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Everything posted by ENS2018

  1. I managed to download and get the demo running after downloading it from filefront. I am really impressed with the game, even though it isn't quite what I expected. The graphics and shear number of controls it offers is unlike any game I've played before. And, actually, it slightly hints of Rome - Total War (to me) because of the possibility of pirates on planets as well as some of the general gameplay used in the demo and hinted at in the tutorials. I was dissapointed though, to find out that the game won't be going all the way through the original movies as far as technology (no SSDs, TIE Defenders...etc). But it doesn't detract from the game, from what I saw in the demo. Overall, this seems like a great game. I can't wait to pick it up when it's released.
  2. Time to give this thread a bit of a bump. Lucasarts just released a demo for Star Wars: Empire at War. It looks really good, I can't wait to try it out. Links to the demo can be found at the game's official website (www.empireatwar.com). Or you could just head on over to filefront here .
  3. This is just another example of why I'm glad Kerry is not my president. If this is what he thinks of the people in our Armed Services, where might he have tried to lead this country? Also, his quote doesn't make sense. He said that our soldiers are terrorizing people by failing to observe their costumes? When troops move in durring the dead of night, it's probably because they're making some kind of raid on a known terrorist location. When they do this, they don't know if/when/where they might be attacked. And when you're under threat of coming under fire, local customs are some of the least of your worries. I don't understand why Kerry wouldn't know that if he's truly served in a combat zone. Feel free to correct me if I've misunderstood something. This is just my take on it. One last thought, this reminds me of a quote on a shirt some of the Army guys around here wear: quote:"It is the soldier, not the poet, who gives us the freedom of speech. It is the soldier,not the reporter, who gives us freedom of the press. It is the soldier, no the campus organizer, who gives us freedom to protest. It is the soldier, who serves beneath the flag, who salutes the flag, and whose coffin is draped by the flag, who gives the demonstrator the right to burn the flag." Not entirely applicable to this, but it is a good thing to remember anytime our military comes under political fire.
  4. My favorite: quote:ATTORNEY: Now doctor, isn't it true that when a person dies in his sleep, he doesn't know about it until the next morning? WITNESS: Did you actually pass the bar exam? You mentioned the court reporter, I wonder how many of the witnesses managed to keep a straight face with some of these.
  5. quote: heh, I take it nobody completed the campaign then? I haven't yet. I keep starting a new one to try and get it perfect. Maybe I'll go with my first try to see it through to the end even though I missed the smuggler and didn't manage to get to that ship in the second mission before it got destroyed. After all, it's the way my imperfections change the way the game unfolds that makes these games so great.
  6. quote: Matchoo stated: I noticed that all the hardware codes my pc generated are saved in the registry...Where in the registry did you manage to find the hardware code? I'd just like to know because it'd be nice to have a back-up I can refer to if I lose one.
  7. Awesome. Order placed. Next week seems so far away now...
  8. quote: Originally posted by Jaguar: BUT, you have your unit, you have your freinds in that unit, and if the commander is a good one, and most are, the morale in the unit and with each individual soldier will be high no matter what the conditions. Very well said Jag. I agree with that and believe that it is that type of atmosphere that helps enable our soldiers to fight as they do. I also believe it is the reason why so many are wanting to go back. It has nothing to do with bloodlust, or whether or not they agree with the decisions their superiors made. Regardless of what they thing, they're there and they have a job to do with their brothers. If they fail to do that job, people WILL die. Those that want to go back, from my experience, are wanting to return because their 'brothers and sisters in arms' are still over there and dying. I have never once heard them question the fact that they were sent there, why, because it doesn't change the fact that they have a job to do. Sure they may complain about little annoyances every once in a while, and, yes, they may be scared at times. But it's words like "duty, honor, loyalty, and brotherhood" that mean most to these soliders. And, that, is what I feel this thread hinges on. Most soldiers out there aren't going to let the little anoyances get in the way of them doing their job. And they will do it to the best of their ability, even if it costs their life in order to complete it.
  9. After reading this thread, I want to say I agree completely with what Jag said, and he said it very well. All I really have to say about this arguement is based on the friends I have that are either in Iraq right now or have recently returned. Those that are there are not unhappy about being there. Those who have already returned from deployment can't wait to go back.
  10. quote:Mano Faber said: Guess you're going for SH3 now Yeah. What really sold me was the fully dynamic campaign. Plus, you nailed what's been nagging the back of my mind for a while. I have the urge to try something new. Hopefully I'll have enough money to get DW at the end of the summer. Between SH3 and UC:AWA (once it's released), I'm going to be in the hole for cash for a while. Though, getting DW at the end of the summer won't be good for my grades.
