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Posted

This has been bugging me for awhile now and this seems to be the appropriate forum, since it won't fit anywhere else smile.gif. The BC3K AI, does it learn from it's mistakes. Say an enemy cruiser escaped, but was heavily damaged, would it gain more experiance and if you happened to meet the ship again, would it be a tougher opponent?

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Cmdr. Antilles

Spectre Fleet

Spectre Starstation

ICV- Eclipse

Chief Security Officer

Learning is not compulsory... Neither is survival.

[This message has been edited by Eclipse (edited 04-29-2000).]

Posted

The AI is pre-trained, not dynamically. And it would need to be trained to do that. The only thing you can expect is that if you run into it again, it would be fully repaired and may use different combat tactics. But it won't specifically know to react better (eg new combat tactics) if you run into it again. In a combat engagement, it will employ a variety of tactics however.

[This message has been edited by Supreme Cmdr (edited 04-29-2000).]

Posted

SC:

So, say in my case yesterday. I can understand it's a tad different than general NPC behavior. But anyway. ... Having given one of my ICs the order to attack my BC (IC without missiles ofcourse, and full BC shields, and NO!!! PTA) because space around Pixan got a little quiet in my game. (captured Pixan that is, BTW)

The IC was jousting at me triggerhappy with different approach speeds and angles each time. It tried the whole range from almost deadstop to 1000 distance-per-something all around me. I had the BC deadstop in space and also escorting the comet flying in Pixan's space to give the pilot a little more pain while teasing the BC.

Apearantly the pilot or co-pilot doesn't remember anything of what happend during that 'mission' afterwards. So you said. Except that it got tired and hungry of firing at a shield that wouldn't buckle. smile.gif So my question. Does one of them remember the previous approach versus the current one during the mission. Does it compare, how should I call it?, ... kill probabilities perhaps, based on angles, speeds and perhaps even enemy fire density? (besides, the last one is co-pilots concern, right?)

Also, pilots (if I've read enough GBS text, NPCs do not work exactly the same) have a few pre-trained tricks up there sleeve, they learned when you put them trough bootcamp prior to a (patch-) release. Right? Well, that's what I figured anyway. ... Choosing what range of trick it can use is based on how high the DF- or BA-factor is? Would that mean there are 'simple' tactics it uses when it has low such factors and more advanced tactics it may (or is able!?! to) use when it has higher DF and/or BA factors.

Maybe those are stuppid questions. But I'm really anxious to get my pilots to exhibit smart moves. wink.gif I have yet to see their DF and BA skills increase. The game (on a different computer really) is now several weeks old. But no change in them. AI is way up to the 100 but still doesn't seem to make them fight tougher. But they didn't really get to fight much either. I guess they spend more time doing flight-sim in the library then on the job learning. smile.gif

Basically, if I don't watch them they get killed alot. And I've waited too long for the pilot crew to mature to let that happen. So? Any rough guide on how long I should wait for things to change?

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Cmdr. Rico 'V_ger' Jansen

GCV-de Ruyter

Prime fleet

Gamma Wing, 16 Squadron Commander

1st Squadron, (The Guarddogs)

"... to boldly show, where no one has gone before"

[This message has been edited by Rico Jansen (edited 04-30-2000).]

Posted

Keep sending them out on sorties and their DF and BA skills will go up. Yes, they will use highly advanced tactics depending on their AI and skill levels.

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