Yeah, well, screenshots and videos are only ever indicators of graphical quality, even so the textures are looking pretty sharp the objects.
I never thought for a second anyone would want to go yomping around on foot but i`ll admit i wasn`t considering the aircraft either, i was thinking more along the lines of the buggy-type vehicles.
I suppose what i was driving at is that your previous titles have a very large area/volume to play in and plenty to keep you occupied in terms of micro-managemnet, exploration, battles, etc and i was just curious as to how that will play in this.
Please don`t misunderstand me, i tend to follow most games you produce and i very rarely feel the urge to discuss projects with games developers when given the choice (not often) but on this project, i am genuinely curious and hungry for facts about the game.
As for repetition in games, i don`t know; i seem to have coped with gaming so far, repetition is common in games but not necessarily certain and there`s repetition X3/Transport Tycoon/Silent Hunter III/Universal Combat style (to name a few) and then there`s Spore and the like.
I`m well aware you`re not going to say, "I`m producing a game that`s a non-stop repetitive grind-fest with no redeeming features!" and i`m sure that whatever it is, you`ll have made it to the best of your ability and it will indeed be an enjoyable experience - i`m just trying to get a feel for the game and i`ll take the opportunity to get the information from the guy that makes it whilst i can.
Thanks for your time, Derek, i`ll keep scouring your site and wait for the updates!
Edited to ask a quick couple of questions:-
If you don`t mind telling, what do you make your vehicle/weapon models in?
I noticed you mentioned Lee Adams in an interview you did recently, could you give me the titles or ISBN numbers of those books if you get the opportunity? I`d be interested in reading them - thanks.