Ok, I did some research last night. First of all, I am talking about BCMG 1.00.01 (or 1.01.00). (I'll upgrade to 1.01.01 soon...)
Terran Military Firestorm Roam
So, I beamed 5 marines to the planet (Gamma 1 actually ). 2 were radiated, 1 both radiated and infected, 1 just infected, but he managed to infect 2 more marines after arrival (they probably kiss each other when coming back )
I sent them all to the medibay and selected the option - Vaccinate. The results: 2 vac pacs used to treat every radiation sickness and 1 vac pac for infection. No medicines used!
So the first question still stands.
As for the second question, like I said, I don't do much of the planetside operations, so we are talking about space battles. I figired out that Vagrants are the best STS missiles. I load 10 vagrants per fighter (actually, my TO is doing that). Profile - Intercept.
My pilots send the first 5 missiles flying in a blink of the eye (well, in a big battle they spend them in, say, 2 mins). But that's it! No matter how many enemies left and how much time they fly, the other 5 missiles stay in their weapon pods.
Why?
Samten.