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Everything posted by admiraltigerclaw

  1. Who knows the locations I should buzz to locate the Artifacts? I'd like to get my paws on the PAD, Tacyon Anagram Shield, and Karanian MK IV Reactor Artifacts myself. I just don't have a lot of time to go searching the cosmos for these things. Especially when I have to keep restarting the game and having to refinance for better more efficient reactors and such... (75000 won't get you very far... And getting a good opening amount with mining drones requires five to eight hours idle time on a planet.) And on the topic of money, are there any good planets who's mineral composition has higher chances for getting the 'GOOD stuff'? (I noted some convo's in the BCM sections talking about planets like the one the Galaxian Artifact was on having good minerals... But I don't know how much of the universe in BCM carries over to UC.) Aw HECK, while I'm at it, who's got a 'map' or notes on the jump locations the fluxfields lead you to? "Knowledge is power, and I LIKE power." -Cobra Bubbles, Lilo & Stitch
  2. admiraltigerclaw

    The HASTINGS Experiment...

    It's time for a rather interesting style of RP... The way this will work will be like this: The RP will decide how a written work of fiction procedes. This written work will be created in segments after each section of the RP is completed, and then posted as another thread. (I will of course, be doing the actual writing of the fiction part, but all participants receive the credit for the work.) The RP will center around the actions of the Violon Carrier, HASTINGS, and the escapades of its commander. The written work will be essentially a coherent meshing of the combined posts of the RPing into something fit for reading, and thussly, if the action IS confirmed as having happened, I will NOT ignore it. However, there are certain rules to the RPing itself. 1rst and foremost. No matter how much you guys wanna trash it, the HASTINGS "MUST" come out alive... What good is a story if the centerpiece dies in the first chapter. You can get the hastings torn to smitherines if you want, but it must at least LIMP away with the command staff alive (If critically injured, so be it.), all other crew are fair game, but all crew with NAMES, must survive. The staff of the Hastings will of course, be the actual UC crew members, (Yep, Resnig.) Therefor, all other ships must have different crew. (Cloning may be on the rise, but I seriously doubt they'd actually CLONE Resnig...While he's still alive)so come up with some crew members. All ships and vehicles that join the RP MUST start somewhere, no 'I decloak suddenly and blast you from the rear' so to speak. You must post ALL actions you perform so that others know. This may give away tactics, but I can ensure that if SC would do the honors, we can have this fairly monitered and all participants involved will perform fairly. Participants may control two CCs actively at any given point, so if/when one of them gets destroyed in combat, they don't have to be left out. Play nicely, I'll be controling the actions of Hastings, so I'll try to think about the gameplay physics as much as possible during combat situations. You may choose any race or caste at your disposal, and furthermore, you aren't bound by the 'ENEMY KILL IT' type of politics of the game itself, but can, be your own commander. For example, you can be a terran raider that only preys on, perhaps Gammulan Merchants, and thus, not be WANTED by GALCOM, and thus further, be on neutral terms with GALCOM instead of instantly enemy. You ARE who you play yourself as. Each segment will be based upon a scenario of the HASTINGS, and thus theming would work well if you try to play along with the theme of things... Finally, unless the ship you are in is in the same area as either Hastings, or another ship, don't say much of what is happening. Just keep it sketchy, no need for someone to describe a massive ALL OUT ASSAULT on Obsidia when the actual events of HASTINGS are taking place near pluto. However, small notes on major events could effect the flow of the story, so don't be TOO quiet, let us know how things are doing out there in the galaxy, please don't go on a massive starstation destroying rampage... Next up, the the main ship HASTINGS :Violon Class Heavy Carrier Experimental Loadout, containing all factory upgrades right out of the shipyard. No Artifacts, all crew at fifty percent. (average) Weapons loadout, 300 Questor missiles. Craft mission, Seccure the spacelanes from all hostiles that wish to prey on friendly or neutral cargo traffic. Commander: Mathew Hess CREW: Default UC crew Second Main craft, GCV POLARION Megaron class Heavy Carrier, default game start loadout. (This ship mostly acts as a light escort for the HASTINGS, and will be commanded by Hess' friend...) Commander: Bill Shanty Crew, to be named as we go... I'm taking Ideas. SPECIAL GALCOM SHIPS: GCV TITAN Aestrom Class Super Carrier, super deadly loadout, all artifacts onboard and all crew at one hundred percent AI. The ship is commanded by fleet commander Derrek Smart (SC gets a CAMEO! With his permission of course! If you don't want me to use that name SC, I will change it.) and is the Flagship of the Terran Military forces. The commander is extremely cunning and the TITAN is feared even by the strongest of enemy forces. A suggestion for RP players is that if you're an opponent, and the TITAN shows up, RUN. GCV Regal Aestrom Class Ship, full loadout upgrades, is the ESCORT for the TITAN. They emphisize on fighter combat. I'll take names for its commander later. GCV: Emperor Battlecruiser Mk II, second escort for the TITAN, has dangerous ship to ship engagement tactics, is mildly upgraded. Acts as a missile toting escort, and hauls a LARGE supply of missile weapons. Together these three ships make up the Special GALCOM ship group... essentially, these guys will smack anyone around, and engagements with the Hastings try to happen when they aren't lurking in the area. These ships will come to the rescue if the situation is getting horrid and players aren't supporting Hastings well enough, but as things go, I'll see how this goes. Sorry if these rules are a bit long, but this is a LARGE experiment. Let's have some FUN shal we?
  3. admiraltigerclaw

