So far I've played three IA's, and I'm having a blast! Finally an AI that challenges you, rather than boring you.
Graphics could be better, but I fully understand the reason behind the design decision. Mostly, I've been playing in FPS mode - reasoning that this would be simpler than trying to grab the bull by the tail and control it was frustrated quite a bit b/c "G" to designate targets didn't seem to work (I'm running RC7) and I didn't find out about the TOM or the PLV until I discovered them in the manual addendum.
N00bs take note: When the S/C says to read ALL of the material, manuals, addendums, appendixes, and thr VCF - he's not just whistling dixie: these four together are an amazingly concise reference for the game. Most of my questions about playing the game are answered there.
One comment about FPS mode: approaching the supply station, the AE would automatically stoop to crouch mode and I would have to back off and jump to stand again. Not a show-stopper, but vaguely annoying.
Also, the tags in the hud over each marine/OC in your view in many cases obscure the target making it difficult to target using the rifle; imo it would be better if this was placed over the head of the marine, instead of across the model.
Once I have the TOM and TACOPS figured out, I'm going to have a blast with this! Looking forward to roam as a commander...
Oh, and on that note; here's the video card to plan on buying for UC:E2E:
NVidia 6800