map
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Everything posted by map
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i'm dead serious. i've been been picking up cargo pods and towing disabled craft the whole time i had been trading. all of a sudden sc1 can't find it's way to galcom. thru logistix i see it's main computer is out. i had been upgrading and fixing my cc but never really looked at the support craft. what a complex, thought out game world. everything is undergoing normal operational degradation. you are going to stay very busy playing this game.
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so, i've got a profitable trade route going and i've upgraded my cc systems so that i feel comfortable leaving my parking spot on mars:D . i'm going to shop once more at galcom and take off. hey, there's a disabled fighter . send sc1 out to tow then deliver. okay, sc1 is towing but going no where fast. what's up? crews alive. go to logistix, crafts. hey! did you guys know you have to fix your support craft?[thanks for telling me ]. well, now what do i do? how about i halt my cc put on autopilot and then exit cc and fly my ae over to sc1. works like a charm . deliver to galcom; fly sc1 back to cc. i'm sorry but this is just too cool! thanks.
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well, i seem to be faring rather well in my current game[knock on wood]. i personally parked my cc on earth, deployed all 4 drones, and took sc1 trading. more reading of the boards[use search function] i think i have figured out how to do PROFITABLE trading runs. also, i've learned to pick up every cargo pod and tow every ship that becomes available on your trading runs. i accumulated 5 mil credits and headed back to [my still intact ] cc to see how the drones were doing. extract 4 full drones. now, it seems all 4 drones gathered the same group of minerals which makes sense if only certain minerals can be mined from specific planets. so that's my question; do specific planets only have a limited set of minerals such that mining on different planets and moons will yield a different set of minerals? the more you play this game the deeper it is
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well, i happen to think a ticket would have been sufficent! back to an earlier save.
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after reading the boards, i start thinking it's a good idea to park my cc on a planet and go trading in a shuttle. works pretty well. however, this time i give orders to my cc thru tacops to land in florida then halt at next waypoint. send ae to sc1 and take off. perfect. drones are mining and i'm trading like crazy even picking up a few cargo pods along the way. time to get back to the cc and check drones. oops, cc won't respond to my commands thru tacops. in fact it shows up as blue on the tacops screen. better go see what's happening. chase down my cc with sc1[can't dock]. alt-e sc1 run over to cc and alt-d[all this is very cool by the way]. the cc is a mess. logistix shows severe damage on all decks. perscan shows an epidemic of death among my people[again this is too cool]. so, i figure either it's a bad idea to have the ai park your cc on a planet or somebody invaded my cc while i was gone. any ideas?
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well, if there is a mistake to be made i can certainly make it. like i say building houses; there's nothing idiot proof. you just have to go down the street and get a different idiot.
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is there any way to get him to look at the tutorial? in my opinion, the creation of the tutorial addresses 90% of the critisms i've seen in the reviews[i guess there's no way to get the reviewers to play enough that they become familiar with the interface].
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got it[i hope].
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i did read the vcf. i guess that's the source of my confusion. my saves have been deleted, and i have never used the quick save[cntrl-q] i've always used alt-g[like the tutorial says]. so i didn't see how there could be a quick-save signature in them. sorry.
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it's probably just me. but the new patch seems to have deleted all my save's and not just the quick saves[which i never use]. i don't care cause i'm just learning[ie. some bastard just stole my fc5 and i was going to restart anyway]. i tractored the fc5 and they blew it up just like you said -- cool!
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using dx diag you can have no acceleration, basic, standard or full acceleration. following the fact[see i do read] i "decreased one notch" to standard. i was still getting the occasional lock. since i've never been crazy about the sblive's performance on this machine, i thought what the hell and went in and reduced acceleration to basic. that's where i am at and uc has been running great. i'm not trying to clutter the boards but i thought this might help someone.
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reading the trouble shooting log i had reduced my sound acceleration down a tick. i went back again and reduced it to normal acceleration. been playing for about ten hours without a lock up. for what it's worth.
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well, finished the tutorial and ventured out into the real world in the roam scenario. i am hanging on, realize i need more practice. too proud to redo tutorial, so i am in the no-npc roam. whew! feeling a little more competent. is it possible to get intruders in the no-npc roam scenario? let me save you some time
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i understand.
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Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
well, it seems i have lost a couple[it's not my fault. i just looked away for a moment]. it appears to be a much harsher world outside the tutorial. -
well, the last couple of times i was viewing a probe in tacops. if my memory serves me well[and it doesn't] it has happened a couple of times coming out of h/s. i've been gaming a long time and i can live with this being an aberation of my setup, but any help would be appreciated. i have lowered acceleration under dx on my sound card. and the normal caveat, my other games run trouble free. my drivers are all updated. however, i am using the omega drivers for my 9700 pro. this is not a game killer for me, i'll just save more often. it would be nice to get an easy answer. [ 06-08-2004, 09:32 PM: Message edited by: map ]
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for the most part the game has been running flawlessly. i am getting an occasional hard lock that i have to reboot from. any help?
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Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
um; not that it matters to me, but is there an unlimited supply of marines available? -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
just for my own ego, i wanted you to know i finished the tutorial[that's right, i got to base_earth02 beamed down and eventually died ]. now to the real game. i'll be back! -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
just a question to see how quirky my machine setup is. should FTOL still be displayed in the FPA? i get vtol, h/s and taxi, but i don't see ftol when i am in forward flight. vtol disappears but no ftol. -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
at least i think i've fixed my sig. i am reading everything as i go. right now, when i use the "/" key i get no response; using cntrl-d tells me i am too far away. i don't seem to be able to get any closer or close enough. i'm really not trying to waste your time. i am having a great time working my way through the tutorial[juggling mouse, keyboard and about 75 pages of tutorial and manual revisions]. i have a couple of quirks[still can't hyper jump towing shuttle which is towing the cap ship from the tutorial]. these could be something with my setup. you've just made yourself too accessible.[i actually do answer some of my questions on my own]. -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
SC, as far as i know i am playing the new tutorial. i always seem to be in such a hurry that i don't make myself clear, sorry. i did restart a new roam career as a psp. started off in my craft looking for the atv. couldn't damage the atv so found the fighter, landed and ran over to the fighter. that's when i couldn't get in. i tried getting in a couple of other nearby air assets but same thing. -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
so i'm on page 57 of the tutorial doing the asset switching. everything works until i try to enter the mk1 fighter. the / key does nothing and alt-d just tells me i am more than 1 meter away. i can't get closer. any thoughts? getting ready to use the ots now. -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
yeah, probably just a burp in my machine or something. again, i have been gaming since 1982; i have never seen anybody support their product like you have supported yours. i am just in awe of your tenacity. i truly hope it is still fun for you. like the old man use to say, "if all you have at the end of the day is a paycheck, then you're cheating yourself." -
Universal Combat Tutorial Discussions
map replied to Supreme Cmdr's topic in Universal Combat Series
i was actually making fun of myself in my last post . i've been gaming since 1982 and i have never seen a developer support their product like you. i am in awe of your dedication and commitment; and truly appreciate your help. i will try to figure out how to email you my save according to your instructions.