    OTS problem?

    Sounds like the 'remember' effect I've seen... Whenever I go to a planet... Any major base or city I've been to seems to get 'remembered' and it loads up fully every time I enter the planet, reguardless of WHERE on the planet. When I pan my camera view past those points, I get a brief lag for it to load those FAR away buildings. It's easiest to spot when I run TACOPS in planet observation mode. It hasn't been a major problem for me, as I haven't been to more than two bases on a planet in any given game I've played... But I can see why your FPS might go right down the tube. However I did note it seemed to 'remember' the bases even for the one time I OTSed a base. For someone who OTSed an entire planet's worth of bases... the number of objects remembered must be a nightmare.
  4. admiraltigerclaw

    Tigerclaw's counter attack.

    I made this for another board... but I think you guys would appreciate the time I took to make it... page one page two page three page four page five page six page seven page eight page nine page ten page eleven Enjoy.
  5. I wonder if I should try and hook myself up a dish, jury rig an amplifier and upconverter, and see if I can't get myself an X-Band frequency signal up to one of the military comsats. The trouble of course, would be finding a downlink end so I could tap into the internet. The other part of course, would be the whole... MILITARY... part. They would most likely backhack me, trace my location, and send MPs to arrest me. I don't think my one signal would need a Mux or Demux... After all, I'm not splicing fifty computers into one uplink signal or anything. Anyone got a thirty foot parabolic dish?
  6. admiraltigerclaw


    REACTOR HOUSING PENETRATED!!! AUTO-EJECTION SYSTEM FAILURE! REACTOR SHUTDOWN FAILED! "KABOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!" (I came across this oddity while playing... All the engine trails coming incorrectly from that LRT-10 actually look kind of cool. I think having those randomly pop up sporadicly right before a ship explodes would look cool.... I've been in continuous combat in the Treas region for an hour, and I've had a lot of weird engine trails in weird places... I think my computer just needs a reset.) [ 09-08-2004, 05:59 PM: Message edited by: Cmdr Chavik ]
  7. admiraltigerclaw

    The Death Merchants

    [RP] 1:50 Deathstrike, Subdeck, forward end of ship... "-ppears you're a little safer -or the time being." Tactical stated over my com unit. "The reactor was about to go into point of no return overload when it started to cool again." "I heard near legends of the Deathstrike's Chief engineer... I did think this bucket was doomed, but from what I hear, he's pulled a miracle from his Kandorian ass." I replied. "Any instructions sir?" Tactical asked. "Want to evac now that the reactor is stable again?" "No," I replied. "I came this far, I'm not turning back... Not until I've had a chat with Shingen and find out what the hell is going on. Something just isn't right about all this. Have the fighters keep their eyes on the Deathstrike. If their engines so much as look warm, send a few laser blasts down the exhaust nozzles. But keep the Deathstrike in THIS area!" "Understood sir," Tactical responded. With that, I closed the comline and motioned to my marines pulling defensive perimeter to fall back to our group. There were only seven of us, six marines, and then me. Docking our shuttle on a hatch instead of any bays was a more reasonable course of action, given the situation. Now we stalked along the partially lit S-Deck. However, even badly damaged, this ship was far from dead. The Kandorian marine couldn't be missed as he rounded a corner and spotted us. However, assault rifles and shotguns don't take aim nearly as fast as one hand gun does. The lightning fast armor piercing round fired from my custom gun shattered his shotgun before he could haul it around for a shot. Surprised, and stunned, he backed up a few steps as if deciding on another weapon he might have had. I wouldn't let him do that, he would be too useful. "Go for another and the next shot will pass through your throat and take your head off!" I warned. He seemed to contemplate it, then decided not to chance it, giving value to a further extended life span. His hands slowely went into the air, showing he wasn't armed with anything else. I lowered my weapon to a half raised position as two of my marines quickly frisked him for his side arms and grenades. After that, I walked up to the large Kandorian. "Take me to Shingen," I instructed the marine, and then I added- "Please." Being polite can get a person far, even among mortal enemies. [/RP]
  8. admiraltigerclaw

