Jump to content

someone

Members
  • Posts

    1
  • Joined

  • Last visited

    Never

Everything posted by someone

  1. Well, I read the first page, and most of the second of this thread. And I noticed that everytime someone posts negetive feesback they are harrassed and confronted about their opinions, yet the whole point to this thread is first impressions. Well I'm gonna give you mine, and I dont have much good to say about this game SO FAR. It seems I cannot access all of the control configurations on the config screen. I can see the begining of several rows of words there, but I cant click on them. Second, mabey I'm missing something, but I was under the impression you could use the mouse to control the ship, my mouse wont control the ship even though that check box is checked 'use mouse control'. once again mabey I need access to those control configuration screens. so for these reasons I have very little time playing, as I'm really just trying to get everything configured. First person lacks much compared to current FPS. I know, I know, the game wasnt primarily designed to be a FPS. But you included it, AND you ask for an opinion. As a person who has played hundreds of FPS's I was disappointed, as it was one of the selling points for me. Saw a few poly seams, prolly drivers. Though mine are up to date. Noticed collision detection problems in first person mode (on structures). So far I cant get the game to detect my mouse wheel. After reading about the game I was really excited. And I'll say what I liked. The music sounded good while it was playing, I got annoyed trying to configure the game and turned it off. The graphics are nice, I was impressed by hi-res ship textures, they look good. High poly count is good. I understand about the trees, what has been said by SC in his post, and it was about as I expected knowing beforehand the scale of the game, so I think their good. I was suprised to see wildlife, thats cool for a game of this type. I havent payed much attention to sound fx, backdrops, planets, models up close or textures up close, as most of my time has been spent trying to configure controls. The game is a bargain at 20 bucks. I'll admit I havent spent much time in the game, or trying to get the controls configured for that matter. But I'm looking forward to exploring the game when I do. Now, I would like to comment on a few other posts. quote: Really? How many games actually do support widescreen? And why? uh, quit a few, and more coming. Why? two reasons. 1 people are buying widescreen monitors and televisions, and 2 there is a demand for applications and games in widescreen. quote: If you read the manual it would tell you what units you can enter. I can't think of any game that gives you a visual cue to tell you what units you can/cannot enter. uh, no offense but I didnt buy the game to read a book, I bought it to play a game. 'any game' huh hitman 1 or 2 just for a 'any game', and there are tons more I wont list. Originally posted by MythicalMino: My 2nd "complaint"....why hasn't LucasArts been knocking down your door, begging you to make a REAL Star Wars game????? I think Universal Combat would make a totally AWESOME Star Wars game...unless they have, and you have turned them down. Their already out there... look around.
×
×
  • Create New...