Spuzzum Posted May 25, 2001 Report Posted May 25, 2001 What's SC's policy on suggestions?(Besides the fact that he'll usually ignore them? No offense intended, of course! ) Anyway, since I'd be nuked with a R.A.N.D.O.M. if I posted this in the wrong forum, I decided I'd post it here, as a newbie, and say I didn't know any better... There's only three suggestions, and each of them follow my career choice:Suggestion the First: If a police officer brings illegal items to a GalCom station, when they are confiscated the officer should be credited for turning in illegal goods. The credit, of course, would be much less than the actual sale price of those items (otherwise the police could load up on illegal items and get credited to his heart's content).Suggestion the Second: If a police officer attacks and destroys a trader carrying illegal items, he shouldn't get a violation, assuming an officer CAN get a violation. If destroying a ship is really wrong, an officer should be able to tow a trader to a GalCom station, and then the goods will be confiscated, the trader will be fined, and the police officer will be credited.Suggestion the Third: This isn't a very likely suggestion since boarding won't be implemented as of BCM, but if a police officer boards another vessel, all illegal items should be transported to the player's vessel. Anyway, feel free to point out the rules if I've broken them. But I really haven't been hovering around much until now, so I don't know where they are, if there are any.
Soback Posted May 25, 2001 Report Posted May 25, 2001 Are you talking about GCO or BCM? If GCO then if you destroy a vesel carrying illegal items you should get your reputation reduced, even you are a police officer, because you can always disable the other ship (wait for a sos signal) and then tow it to the station.
Spuzzum Posted May 26, 2001 Author Report Posted May 26, 2001 quote:Originally posted by Spuzzum: If destroying a ship is really wrong, an officer should be able to tow a trader to a GalCom station, and then the goods will be confiscated, the trader will be fined, and the police officer will be credited. quote:Originally posted by Soback: because you can always disable the other ship (wait for a sos signal) and then tow it to the station.That answers that one, but if the trader is carrying illegal goods, I think the officer should get more points. Towing a ship just gives you a small boost in credits, as far as I know... but if you towed a ship carrying illegal goods, you would get credits AND a confiscation bonus.Just my thoughts, anyway! (I was referring to both BCM and GCO, by the way.)
Papi Posted May 26, 2001 Report Posted May 26, 2001 Good suggestions, but post them to the Development news/GCO FAQ thread. I think they belong there because BCM is on it's way GOLD soon and suggestions on that way are a bit late.
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