    Solar reactor

    That narrows it down to me, you and Stone. However that still leaves us with a broad set of theories that remain to be tested. Among things we know... We know that the SR works with non-military components onboard. This leaves I would guess, life support, power, and engines as the most LOGICAL allocation systems. Next, we know the SR doesn't do anything OBVIOUS to the naked eye besides take up power. Third, we know it USES power to do whatever it does. Fourth, Mother allocates it as a priority item in Low and critical power status situations. Fifth, from observation, we know it doesn't take the place of the NR core as far as powering engines directly. And it can run without the engines, or the NR for that matter. So what are we left with?
  9. admiraltigerclaw

    Solar reactor

    POSSIBLE THEORY: This may not have been tested by anyone yet. The solar reactor may produce power for engines when the Main is online, but out of fuel. Theoretically, it shuts down at that point, however, I cannot test it at this point. (Gotta go to WORK here soon, or I'd be having some... EXPERIMENTS! *Lightling crashes and thunder booms.*) Anyone got time for a test experiment?
  10. admiraltigerclaw


    Is not rubbish. Is my card. However upon looking, I do note one thing. It's 440 not 6400...
  11. admiraltigerclaw

    Need a little help

    *Hands cyress8 a five point sticker.* "Yay! Five points!"
  12. admiraltigerclaw

    how to kill a storm carrier

    I had one come out of Hyperjump so close to me, I ordered all my marines to the airlocks and had them throw grenades out at it. Then there was another time I came out of jump and intercepted the beast harrassing some commercial traffic. I put its main guns towards me. However the violon I was using easily weaved AROUND the main cannon fire until I chewed him up and reduced him to SLAG. No matter your firepower, if you can't hit a target, it's a waste.
  13. admiraltigerclaw

    Blast, Mushroom Cloud Reported in N. Korea

    Maybe we should show them what a REAL nuke blast looks like... I'm not talking those pittly little test nukes... I mean the REAL country busters. I'm sure we've got a two-hundred megaton H-bomb sitting around collecting dust somewhere. "Did you see that!?" "I did, up until my retina burned up... someone pass the visine."
  14. admiraltigerclaw

    Talk Like a Pirate day

    Ar... Mi parrot like that er one it deed. HOIST THER MISSIN' MAST! SWAB THER POOP DECK! We be herntin ther royal ships chock full O LOOT! ARRRRRRARARARARAAR!!!!!
  15. admiraltigerclaw

    Solar reactor

    I tested the 'efficiency of gathering' theory myself. I rotated ship to optimal angle just a while ago to test. it. Max was 92 power for the angle I was at. I rolled left, and rolled right, testing how far I could roll and maintain this max. With SR at both full and zero, I maintained no extended areas of 92. I also test if the SR powered the 'thrusters' that rotated the ship. As when it goes into dissabled, in a game where a station had raped me... I lost attitude control. No effect with engines totally offline, reactor shut down, and SR on or off. My fuel efficiency theory may still stand. Try this experiment. Take note of your fuel level. Leave the SR off and rotate to a good light collecting angle. Idle the engines for either ten, or if you're willing, thirty minutes. Check the amount of fuel used for the allotted time. Repeat process with SR on. Compair fuel total consumptions and give us a possible rate difference. Repeat at worse angles with no light on the SPs.
  16. admiraltigerclaw

    Solar reactor

    See second Observation. I can roll my ship any which way I want... what the SP produces, is the power the SR puts out, reguardless of the slider settings, race, caste, sex, color, time in game, or AI level of Resnig. The only thing that changes is current power usage, and that goes up, because I've allocated power to something that's supposed to be CREATING power... Which I just don't understand. IF you have spotted something, don't sit there giving us wild hints, tell us in crisp clear english. ...Now, I just got an idea, so I'm gonna go test it.
  17. admiraltigerclaw

