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Guest vprod
Posted

Hi

I have a question, I dont know if I am doing this right, but I am trying to learn how to evac crew on the planet with shuttles...what I did was go to observe the planet, set a waypoint for sc1 for collect team, I place the square waypoint grid near the team and launched the sc1..then I selected from the sc1 orders to get team...the sc1 goes ahead establishes planetfall but where it comes in the planet it stays and hovers down until it lands..kinda far from where the team is..The first attempt I ever tried at it, I made the craft land right next to the team, but then started hopping around like a rabbit...Are the shuttles able to land? or did the first one just happen to crash near my team?

Guest vprod
Posted

Okay,

I went ahead and marked them for extraction...When I launch the shuttle, and have it sent on waypoints as well and selected from the tacs map and the shuttle orders get team...the shuttle comes into the planet far away from the waypoints, "real far" and descends and lands and just sits there....if I dont select get team from the sc orders menu, then the shuttle comes into the planet at the right place but never lands, just does fly bys...what am I missing? I am trying to get shuttles to land where I want them to land, so when I do any kind of planet warfare, I can have my ships lined up for evac? please help

Posted

Hi vprod, do you mean BCM demo or in BC3K?

If I understood it right in the VCF it says:

quote:


WIP Tacops issues
:

Team waypoint setting on planets

Team/Unit deployment using a shuttle, is temporarily disabled until another issue related to this, is resolved


, meaning that you can't evac team either, hmmm... got to try it when I get home

Guest vprod
Posted

I am playing the Battlecruiser demo # 2..

Also, I have another question besides the one above, Will there ever be plans in the future to have the game do this , when you approach a planet and go ahead and descend into it, instead of the transition cut scene, you actually fly into the planet, space slowly fades away and the blue sky appears , that sort of a thing...you have full control.if that was added to the game, I would never stop playing..The only game I have ever seen do this was First Encounters, an old dos game back in the days..

Posted

Elite 3: First Encounters was an awesome game, although it had a few(?) bugs. Having a more realistic ground-space transition would be nice, but it would be hard to change the game THAT drasticly at this point. For one, the model for the ground is flat, where a real, spherical planet model would be needed. That in itself would take a lot of resources, and might cause the game to lag. I kind of like it as it is though, it's easier to escape any attackers

Posted

There are two separate engines running, so the external camera transition is used to seamlessly bridge the two, when you go from one to the other. It is pointless and a waste of memory to have both running in the same memory space. Lets forget about the fact that it would require at least 512MB RAM footprint to even do that. Most game machines barely have 128MB, most of which is used by the OS itself.

Comparing the engines in BCM to those in Elite, is, well, laughable.

Posted

I agree that comparing the engines is laughable, but the elite series is are the only games that have even come close to the open-endedness of the BC series.

Interesting about "easier to escape any attackers." I assumed that a ship in pursuit of you would follow you across regions. Since a planet is a region, wouldn't a pursuing ship follow you planetside? I'll have to try that.

Posted

Well, I noticed in the XC scenario, attackers will not follow you if you go planetside. Not like I mind

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