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scydiver

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Everything posted by scydiver

  1. I've done that already
  2. quote:Maybe before you start bombing them with emails you should realize that what you are looking at is the manual for the FREE copy of BCM. Note the CD inside the manual. A kind of thanks from the SC for ordering UCAWA early. OOOPS, I already sent them one. Anyway thanks, Spindoctor. But I still have do deal with that useless CD. -just like wielding that bat. Sort of SC's touch in dealing with clumsy posters
  3. quote: I've just recived my copy of UCAWA ordred through BMT Micro, but when I run the setup.exe I get the follwing error: "The installer you are trying to use is corrupted or incomplete. This could be the result of a damaged disk, a failed download or virus. The same thing happened to me as well. More over, they sent me the manual for BTM instead of UCAWA. I guess it's time for me to start bombing them with angry e-mails.
  4. scydiver

    Public Preview Demo 3 Released!

    Awsome demo. Really liked the Phantom's gun locking on a target and following it. Deadly. The base became a toast in 2 minutes, although when firing at a moving targets it is pointing at the target itself and not at the TLD. That's why u have to be really close to hit it. But the buildings have no chance of survival. Is it me or does the jet pack work smoother than before? I didn't fall even once. Really usefull in the heat of the battle. BTW, I had to burn my wish list.
  5. scydiver

    What it is....and isn't

    lol you forgot SC
  6. scydiver

    Cause of near instant destruction?

    quote: Note to OPS: Institute a new SOP of deploying probes along trade route. Check local and probe view to ensure there are no heavy hostiles are heading for shuttles next jump point before HJ is initiated. You can assign a fighter as an escort as well and send him him through the gates before jumping yourself. If there's a cloaked ship there checking probes won't help you, you'll almost certainly die.
  7. It's genocide, although it's kinda cool. There've got to be consequences. Some races/castes get court-martialed for using R.A.N.D.O.M. while the others don't. SC, may I suggest a twist? Take the cutscene of an OTS missile approaching the target area, put a soundfx of people screaming in terror and panic in the background instead of birds singing. Then make it launch at random intervals after using a weapon of mass destruction ,possibly, during a combat engagement or when approaching the same planetary/space region - sort of a flashback. At the same time send the commander to medibay and give control to the AI crew of the ship while he thinks about what he'd done. So if their AI is high enough he has a chance of comming back on the bridge of a relatively intact ship and in the same space region where he passed out. Then he would need a few days (for using OTS) or weeks (for using R.A.N.D.O.M.)of gameplay to recover from shock and make the cutscene stop poping out and ruining the game. It's free galaxy. Do what you want, but be aware of consequences. Any good? [ 02-23-2005, 06:45 AM: Message edited by: Supreme Cmdr ]
  8. ...Then add a few missile launchers on the roof of the house so you will actually launch something. Only after that the intruders will be wearing either police uniforms or white gowns with red crosses and your next house will be painted in yellow
  9. scydiver

    New Infantry Orders

    Oh, yeh, another wish list... Personally, I think PTA is the most effective default weapon on board and is the last thing that needs upgrading it works fine the way it is - smart and deadly. As for the marines in this game they are absolete and worth only fo fighting off the intruders, piloting the shuttles and posing for screenshots. The ground combat is still a baby at this stage, although it is promissing to become a teenager in the next edition. When I want dedicated ground combat I play Halo, Ghost Recon or Operation Flashpoint, but when I want to live the space game - it's UC all the way.
  10. scydiver

    Future Soldier

    I just came across a nice brochure on development of future soldier equipment. It should be somewhere here
  11. scydiver

