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cadet

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Everything posted by cadet

  1. Cartmanbeeps, After 3 days game time artifacts will appear at starstations. Some starstations have them and others don't. The starstations that have them, don't have all of them, so you must search for them. I don't want to say where they are because that would spoil the game. The only thing I will say is the more time that passes, the more availible the artifacts are. At least that has been my experience. Hope this helps.
  2. Thanks again, Pugwash. I found it, the word LOC. The H.S.D. works fine. My CE now has an AI above 75. The T.M.C.D. is installed and all conditions are met. My clock time when from 5:?? to 22:??, but I can't find cloaked ships. Do I need to search for cloaked ships by activating something or using TacOps? I know there are cloaked ships because the CAS light is red, then several minutes later, an enemy carrier comes out of "nowhere".
  3. Kalshion, I know I can make it a lot harder. Thats my point. All on your own you can make starbase capture not to difficult or almost impossible, depending on how you attempt it. I am Happy with things the way they are.
  4. I agree with Dredd, I find station capture not that difficult, most of the time. The ODS is easier, just takes longer. Trying to take over a Military base on a planet without OTS weapons is very hard for me, I haven't been able to do it yet. To me, the game is good as it is. Not everyone will be happy with everything. Some people will think one mission is too hard and another mission is too easy.
  5. I have had a station launch them at me, but I used the EMD so they didn't get me. I have a related question (still learning posting). When you destroy a station, it changes to your caste/race. You can't capture an ODS, I think, correct me if I am wrong, but you can destroy it. Is there anything you can do about supply stations, I haven't been able to capture or destroy them. Then when I re-enter the the area I always get a flashing CAS light. I never know if a clocked ship is around, or if it's the supply station. Does anyone have a solution on how to capture or destroy a supply station? [ 07-21-2004, 11:58 PM: Message edited by: Stardate ]
  6. Thank you for the help everyone. Gordon, thanks for the freebee.
  7. I have been all over the galaxy, just seeing what's there. Does the starstation tell you how much the repairs are or do they just take it from your finances? Asking because I repaired a FC and loaded some missles, an amount was deducted, but I was never given a price, like when you trade. If they do charge you for parts or repairs is it stated like in the bc3k game?
  8. Just my opinion, but Wolf57 sounds like he has multiple personalities. He's insulting and spamming one minute, then nice and asking for a patch. I agree with Freyar and SC, all he had to do was wait until things cooled down. If he did, even though he would still be banned, mabey he could have recieved the patch from another patch. The harrassment just got him banned from all sites, how intelligent was that
  9. Pugwash, Thank you for you all your help. I was thinking no fuel for HJ, but the engine still takes fuel . Now I understand, all set on that. quote: The HSD works I've used it while testing earlier in this thread, if as you've said your crew / systems meet the requirements just select the destination from the LOCATION hotspot drop down menu. I Don't see a "Location" hotspot dropdown menu. When I did a HJ, I got a message "hyperjump configured". Please tell me exactly where it is, I know D*** noobs. [ 07-14-2004, 07:35 PM: Message edited by: Stardate ]
  10. Because I am new (under 50 posts) I think this is where I should post. I used the search function and didn't find anything. If the message is not in the right place, yell at me and move the message, just don't ban me. When I launch a shuttle and issue a tow order, the shuttle starts to goto the sos or disabled ship. Then it stops, the speed keeps going slow to fast (800 to 1700 m/s. The shuttle just "sits" in space. It does the same thing when I order a RTB. I fly to it and it avoids the CC. Sometimes it returns ok. I have the same problem when I order a FC to RTB. [ 07-12-2004, 08:59 PM: Message edited by: Stardate ]
  11. SC, I have the KARANIAN MARK IV REACTOR and the ENM installed. It takes 10 units of radine to HJ. When I uninstalled the ENM the radine consumption is 5 units of radine. I have a Numega engine installed. Is there something I could be overlooking? Can someone else try this and let me know if they get the same results. I uninstalled the ENM by moving it into a shuttle, could this be why it used the 5 units of radine?
  12. MY RE just reached an AI of 75 and configured the HSD and T.M.C.D. I can't use either one. The T.M.C.D. is because my CE has an AI of 73, but the HSD should work, I think. Is it located on the bridgeviewer like in BC3000ad or is it in another place? I can't find/use it anywhere on the bridge.
