WineX, unless Transgaming are either working on support for said game, or the game shares certain properties with a supported title (such as the Quake III family of FPSs -- Transgaming support a number of QIII engine based games, and therefore a lot of unsupported QIII engine games work also). This is why I feel official support from Transgaming is the only way to get BCM running under Linux, without needlessly and unfairly petitioning the SC to make a Linux port at his own cost, and without great benefit to the franchise.
Of course, it is a miracle of technological advance that a Linux OS can run/play Win32 games, or application designed for Win32. Not getting BCM running under Linux isn't so much as dissapointment as it is a reality. I definately don't take for granted those few Win32 apps/games that run under Linux.
Cheers for the input,
Tim