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goatman455

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  1. That is the first time I have heard people excited at the thought of being a small rodent.
  2. Actually I am not a newbie in any sense of the word (if you were referring to me). While I am sure I have not logged in as many hours as some of you, I have been following the series since 3000ad, which I mentioned in my earlier posts. I don't mind the steep learning curve, I was just using it as an example to express my point that the game, as good as it is, could use some updated/fixed features.
  3. I think that with a few interface changes the learning curve could be made a little easier. I am not here to insult you or your game (I did buy them didn't I?), but you must agree with me that you could make changes for the better, I take you as someone who is constantly trying to improve their work, take this as a suggestion not as needless criticism. I am glad you did not develop mass market crap, but certainly there can be some lessons learned from some of the games that try and rely soley on graphics, style, and marketing to carry their sales. Please don't take this the wrong way as I am not trying to insult you, but the comment 'I am a genius' seems a bit arrogant. Vision is nothing without implementation. That said, I do love the bc series (a little sad to see the name changed for marketing reasons, but that is reality), and I plan on continuing to play the series as long as you keep making it. I hope none of what I have printed will be misunderstood, but that too is the nature of reality. Thanks
  4. I never said this was a mediocre game, nor am I trying to troll, and I did own BC3000ad, and enjoyed it despite the bugs. BTW, for those people who love to accuse people of trolling, please take the time to read and understand posters points, rather than getting insulted and considering any negativity at all intentional. With that off my chest, I would like to say that I really do enjoy the game. In fact, I did say there was a classic burried here didn't I? I can't believe I am even being accused of trolling when I actually called the game a classic in so many words. My point was that with an ambitious project there will be many flaws. I tend to see potential and I believe even Derek himself knows this game is not where it should be, like any hobby, job, or work of art, its always a work in progress. Hope this clears things up, and for what it is worth, a steep learning curve is fine, but a gratuitously steep learning curve is not. This game is going to have a steep learning curve given its scope (space-sim, space-fleet sim, universe sim, whatever you want to call it). With a few changes though learning this game could be easier. With that said I have always wanted a space game like this one, was excited for bc3000ad and am excited for UC.
  5. I agree Epsilon 5, I just think that with some more touches this game will could be one of the absolute all time greats. That is if, time and effort are put into improving the flaws of the current game. I think a mistake a lot of reviewers have made is that a game with many flaws is a bad game. A bad game is one in which the bad flaws outweigh the good. A game as ambitious as this has many flaws, and many good things, but will take an eternity to perfect. The more iterations I see, the better the game gets, but it still isn't where I want it to be, and I think I am not alone in that assesment.
  6. So you would disagree when I say that the game is a classic burried in a mediocre shell? BTW, this is not an intent at insulting the game, merely the opposite, a compliment to the game this could be.
  7. So, what does everyone think of BCMG? It seems cool, but suffers from the same problems as BC3000ad, mainly, steep learning curve. I do applaud the idea though, this is the ultimate space-fleet simulator. I hope Derek will keep the game evolving, because somewhere burried in this material is an all-time classic.
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