    Mining drone lost

    You could try to fly into the area with your AE as a pilot and "manually" locate it by switching between targets, but, due to the radar limitations, that may not work, especially, if the drone was there for too long and might have wondered outside the mission zone. Also, in TACOPS try to zoom in slightly above the ground level then pan the camera parallel to the surface, point it, for example, north and start playing with different filter options, when done point it NE then E and so on around the clock. It looks like you've got yourself a real SAR mission. By the time you're done with all the options the drone will wear itself out and eventually self-destruct so you could buy a new one.
  12. Should "Min Radar Range" of Super,Heavy and Medium fighters be 5.0 km instead of 50 km, otherwise they would never get a firing solution for their guns and some missiles,therefor, wouldn't be able to use them? Those space cadets are up for a nasty surprise when they are in combat for the first time. Instructor: - Cadet, explain how you managed to let that gammulan destroy a perfectly new fighter worth more than 3 mil credits? Cadet: - Sir,I don't know,sir. I HJed inside his min radar range as you taught us, sir, then bang... and i'm walking out of the cloning module, sir. You may deduct the price of the fighter from my salary, sir Instructor: - As i taught you, huh? Well, there's one more thing i need to teach you - the lattrine looks dirty to me and cause you've s***t for brains you two are meant for each other...
  13. And I still can't get enough of it. As a kid I was mad about sci-fi books (R.Heinlin's "Starship Troopers" was my bible) and it felt extremely unfair to be sentenced to Earth for life without any hope of geting into that vast space above. Now I almost got it all, finally, even if it's just on the screen of my PC.
  14. Thank you, SC, quote:Similarly, if your craft radar has a min range of 50km and a max range of 50km, this simply means that it can see and track targets from 0 - 50km. - that's exactly what I wanted to hear, because I was thinking the way you said further: quote:On the other hand, if it has a min range of 5km and a max range of 50km, then it cannot effectively track the target when within 0 - 4km. and 50km looked like a terribly big gap to me, and if the Min Range were stated as 0km I would never even raise the question. Now it all came into place. Thanks again, SC, I do appreciate your patience with me and time given to make everything clear Ta.
  15. Am I correct to summ up that on a planet they (medium fighters)will only arm their missiles (and use their own seekers) against targets with radar in active mode or proceed untill the target is in their visual range otherwise and then use the guns or simply ignore you minding their own business if you are in passive mode? quote: Keep this up and you won't like the outcome. Sorry, SC, that damn maths was driving me crazy for the past week. I spent it all flying around the bases and teasing different fighters and trying to put things together. I came to conclusion that those radar ranges are almost irrelevant (you almost always satisfy their parameters) while the altitude is much more important - stay low and everything's gonna be OK, although, the dull missiles keep hitting the hills so one would need a clear line of sight. Shell we close the topic?
  16. Still something doesn't add up. Mantis, Starlance, X22Aurora and Interdictor have Max Radar Range = 50km and Min Radar Range =50, so the difference between Min and Max = 0; Did somebody along the distribution line typed an extra zero? 5km would make much more sence.
  17. scydiver

    Universal Combat

    Check Manual Appendix - History
  18. quote: However if the shuttle is allowed to return to the CC... My one acted even more weird. After I leveled the base to the ground I sent the shuttle to pick up the ground team it came back emptyhanded and got destroyed already ON BOARD while i was setting new waypoints to give it another try - I don't know what the hell it extracted from there (or maybe Resnig got mad at it for not airlifting the team and lobbed a grenade inside ). Anyway, all the marines on the ground became listed in the TACTICAL - CREW as "dead" although they were very much alive and hopping around the ruins of the base. But I was able to recruit new ones at the station - not much of a loss afterall - the ones on the ground were pretty dumb on an AI training mission. They only survived because I was providing fire support (babysitting )with my PTAs hovering 12 km away and 10 000 ft AGL I also noticed that in TACTICAL - CREW marines' assignment was stated as "EARTH" while their physical location was stated as "SHUTTLE1". Maybe that had something to do with the problem.
  19. scydiver

    Ornery Marines (LOL)

    quote: Originaly posted by bikertaz My marines felt the need to joy ride in my shuttle. I sent them on a mining drone deployment on Charon. After deployment, sent shuttle RTB command.... shuttle hypers back to CC, but then starts moving AWAY... Had the same thing. I figure that has something to do with their low AI and calculating the point of collision. But if I held my CC still from the moment just before they HJ'ed untill collision they had no problem docking. The "educated" ones touch down OK even with CC moving at full speed.
  20. scydiver

    Onboard guns

    Does Main Gun on OS's have have some sort of stabilization, target lock or gun sight zoom? I recently deployed my AE in a Wildcat some 20km outside enemy base, drove for another 10-12km to bring the targets into firing range, but I could't hit anything except for the ground in front of me or the sky above. The crosshairs were jumping allover the screen. I was able to hit something only at pointblank range (1.5 - 0.5 km), but was detected by base's OC and they had no problem with targeting and quickly made a smoking caskette of my Wildcat.
  21. scydiver

