Rico Jansen Posted July 26, 2001 Report Posted July 26, 2001 Ok, here we go again, just like that crazy high inflation thing down at Actis-IV, Eltin Starbase. Remember? Survival of the fittest.That timestamp is what I have, 41521kb is what I have, but those last 3 numbers in the size ain't it. I made a file list of the whole game folder and it's subfolders, before I did anything else. Here's an excerpt for the ANIM folder.code: Map van C:RicoBC3000ADANIM.. .. 3KLOGO ANI 1.400.233 03-08-98 2:00 3KLOGO.ANI BCINTRO ANI 42.516.927 03-08-98 2:00 BCINTRO.ANI CREDITS ANI 6.582.784 03-08-98 2:00 CREDITS.ANI BAY20 SMK 1.369.736 03-08-98 2:00 BAY20.SMK BAY21 SMK 2.133.732 03-08-98 2:00 BAY21.SMK BAY22 SMK 2.201.372 03-08-98 2:00 BAY22.SMK BAY31 SMK 271.792 03-08-98 2:00 BAY31.SMK BAY32 SMK 268.152 03-08-98 2:00 BAY32.SMK BAY33 SMK 261.592 03-08-98 2:00 BAY33.SMK CLOGO SMK 28.964 03-08-98 2:00 CLOGO.SMK DOCK0 SMK 971.704 03-08-98 2:00 DOCK0.SMK GCLOGO SMK 37.476 03-08-98 2:00 GCLOGO.SMK LOCTRAN1 SMK 186.276 03-08-98 2:00 LOCTRAN1.SMK LOCTRAN2 SMK 328.040 03-08-98 2:00 LOCTRAN2.SMK LOCTRAN3 SMK 313.216 03-08-98 2:00 LOCTRAN3.SMK LOGOC SMK 25.172 03-08-98 2:00 LOGOC.SMK MENUTRAN SMK 301.652 03-08-98 2:00 MENUTRAN.SMK ROOM1 SMK 429.224 03-08-98 2:00 ROOM1.SMK ROOM2 SMK 229.228 03-08-98 2:00 ROOM2.SMK 19 bestand(en) 59.857.272 bytes. Convinced?
XenoZohar Posted July 26, 2001 Report Posted July 26, 2001 I don't know if this helps, but I checked my file sizes of the /anim directory using the DOS dir command, and they were exactly as Rico's were. I got the game from FilePlanet, and the intro movie ends abruptly in the asteroid scene after the fighters have launched with an "invalid command" error, then the games loads as per normal.Hope this helps...
Guest Chimera Posted July 26, 2001 Report Posted July 26, 2001 I found an easy way around all this trouble (maybe five minutes after installation, when I read the included documentation).The only change I made to BC3K.bat: Added /v82 switch for my particular video card.When the intro starts playing, I hit {ESC}. If I don't, the intro crashes the game when it gets near the end, but since this is at least 20-30 secs into the video, you don't have to be a mongoose. Other than having to abort the intro movie, the game runs perfectly fine for me under WinME...This was the FilePlanet download, with no .exe or .avi hacking, and no other .ini file editing.[ 07-26-2001: Message edited by: Chimera ]
Supreme Cmdr Posted July 26, 2001 Report Posted July 26, 2001 Dunno whats going on, but my listing is below. code: 8/03/1998 2:00 1,400,233 3KLOGO.ANI 8/03/1998 2:00 1,369,736 Bay20.smk 8/03/1998 2:00 2,133,732 Bay21.smk 8/03/1998 2:00 2,201,372 Bay22.smk 8/03/1998 2:00 271,792 Bay31.smk 8/03/1998 2:00 268,152 Bay32.smk 8/03/1998 2:00 261,592 Bay33.smk 8/03/1998 2:00 42,516,829 Bcintro.ani 8/03/1998 2:00 28,964 Clogo.smk 8/03/1998 2:00 6,582,784 Credits.ani 8/03/1998 2:00 971,704 Dock0.smk 8/03/1998 2:00 37,476 Gclogo.smk 8/03/1998 2:00 186,276 Loctran1.smk 8/03/1998 2:00 328,040 Loctran2.smk 8/03/1998 2:00 313,216 Loctran3.smk 8/03/1998 2:00 25,172 Logoc.smk 8/03/1998 2:00 301,652 Menutran.smk 8/03/1998 2:00 429,224 Room1.smk 8/03/1998 2:00 229,228 Room2.smk 59,857,174 bytes in 19 files and 2 dirs 59,932,672 bytes allocated Either way, to hack the second part of the CD-ROM check, the files have to match what I have already stated, because thats the names+sizes the source code looks for.I suspect that this file size difference is probably why, without the /d1 param, the code is prompting for the CD-ROM. If you can match the sizes of those two files, you can safely remove the /d1 and the game should not prompt for the CD-ROM, and it won't run in debug mode. At least I don't think it will. Remember, you MUST have a CD-ROM of some type, in the drive, regardless.Also, the home= and cdrom= params in the BC3K.INI file, should be IDENTICAL.They probably WON'T be identical if, say, you downloaded the file to C:MY DOWNLOADS, then installed to C:BC3000AD. In this scenario, you will probably have:home=c:bc3000ad cdrom=c:my downloadsAnd since it won't find those two .ANI files in c:my downloads, it will prompt for the CDROM.So, you should do the following: edit the BC3K.INI so that home= and cdrom=, are identical to your install folder. e.g.home=c:progra~1bc3000ad cdrom=c:progra~1bc3000adorhome=c:bc3000ad