Spuzzum Posted June 12, 2001 Report Posted June 12, 2001 [From General Discussion, since that isn't exactly the place to discuss the benefits and drawbacks of the particular castes...] quote:Originally posted by Outlaw: Why don't u try being a merc or assassin? Certainly being a cop isn't more exciting than those 2 castes I mentioned? Think about it.Oh, but you don't realise the subtle nuances... how much fun it would be to fly over top of a world, fly to a mission zone, swoop over a criminal in a meeting, lock a tractor on 'em, and fly back into space. Against the Insurgents, that would be too hard; I'd get blown away. Against GalCom, same deal. My goal, though I do have ICV as a red on my sensors, is not to take down the Insurgency... that's for those GalCommies to do. If I were a merc, there wouldn't be much of a point in having fun with an apprehension, since you'd be hired for combat missions. And an assassin would most likely deal with adversaries on a ship-to-ship scale, or on first-person with a gun.Besides, AFAIK the BCM single-player mercenaries won't have scripts, initially.(Being a proud programmer, MIDI engineer, sound effects recorder, game designer, level designer, and presentation maker, I'll probably sample the world of GBS-II fairly soon after Millenium comes out, anyway. A police script would be first, a merc second, an assassin third, and then whatever the heck I feel like afterward... meanwhile, I'd be seeing which I like most anyway.) Also, as a copper, I have less obligation than even a merc or an assassin; I'm not hired out, or working for an assignment... I'm merely flying through space, helping people out as necessary. And, to put another scoop of ice cream on top of the sundae, I get paid for it. ([rp]Of course, I have the full intention of being an upstanding officer. I'm guessing that I didn't come from LA.[/rp]) [edit] Oh, and I might add, I'm a moderately good artist too. [ 06-12-2001: Message edited by: Spuzzum ]
Menchise Posted June 16, 2001 Report Posted June 16, 2001 quote: Against the Insurgents, that would be too hard; I'd get blown away. Against GalCom, same deal. My goal, though I do have ICV as a red on my sensors, is not to take down the Insurgency... that's for those GalCommies to do. As I recall, one of the goals of a Police officer is to keep the Raiders off the space lanes. I don't know about the NPC Insurgents, but the Insurgent players in the official fleets are also anti-Raider, and it's against the Insurgent Code of Ethics to attack the Police unless provoked.
Epsilon 5 Posted June 16, 2001 Report Posted June 16, 2001 Yep, but police people have insurgents red in the scanners.
Spuzzum Posted June 17, 2001 Author Report Posted June 17, 2001 quote:Originally posted by Epsilon 5: Yep, but police people have insurgents red in the scanners.I can thank GalCom for that one. I'm afraid it is my orders to attack Insurgents. While I will do just that, I won't make it a goal, or even a favoured target. In fact, if I see an Insurgent going somewhere, I'll probably just ignore them unless they head my way. If they do head my way... well, orders are orders!
Fendi Posted June 17, 2001 Report Posted June 17, 2001 If your a cop would you arrest me if I was drunk flying? That means I can't even play BCM or GCO with a can of beer anymore!
Menchise Posted June 17, 2001 Report Posted June 17, 2001 quote: Yep, but police people have insurgents red in the scanners. That's odd. According to the manual, the Police attack Raiders and Criminals only (the Insurgent caste is not included), and NPC Insurgents only attack Terran/Military (Galcom and Earthcom) entities. Has this changed for BCM?I know that players can attack what they want, but as far as I know, the Police have no established imperative to attack Insurgents.
Spuzzum Posted June 17, 2001 Author Report Posted June 17, 2001 quote:Originally posted by Fendi: If your a cop would you arrest me if I was drunk flying? That means I can't even play BCM or GCO with a can of beer anymore!Depends. There's a lot of room on that road in the sky, but drinking and piloting impairs your better judgement. So... only if you're coming closing to ramming another ship.
Spuzzum Posted June 17, 2001 Author Report Posted June 17, 2001 quote:Originally posted by Menchise: I know that players can attack what they want, but as far as I know, the Police have no established imperative to attack Insurgents.Hmm, my sources are apparently flawed. Thought I remembered seeing that somewhere.(One other thing that led me to that conclusion was that police, typically, have been rather opposed to civil disturbances... and the Insurgents are a rather big civil disturbance, from GalCom's point-of-view.)"Every alien nation has its own police force operating within their regions. This caste attacks raiders and criminals only. Attacking this caste causes you to be attacked by them each time you enter a region controlled by police castes of the alien nation you attacked. In this manner, even if the Terrans are friends of the Empirians, attacking an Empirian police caste will result in your ship being attacked each time you enter the region. To relax the rules a little and address gameplay issues, as long as the player does not destroy the caste, on exit from the region all will be forgotten and the incident treated as an accident."Well, if I don't have Insurgents red, all the more ease of my duties!
Gallion Posted June 17, 2001 Report Posted June 17, 2001 quote:Hmm, my sources are apparently flawed. Thought I remembered seeing that somewhere.Hehehehe ..., yet another for DeD Process implementation TTFN[ 06-17-2001: Message edited by: Gallion ]
Spuzzum Posted June 18, 2001 Author Report Posted June 18, 2001 Oh, wait, I found my source! Straight from the BC3K manual...In an effort to save face, the UFN officially declared the Insurgents an outlaw organisation in 2965.Keyword there, "outlaw". Guess I read it wrong, though...
aramike Posted June 18, 2001 Report Posted June 18, 2001 Oh yeah, the Insurgents and all their military might is afraid of the cops.
Spuzzum Posted June 18, 2001 Author Report Posted June 18, 2001 quote:Originally posted by aramike: Oh yeah, the Insurgents and all their military might is afraid of the cops. ??? Um, not sure where you got that implication. I said and implied no such thing.
Cmdr Nova Posted June 19, 2001 Report Posted June 19, 2001 I'm thinking of being police. I wonder if I can do some undercover investigations (rpg idea)? That would be so cool. And that would make the rpg's a lot more complicated and the plots thicker.
Spuzzum Posted June 19, 2001 Author Report Posted June 19, 2001 quote:Originally posted by Cmdr Nova: I'm thinking of being police. I wonder if I can do some undercover investigations (rpg idea)? That would be so cool. And that would make the rpg's a lot more complicated and the plots thicker. As a GalCom or Insurgent, you're somewhat limited in scope to military duties....If you choose to be independent, a large world opens up, but you don't have so much support lying ahead of you. As a cop, you can do whatever you darned well feel like, so long as you do your job at least once in a while. However, if you're not a cop, you can do whatever you want, period. But, police also have the added benefit of being able to travel just about everywhere; most races disregard police as targets.I'm not sure if I'd encourage being a police officer or not, though... I haven't had a chance to try it out yet! I walk the walk and talk the talk, but do I do the dew?
Cmdr Nova Posted June 20, 2001 Report Posted June 20, 2001 Well then, I'll try my hand at it. I'll tie in a little story after Into The Fire, about my character turning from a mercenary to a police. Also, I'm registering in the fleet db. Thanks.
Cmdr Nova Posted June 20, 2001 Report Posted June 20, 2001 Changed sig, and registered in Fleet DB. Can't wait until multiplayer.........
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