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gaultesian

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  1. Thanks Supreme Commander, You know, as a parting shot - I read so many flaming forum posts (on other forum sites) regarding the SC and the BC series - I could make a long list, but the SC probably knows more about them than I do. I bought this game because it looked like it would fill a niche I was lacking in my gaming - it filled it and then some. When I thought I was having a problem with the game, I sheepishly made a post. And guess what. The designer of the game actually responded, looked at the problem and fixed it in due time and order. I wish a good many other games I had bought over the years had that kind of service. Patches for UC come out regularly, which, some critics would claim that it is proof that the game is buggy. A majority of pc games produced are published with bugs, or with ommissions/problems that a thousand years of playtesting would not bring out - it takes the average gamer to find them out. Putting a game out and then supporting it with excellent patches and revisions is what makes a mediocre 'I'll play for a week' game to one that stands in my hard drive/cd drive all the time. In my mind it shows a game that is being taken care of by the creators - a game that, although it may not perfect from the time it was released, is actually improving by leaps and bounds until, at this time - we have a kick ass game on our hands. I have reccommended this game to at least a half dozen friends who love this type of genre, and they are all thanking me . Sincerely, Gaultesian
  2. Sorry Supreme Commander. I must mind my manners - I do not have any definitive proof of those other purported pta anomalies - pure speculation - but I will try out the I/cheat to see what happens. Thanks again, and I will be looking forward for a synopsis regarding the Nightstar (the one starship I desperately want to command ). Sincerely, Gaultesian
  3. Thanks a million Supreme Commander. Just to be on the safe side, is there any other ships/installations that may (I say may, because the problem is still not verified) have a similar problem. I noticed that my Starcruiser only fires its PTAs from the bow - starboard/port turrets. I also noticed that the Star Station Type 8 does not fire its PTAs as well - I can pretty much go up and kiss it and it will not fire (missles, are a different story - hard to survive a missle fired from a star station). Thanks again Supreme Commander for looking into this anomoly. Sincerely, Gaultesian
  4. Thanks for the response. At first, I thought I was some kind of newbie crackpot for mentioning this - now I can see that some others are also experiencing the same problems. I uninstalled UC, reinstalled, and applied the latest patch (and the 2.00.04 patch as well), and still no luck. I tried the 'attack a ground base' scenario suggested, and still no luck. Whenever I test out the Nightstar in ROAM mode, no matter what the type of firefight - ship-to-ship, ship-to-installation, or ship-to-fighter, the no response whatsoever from the pta systems, no matter what the distance to target or target position. In fact, I tested the Nightstar recently, I was attacked by two other Nightstars over Neptune - a Terran Insurgent and a Val Criminal Nightstar respectively (a beautiful place to have a firefight ). No other ships were in the near vicinity to participate in the battle. Both were trying to attack me and the battle was a veritible ballet of three rather large ships moving around. Both of the other Nightstars did not fire a shot from their PTA systems, and the only way the battle was resolved (after me bobbing and weaving around for almost 5 minutes) was for me to put them out of their misery with a combo of main gun and missle fire. I am no expert on the PTA system, but it has been used flawlessly on countless other ships I have used in the game - from Carriers to armed transports, but the Nightstar does not want to co operate. Sincerely, Gaultesian
  5. Sorry for the delay in my response - I was out of town. I did do a search on the subject of PTA turrets in UC - that is why I downloaded the BCMstudio tool to check out the turrets on the Nightstar. All I know is whenever I take out a Nightstar, or a Starcruiser (that one also does not seem to work wrt its turrets), I have no response from my PTA system no matter what the tactical situation. Sorry for the inconvenience of this post - generally I avoid using the Starcruiser and Nightstar, but (sigh) I wish I could use them. Sincerely, Gaultesian
  6. Good day, I was wondering if someone could answer my query. I have been playing UC for the last 4 weeks and I am hooked. I have not played any of these games since the BC3000 days, and the title has surely increased in quality and depth to say the least. However, I have been experiencing problems with PTAs, more precisely the lack of pta usage by certain vessels and stations. The PTA system, in particular, does not seem to work on the Nightstar. Try as I might, I cannot seem to get them to work. I have tried repositioning the Nightstar to expose the ptas so that they can fire, but to no avail. I have checked my power usage tables in logistix to ascertain whether the primary, secondary and auxillary turret systems were activated - and i deactivated and reactivated them to just be sure. I have tooled with the pta system to fire from 10% up to 100% power usage but to no avail. I have gotten into space battles with various craft (from small fighters up to the Storm Carrier)and I have not fired a missle or used my main guns, and still the pta system will not work (I have watched from external views, and I have checked my power usage bar next to the PTA indicator). I have had space battles with ships in excess of 5 minutes, but nothing happens (all that happens is I move around trying expose the Nightstar to many different positions with the enemy to ascertain if there is any position in which the turrets will work). Eventually I will succumb to enemy fire without firing a single shot, even though my PTA system is active. I have tried the above situation with the computer AI fighting the battle instead of me, the same thing happens - no pta system is activated. I realize that the Nightstar has 8 pta turrets and that sooner or later someone must come into the exposure area for these turrets to be activates. I also downloaded the BCMstudio tool to look at the turrets in the Primitive mode, and they are indeed all there. I had uninstalled UC, deleted any and all files and directories within the UC folders that were left over after the uninstall, and I have made a fresh install and then applied the new 2.00 patch (i tested the Nightstar before I applied the patch just to make sure). The turrets did not work in any version. I hope someone can help me solve this small, but annoying problem (I really want to play the Nightstar). Thanks, Gaultesian
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