cdrom=c:bc3000adetcensure that the the file sizes for these files, are as follows:8/03/1998 2:00 1,400,233 3KLOGO.ANI 8/03/1998 2:00 42,516,829 BCINTRO.ANIThat you have a CDROM (any kind), in your primary CDROM drive. Now, experiment by removing the /d1 param from the BC3K.BAT and BC3K3DFX.BAT files.If you are not prompted for the CDROM, then you have succeeded. As such, you can play the game in non-debug mode (no artifacts, no AI info in F10 camera view etc)btw, you can also prevent the intro from playing completely, by adding /n to the .BAT files.And if the intro is aborting during playback, then its definitely a corrupt file. I don't think it got corrupt in the download, but probably when Installshield was packing it. And its a 45MB Smacker file, which can't compress any further....and I have NO intentions of uploading it anywhere. So, please don't ask.
Supreme Cmdr Posted July 27, 2001 Report Posted July 27, 2001 So, anyone tried this yet?Also, I downloaded and installed the free version (no, I didn't save the original I built) and discovered that, Installshield did in fact, pack that file incorrectly. The size is as Rico states.So, I have created a small 230K patch which will fix this 98 byte discrepancy. Just download into your BC3K v2.09 folder and execute it.You should now be able to bypass the CD-ROM check as described above and remove the /d1 from the .BAT files.Please advise OK, File Planet now have the patch. So I have removed it from my site and changed the URL to reflect the FP download link. They also have it mentioned on the main BC3K 2.09 downloads page as well[ 07-27-2001: Message edited by: Supreme Cmdr ]
XenoZohar Posted July 27, 2001 Report Posted July 27, 2001 Ack! That's what I get for being impatient... I already hex edited the animation to make it the right size...oh well, I'll probably download the patch anyway to go with the game install in case I need to reinstall.Heh, though I'm not the one who had the problem, thanks for the patch, SC!
Rico Jansen Posted July 27, 2001 Report Posted July 27, 2001 Yeah, that cures the 'little' bugger. But you just triggered my nit-picking mode. It's a 98 bytes discrepancy, unless my calculator can't count. Movie runs perfect after patch.... Now, where is that recent thread that asked about RANDOM, made a mistake there.
Guest Silverfox Posted July 27, 2001 Report Posted July 27, 2001 WOW!so many replys!and it all begann with a stupid question! well anyone know a german site for this great game?i can read english but it easyer to read the manuals in german
Rico Jansen Posted July 29, 2001 Report Posted July 29, 2001 If US television series dubbed with german language don't sound bad and silly enough, should BC3K have that fate too? (rethoric question, no answers needed) But I guess I should be happy you're only asking for a BC fan-site. Not like you're asking for german BC voiceFX. I'll shut up. Forget my personal feelings.Earthcom has a german hosted site, ... or atleast, the url ends with .de But I suspect with certain certainty they don't have any walkthroughs or tips and stuff in german. Karl Wolf (earthcom fleetleader??) is german, so maybe he can help you. And Prime Fleet's fleetleader Thomas Siemens is also german, if they don't respond by themselves you can try emailing them. Press on the face and question mark picture next to the date- and timestamp of any of their posts to (possibly) get their email adress.With your question this thread is turning off-topic a bit so this is where I'll end.
Spuzzum Posted July 29, 2001 Report Posted July 29, 2001 Getting back on topic, I should add that this works like a charm, now. No HSD, either, and I'm forced to dock at 25 clicks rather than allowed to do so from halfway across the system!
Guest kpic2003 Posted July 30, 2001 Report Posted July 30, 2001 HSD was part of the debug?? I thought it stood for Hyper-space drive...
Supreme Cmdr Posted July 30, 2001 Report Posted July 30, 2001 The HSD is an artifact. Most artifacts are enabled, by default, in debug mode.
Jase Posted October 27, 2001 Report Posted October 27, 2001 It took me hours to realize that I needed the 230K patch... SC, you should put a link to it on the downloads page. I didn't see it there.
Supreme Cmdr Posted October 27, 2001 Report Posted October 27, 2001 Why? I'm not hosting the free release anyway.
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