    Solar reactor

    "The ship has an auxillary solar reactor which converts solar power retrieved by the solar panels to raw power. When the ship is close to a solar source, and propperly alligned (by rotating the ship and watching the reactor bars in the ITD), the solar panel automatically converts this to power. This power is then added to the total power available to the ship. The status of the solar panels and distance from the source, determines the amount of solar energy extracted." -Universal Combat: Page 40 Logistics, Power. FACT: The auxilary power system is the Solar Reactor. Power is gathered by the solar panels. SR converts sunlight from SPs to power. Observation: There is a power slider for the Solar Reactor. Percieved: The solar reactor output, input, or byproduct can be adjusted by the slider. Observation: Solar panel power is converted no matter what power setting the slider is at. No observed byproducts. FACT: This page says nothing about the solar reactor settings slider. In that segment. Theory: The Solar Reactor power adjustment slider DOESN'T DO ANYTHING but take up power. "-you can allocate power to the solar reactor one unit at a time-" -Universal Combat Page 41: Logistics, Power Implied: Adjustment of Solar Reactor power settings. Possible outcomes: 1: Power slider does nothing, and is recycled code SC was too hard pressed for time to edit out or remove. 2: Power slider does something, but is not documented in the manual, and not immediately noticed when observed. 3: Power slider does exactly what is observed, that being, TAKE UP POWER. 4: Resnig installed the slider to jack with our brains.
  18. I prefer to pound on them until the shots start to REALLY beat through the armor, then I just pitch around and PTA it at full for a little while... sure, my radiation from my cloak almost reaches a hundred, but it hasn't yet.... And besides... you've got enough money for radiation cleanup kits... always keep a decent amount on board.
  19. admiraltigerclaw

    heh, awful lonely . .. .

    *scratches hair* Has UC been out for a year and a half? Sorry I couldn't help. I gave you the only sound info I knew. How bad were the AI in server four? Worse than Single Player?
  20. admiraltigerclaw

    Hurricane Ivan, Here we go again

    Move to texas... not as cold. Move to Austin. Hi Tech city of the state. Then you can hire me onto the 3000AD staff and I can do many silly things on a daily basis. *Applies for position as the 3000AD comic strip writer... The name of the strip, "The Adventures of Resnig!" *
  21. admiraltigerclaw

    Overhauling the Internet

    Just have a hard-drive crashing virus on standby... if a skynet scenario happens, we upload and crash it before it hijacks the world's nuclear weapons stockpiles.
  22. admiraltigerclaw

    Solar reactor

    I think it directs power to Resnig's AI core. The reason he always jacks stuff up, is that people always think the power is wasted, and leave it set to zero. But if you leave it on at TEN, he's actually halfway competent.
  23. admiraltigerclaw

    some sort of cheat

    Some of us just want to load up the game, screw around, blow things up... and generally be God for an hour or two. Lord knows I have days where all I want to do is load up the game, and OWN everything in sight and laugh like a villain.
  24. admiraltigerclaw

    AR ban expires on monday!

    I thin every last single human being in the friggin US should be REQUIRED to go through a gun familliararity course in high school or middle school. The aspects of weapon safety and respect should THERE be drilled into young thick skulls by US military instructors. (Drill Sergents perhaps.) The class should include a lessons in the different parts of guns, how to assemble, dissassembel etc... It should include explicit photos of gunshot wounds (To put the fear of being a moron into them) and plenty of fierce sensory overloading. The end of the course would involve either familiarizaton with a real firearm (Most likely a hand gun.) ..or actual target shooting with one. Any stupidity with a weapon at that point would be HARSHLY reprimanded. (Why I would have Drill Sergents.) For instance, like we did at basic, if someone LEAVES their weapon laying around, and the instructor acquires it... they are SO in trouble. I'm not talking detention or something slap on the wrist... I'm thinking no less than suspension and having to REPEAT that course over and even perhaps the school year. After the live weapons are finished being used, they would be returned to an arms room, and checked to make sure EVERY LAST ONE is accounted for. NO ONE leaves until all weapons are under lock and key. If one turns up missing. Woe to the one who lost it. The school should be locked down, and a search is done until the weapon is located. This way, when people go out into the world... they have a respect and knowledge for the weapon... and more than likely, even though a criminal is now trained in one... at least he has a friggin respect not to do something STUPID with it. There would be a whole lot LESS morons packing a power they have no respect for. More stupid things happen, not because the crook has a gun, but because he has no true Idea what's in his hand.