  13. RamStone, the RE (Research Engineer) needs an AI of 100. Your TO (Tactical Officer) and CE (Chief Engineer) also need an AI of 100 to operate. Be careful asking questions, like this one, that is in the appendix manual under upgrades & artifacts. Doing this can get you yelled at or possibly banned from the forum. Hope this answers your question.
  14. Thank you Pugwash and SC, going by SC's quote: This device enhances the ship's hyperjump engines. When installed, hyperjumps require only 10 units of Radine (regardless of the engine/reactor types) and the recharge rate is instantaneous. My ENM is working fine now; it's working just like Pugwash stated above.
  15. Pugwash, I did hear the RE say those things. Could the problem be with my computer, like the cpu misinterpreting a few codes? Does anyone have any suggestions for things I should check on my computer? Thank you for your help. P.S. I am playing BCMG.
  16. Thank You, Pugwash. I am all set on #3. Does anyone have advice for me on numbers 1 & 2.
  17. I am having the same problem, but with my support crafts. My FC1 has an engine at 57%, and a nuclear reactor at 81%. They are both yellow. When I try to replace them, the repairs take one minute, but are not done. My FC2 had a main computer at 70?%. Out of desperation, I launched the fighters and shuttles with these problems. I know it's sadistic, but I attacked the crafts with another FC. This destroyed the main computer on FC2 and I can't replace it. The none of the "replace", "repair", or "upgrade" buttons light up (turn white). I don't know if this helps, but when I do repair the repairs keep getting suspended. Then when I try to resume (assign engineers to them), they only take one minute to do and are not done. Besides using a cheat code to damage the component more, is the answer to damage the craft more. When I tried this sometimes it worked but then another system was damaged or destroyed. How can I repair my support crafts? Is it something I am doing? The hull/armor on most of my support crafts are 95 to 99%, will this cause the piolits and marines to loose their HF? Should this be a Tech Support Question? if so, please move.
  18. Thank You for the help and for moving my post SC. I am a little confused when it comes to posting and adding to a post. I don't want to make things confusing and cluttered, but want to get help when I need it. I know this is probably a dump question, but any help would be appreciated.
  19. I don't know weather to call you Derick, SC, or Mr. Smart. Since I am new and you are lead developer, I will call you Mr. Smart, if you perfer something else let me know. Mr. Smart, When I first installed the upgrade the protection was 2700? units then it went up to 5,000 units, but this is less protection than the LINEAR SPEC IV provided. Is the benifit of the TACYON ANAGRAM SHIELD the radine savings or was I better off before the upgrade. Thank You
  20. Eclipse, Thank you. Your right, #3 made no sense. I fixed it now.
  21. I read the manual and the appendix. I also searched and didn't find anything so I (nervously) did this posting. 1. I bought a ENM and my RE didn't have a high enough AI to analyze it. When her AI reached 50, she configured the ENM and the Celestal Orb. I noticed the increase in Hyperjump engine Recharge time, but my hyperjump engine still takes 10 units of Radine to jump. {I know it does becaue it check the radine before the hyperjump and then directly after and 10 units are always missing}. Is there possibly something I am overlooking. I checked the appendix; my ship and crew meet or exceed these requirements. What else can I check, do, or redo to stop using radine on hyperjumps? 2. I had a Trellis installed and upgraded to a KARANIAN MARK IV REACTOR, I saw no increase in Reactor output. My RE has an AI of about 55, the appendix says she needs an AI of 65 to analyze the Karanian Mark IV Reactor, is that why I don't have a high output, I just need to wait? Do I need to upgrade back to a Trellis and wait for her AI to increase, so the RE can analyze it or can I leave it installed, and when it's analyzed it will work better? 3. My ship is a Megaron. I upgraded from a LINEAR SPEC IV to a TACYON ANAGRAM SHIELD my shield protection dropped. It was at 8750 units, when I upgraded it went down to 5,000 units. When she analyzes it will the protection go up? Should I upgrade to back to the LINEAR SPEC IV or should I keep the Tacyon for the decreased Radine consumption? Any help would be appreciated. [ 04-30-2004, 07:38 PM: Message edited by: cadet ]
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