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mikegday

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  1. quote:Originally posted by SG: okay, I did everything Cmdr Chavik told me too (which is pretty much what I already did) and, as before, the little square used to deploy the craft is dark green, with no launching option...everything is listed as ready, and the copilot is in the craft, but I'm still listed as being in the bay... (is this a bug, or something? I only have the original version, unpatched, no updates...) If the FC is still dark green then there is no pilot in it yet. Check perscan to see where you are. You need to be in the FC not the bay before you can launch
  2. I have to agree with you guys. I love seeing how big my ship is compared to others and then again how much larger those stations are. The scale here is amazing
  3. I found it is easier to bring him down fairly low (around 1000) with the guns and then set the PTA to 10% and let it do the rest.
  4. If you are really short on space you can also use any vehicles and the transporter(if you are careful).
  5. quote:Originally posted by Admiral Tigerclaw: I launched four, and had them in the SUL moniter. Then they would dissappear at 70 k out. I wondered if it was my sensors... But no, my shuttles refused to pick them up, they were reported in tactical as 'deployed on earth' and I even took a fighter out and patroled the area roughly 75 k in a circle around my ship... I saw the same thing a while back but I removed and reinstalled/repatched and it hasn't come back. I was assuming it was a bad install on my machine.
  6. I've noticed that every time my pilots die they clone back with the same AI level as they started(UC 2.0.12) instead of cloning back to the last level when they die. Is that the way it is supposed to work or does that training method still work in some way?
  7. First Impressions, a very excellent game. The only thing I wish it has was a prompt when you selected quit asking if you are sure. I spent 5 hours upgrading and mining then went to quit and save but accidentally clicked on quit and lost it all.
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