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Butcher Jackson

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  • Location
    Jackson, TN
  • Interests
    D&D, Space Piracy

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  1. this is a bit after the fact, but one of those things Hardboot said does have a little weight. The AI causes uncloaked (and uncloakable) ships to jump to stations hostile to them. Whether or not the station can fire at them while they are in hyper (it seems to me that it can. I have been destroyed before my hyper counter and velocity were zero) they are still jumping directly into death. Billions of credits worth of hardware and human (or alien) life gone in a heartbeat because some AI commander decided to jump his warmonger next to a hostile base. While he DOES deserve it, it seems silly for it to happen so often. Maybe it's there to remind me not to try it. Can't complain too much, though. That's where 50% of my salvage comes from. In an unrelated question, what exactly are Military unarmed transports searching for when they go to SAD activity. And how do they plan to destroy it when they find it? Oh! and what Units are trained in shuttle operations? Seems I read Marines aren't, so it'd be nice to know who is proficient with the hardware I assign them to.
  2. quote:Originally Posted by Supreme CMDR Anyway, the next Battlecruiser title due out around the end of 2005, is going back to its roots in more ways than one. Its going to be a devasting (to say the least) surprise.Rockin!!!! I Loved BCM and I'm currently Loving UC, but there is so much I want to see happen with the series. I was extremely disheartened when I read an earlier bit where SC said that UC was the last BC universe game before BC Online. I mean, without the publishers pushing the developers for time (and with SC's support) we might see things like Inside ship FP mode, boarding parties, ship capture and takeover, and even Mercenary Jobs generated in Roam mode, with spawned objectives and such. The game is great already, and it can only get better.
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