    Marine Types

    Why not abandon marine types all together and give them something like "Deploy Profile" similar to fighters? That way one could have 20 MI or RF or EF or Pick-and-Mix marines, depends what Resnig had dressed them into. Oh my, the old boy would love to dress them into heavy ground combat gear (instead of light guard detail)when the intruders get on board so his guys could blow a few more holes in my ship with their high caliber rifles and rocket launchers just to piss me off or give more work to do for the system engineers. I probably should send Paul back to the brig just for making me think about him. - Resnig!!!, get a squad of five dumbest marines ready for Ground Combat Training Mission on the double, now!... - Resnig!!!, I said dunbest, not the most tied ones! Go to your brig, you're pissing me off again! [ 01-22-2005, 04:26 PM: Message edited by: Scydiver ]
  22. The pilots are using their weapons blindfolded? Sir, yeees, sir!!! Sir, appendix is correct if you say so, sir!!! I just brought it up cause i've been recently re-arranging the data layout on the page to give it more graphic representation for my own refference and when transfering figures from the original appendix, the fact, that some (light) fighters had Min Radar Range listed as 1 km while the other (super, heavy and medium) as 50 km, struck my attention. Sorry, SC, for causing too much noise about a dot, but I could send you a test page with the modiffied layout i've got so far, if you are intrested.
  23. Sorry,SC, hate to be annoying, and I know you hate quotes from your manual but I have to use it this time Here's what it says: "...A radar enabled unit cannot achieve active ping if the target is outside of its min/max aquisition parameters. Just because an active ping is achieved, doesn't mean that the target has a lock solution. It could have a long radar range and still not have a missile that can launch within those parameters..." p.18 Tactical Radar Scanner. Radar Modes. So, as I see it: -step one - active ping (radar aquisition parameters) -step two - lock solution (missile aqusition parameters or gun max range) -step three - fire If I'm right, than somebody missed a dot when inputing data on those fighters into the manual's appendix (Galleon?). How else whould you explain that for example "Inerceptor Mk1" has Min Radar Range = 50 km, Main Gun Max Range = 10 km, and it's still firing ?
  24. scydiver

    Little things that are interesting me

    How does it effect me, the player? And how hard? Especially in ROAM (that i'm personally really fond of. it gives you a galaxy to live in ). for example: If I was assaulting an Insurgent starstation as a Ter/Mil Commander shooting down its assests one after another and captured or destroyed it. At this time a Journalist was autogenerated nearby. Should i expect an enemy fleet on a mission to SAD(They were monitoring Journalit's Space Web site or something and just got the bad news that they have one station less) to punish me for what i just did or will they attack me because their race/caste is hostile to mine in general? Or encrease in autogeneration of Ter/Mil assets (Their prestige is going up and more people are willing to sign up)? Or if a Tourist visits a plnet (in the Manual Appendix it's stated that encreases planet's resource points) will my mining drones gather minerals faster or more expencive ones, will prices at the local starstation go up or down. Will it attract more (or less) other colonists/worriors into the region?
  25. i think it would be cool to add something like mission profile into the diplomats id tags. something like terran/diplomat/peace negotiation and send him to a hostile let's say space station or base. when he docks at that station after some time maybe some other diplomat ships being called in from other stations, depending on the diplomats AI rating somesing like peace, cease fire, allow docking, drop of prices on trade items in one sector and raise in another could be declared. Or he could offend the rases/casts participating in the negotiations even more and cause them to scrumble a combined fleet to R.A.N.D.O.M his home planet or beseige his launch station... Also whould be nice to make what's going on in the universe more visible. For example you dock at a station and download a news update into your comlink and just read the headlines: "GALCOM HQ is under siege!!! Volunteer NOW! Protect your homeworld! Earth needs you!..." or "MARS Exploration bases have used up all their resorces and are organising resettlement expedition. Millitary personel required for transport escort detail. Sign up today and serve the noble cause!" -well, you could be a pirate who just got a valuable information on new prey. those explores have very expensive equipment i know, it seems like requesting a new mission, just gives you more options to chose from rather than follow oders or don't, you volunteer or you are hire depends on who you are which seems to me brings more sence into Galactic Command Derectives...
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