  11. quote:Mordax Blyrr said: I do think, though, that DW wins at the end of the day due to its flexibility; more platforms.I would normally agree with you. I've been looking forward to DW for two years (since a beta was shown to me at a sonalysts' booth in DC). But I think I'm going to wait a while longer before I purchase it because I'm curious about SH3 (especially since purchasing LOMAC, which really impressed me). It's something new, and, since I've never tried a WWII sub-sim before, I want to experience a naval simulator without all the high-tech equipment today's navy has. If I get the urge for a modern simulator, I still have Sub Command. I do have a question about DW, though. When launching an MH-60A from the FFG, does DW allow you to switch to inside the helo (much like, when you launch a shuttle from your Command Craft in UC, you can switch perspectives)?
  12. quote: Mano Faber said: But since you already have some modern navalsims , ie Fleet Command and 688i, you might like to try something else. That's what I was thinking. Especially since I've heard that DW is very similar to Sub Command, except with multiple platform types. I think I'm going to go with SH3. I've never played a WWII sub simulator before, and am curious to try it out. Thanks for the help.
  13. Any opinions on which one I should get? My first choice has been Dangerous Waters since I have been a huge fan of Sonalysts all the way back to when they released 688(i) and Fleet Command. But, as I've been looking at Silent Hunter 3 I've become more and more interested in it based on the dynamic campaign, weather, and crew. I wish I could get both, but don't currently have enough $. Thanks.
  14. quote: Multiplayer Requirements ┬À Client requires 56K or broadband modemAll the way through BCNG! I'll be able to play online. I've been worried a while that I won't be able to keep up with things online, since I live out in the sticks with no broadband option. As for my hardware...well, I'll need to upgrade sometime in the next year. But that's alright with me, your games are well worth it. Thanks SC and congrats. I look forward to buying all of them.
  15. I wonder how you'd turn it off once it's on. You know, you're using it for a bit, having fun in the virtual world, but suddenly realize that you can't quit because your tactile senses, visibility, audio senses, and even taste are being fed information from the game (or whatever) by the device.
  16. quote:Just because you have shield's and armor doesn't mean you can't be killed... Good point, I hadn't thought about that. It's why pilots can die in the FC when the FC hasn't receieved much damage at all, as well.
  17. Yeah, I've had something similar happen several times before. More than likely his PTA took you out. There are some threads around that talk about how deadly they are, and even some of the good kill zones for specific ships. You might want to check it out. It's just one of the risks of flying around in your fuel conservative, quick, but poorly shielded shuttle.
  18. Just came back from a rather interesting battle. GCV-Avenger launched from Paladian. Our mission was to locate and observe the Insurgent known as Kingston, and stand ready to destroy if deemed necessary by GALCOM. Intel had reported that his last known location was in the Tapestran system, possibly operating from the Farpoint Starstation. Upon receiving readiness checks from all decks, I ordered for us to hyperjump to the Procon-Tapestran jump gate for departure from the system. Navigation informed me that we were about to enter the jumpgate, and I ordered the cloaking system activated. Then I merely sat back and awaited our arrival in the Tapestron system. In an instant we were transported to Tapestran, our arrival announced by a warning klaxon and indications that our approach was being detected by the Insurgent forces. So, knowing we were detected, I ordered a quick scan of the area and for us to begin reversing our course, in case we needed to make a discrete exit from the system. After reviewing the information on the TRS, I quickly designated a Warmonger as our primary target, Kingston. He appeared oblivious to our presence, sitting quietly under Farpoint station, and awaiting our hyperspace signature to make his escape, but I ordered the jump anyway. I sat back and waited for the two minutes to be up and my cloaked MK1 Battlecruiser to exit hyperspace and allow us to begin the pursuit. As we came out of hyperspace, I was struck by the sheer beauty of the Type 13 Starstation. A massive station consisting of what appeared to be asteroids. I had never really stopped and looked at it before, after all it was a hostile station and I normally kept my distance. We turned to begin our approach on the Warmonger, and I watched, confused as the ship entered hyperspace tageting... "GCV-Avenger??!?? Resnig, how the hell is he jumping at us?" "Umm...well, may they're-" "Nevermind. Kendrick? Is the cloaking device functioning?" "Yessir, but *cough* you might want to think about shutting it off. Radiation levels are 92 and rising." "Shut up and quit your whining, we're at war soldier!" While considering what kind of