!TO ADMINS & MODS! I know I have been asked to register my game before I make any posts, but the link is currently down. I will register when I am able to do so.
This seemed the most relevant to make this post, appologies if it isn't right.
I wanted to ask about file editing in UCG. I have owned both BCMG and UCG for a little while now, I have owned the former for longer though.
A while after buying BCMG from the shops, I looked at the file structure of the game (a thing I often do with PC games) and noticed that I was able to change aspects of crafts usable as CC's by the player (e.g.: carriers). I could change things like which support crafts were available and the number of marines onboard. Most changes I made seemed to work fine in the game, although I did notice a file appear in the game directory, titled "bcpapidebug", which said something like "file assets.ini authenticity verification failed" but the game worked fine so I just ignored it.
A while after buying the CD version of UCG from 3000AD.com (and after numerous failed attempts at installing and registering the game) I tried the same thing with UCG. When I edit the assests.ini file in UCG, that same debug file appears and the game always seemed to CTD no matter what I do. I was just wondering if there is a way around this? Any input would be appreciated.
If not then maybe giving players the ability to edit crafts, for singleplayer only, would be an idea? just a thought.