weird sensor echo Kingston was chasing, I ordered our pursuit. I had just given up on figuring it out when we dropped out of hyperspace, and what happend next did not help my state of confusion at all. "I see he's still chasing us. Well, we know he's out there 60.5klicks out; begin the chase. Also, lets use full afterburners, I don't think an engineer that can glow in the dark counts as an artifact." Ten minutes later, we were still pursuing Kingston, and the range was still pegged at 60. Except now, he was pointed directly at the Avenger, and not closing. A while later, we had still not closed our distance at all. "Keep your eyes open, this has to be some kind of trick, drop the cloak!" As we decloaked, I sent out engineers to begin decontaminating Kendrick and the rest of Deck 3. Open a comm channel to him. "Kingston, this is Robert Iceman of the GCV-Avenger. I've been chasing you for 10 minutes now, and we haven't gained any ground." "I show you stuck in hyperspace." "Wha-?" was all I said before something I had never seen before happend. -Suddenly the Warmonger appeared to fill up the bridgeviewer, pointed right at my ship! "SIR! Range 8.12 closer rate 613" But I was caught in my own pondering 'It can't be real, no ship can go that fast, and we weren't far enough for a hyperjump...' "A Warmonger is too small for a cloaking device. I wonder...I want the ion disrupter to fire three bursts. Let's see if he's real." No sooner had we fired and Kingston's entire ship was engulfed in flames. Kingston was gone. "Well, I don't know what happend here tonight, but this mission is over. At 55 you'd think I'd be getting too old for this, let's report in to Paladian."
  19. quote: Sorry about that. You see, Resnig was going around asking what does that button do? what does that button do? And he pressed then while asking. Somehow, he managed to launch an OTS. But don't tell anyone, okay? Let's all just be glad it wasn't a R.A.N.D.O.M.
  20. Hey!! I see myself. Thanks for the reference SC. I had never heard of the ASE browser before. But I will be downloading it A.S.A.P. Now, back to the game! I want me a Stormcarrier for a trophy to lug back to Galcom HQ
  21. You said it Takvah. Great narative as well. Great fighting to all involved. And, I'll never forget that shuttle towing the SOS-ing ship out of the system and into your waiting hands. Also, for my first time playing in the multiplayer abilities of UC, this was asstounding. Thanks to all who participated. I can't wait for some real fleet action to start up. ENS2018 Robert Iceman GCV Avenger
  22. I was recently deployed in Cyrian sector with my CC. We were out patroling around, looking for insurgents and the occasional Gammulan capital ship. All of a sudden the intruder alarms started blaring across the ship...5 intruders. It took almost an hour to get rid of them, and in the end I had to write 3 of these letters: Dear [Name of next of kin], It is my sad duty to inform you of the untimely demise of your [son/husband]. He died bravely defending our Command Craft from hostile intruders. He fought well, at least wounding one of the enemy, but, due to the incompetence of my Combat Officer, he was left alone amongst a large group of intruders. While in the middle of a firefight, said officer told all the the surronding Marines to flee to the Medibay from the flight deck where the battle was. Your son/husband was either killed in the fight, being left alone, or in the untimely retreat. I'm sorry I can't be more specific, but we were unable to identify the bodies other than knowing they were dead. Again, my deepest sympathies on your loss, they will be given full honors in burial. And, rest easy knowing that the Combat Officer was marooned on the next world we came to - a moon lacking an atmosphere. Regretfully, Commander ENS The Avenger Guess they were soldiers in the hands of an incompetent Resnig. [ 06-23-2004, 01:13 PM: Message edited by: ENS2018 ]
  23. Thanks for the help. I'll browse around and see what I can learn from the Role Playing section, and ask some questions in the fleet sections so I can figure out which one would be right for me. SC: Sorry, posted in wrong area. I'll be more careful next time...I just reek with newb
  24. Hey all, I'm new around here, and am slowly learning my way around UC. I'm really wanting to get into the multiplayer side of UC. But with the community aspect of this game, I was wondering if there were any rules, cautions, suggestions, and other helpful tips that could be given to one as ignorant as myself before my venturing into the multiplayer servers? Also, on a more technical level. I am on a 56k modem, which the game supports. How much of a disadvantage will that put me at though? Is it worth even trying on dial-up? Thanks for the help, anything is appreciated...even the occasional slap. P.S. I'm running some ship names through my head, could someone give me some opinions on: Devastator Avenger New Dawn Liberty I'm tying to find one to have and stick to for a good length of time. So I can really feel in Command of my AE erm. , I mean, CC. (CC is Command Craft, right? )
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