Simparadox Posted December 2, 2001 Report Posted December 2, 2001 Heheh... I just found myself in a pretty bad situation. After fighting off what seemed like endless waves of fighters (coming from... I dunno?) I found that I had lost two of my interceptors. One of the remaining ones made it home, but Nightwing was trapped on the other one - stranded with her pilot dead. My ship had taken a horrible amount of damage in all the fighting (once I started losing fighters it became harder to avoid it..) so I really just wanted to get out of there. Problem is, I didn't want to leave my fighter and pilot behind.So how could I pick the nearly dead fighter up? Or is there a way to at least get Nightwing back? I launched a shuttle and tried to tow her in, but that didn't seem to work. Unfortunetly, I thought it did work (well, more accurately I just assumed it would and jumped the second the shuttle docked). Anyway, once I realized I didn't pick her up I turned around and started back - but her fighter was destroyed before I got there (sniff sniff poor Nightwing..). I'm curious as to how I would've gone about getting the fighter back, though. My thought was to tractor it and go to a friendly station. Would that work? Is there another way?
Tanabi Posted December 2, 2001 Report Posted December 2, 2001 You can clone your pilots back to life. page 58 of the manual, just above Team Deployment Operations. Now, I haven't actually tried cloning yet ... haven't had a need to, I haven't played with the carriers yet and my officers haven't bitten the dust :-)BTW, your pilots lose their gained AI when they're recloned back to life, and you cannot clone "grunts" (marines/medics/engineers).As for regaining ships ... oy. I haven't a clue. You could tractor it with your main ship and deliver it to a station, but I don't know if they'd give it back to you! They might just give you the reward experience/money and keep yer fighter :-PSteve
Tyrn Posted December 2, 2001 Report Posted December 2, 2001 quote:Originally posted by Simparadox: So how could I pick the nearly dead fighter up?Even ships with no live crew will do an RTB if you order it (that assumes, of course, that the fighter is capable of returning). Your shuttle should be able to tow your other support craft back to the CC but as I haven't had to do that I can't give you directions...yet.
Simparadox Posted December 2, 2001 Author Report Posted December 2, 2001 quote:Originally posted by Steve Conley: You can clone your pilots back to life. page 58 of the manual, just above Team Deployment Operations. Now, I haven't actually tried cloning yet ... haven't had a need to, I haven't played with the carriers yet and my officers haven't bitten the dust :-)BTW, your pilots lose their gained AI when they're recloned back to life, and you cannot clone "grunts" (marines/medics/engineers).As for regaining ships ... oy. I haven't a clue. You could tractor it with your main ship and deliver it to a station, but I don't know if they'd give it back to you! They might just give you the reward experience/money and keep yer fighter :-PSteveHehe, yeah... I know. She had pretty high AI, though, so I wasn't too interested in losing her. Plus I wanted to get the fighter back. I figured I could repair it en route to a space station and that way I'd have some extra defense on my way home. Oh, well... too late now. quote:Originally posted by Tyrn: Even ships with no live crew will do an RTB if you order it (that assumes, of course, that the fighter is capable of returning). Your shuttle should be able to tow your other support craft back to the CC but as I haven't had to do that I can't give you directions...yet.Hmm. I didn't pay too much attention to the actual damage on the fighter. Again, this is the first time I've ever had a fighter with any dead crew at all that wasn't completely destroyed - so I'm not experienced here. I just assumed it wasn't responding to my RTB because of the lack of pilot. It's possible that the engines were severely damaged/destroyed, though...
Sunanta Posted December 2, 2001 Report Posted December 2, 2001 Well, if your CC's tractor beam is still working you could tractor the disabled craft- if it's yours you'll get a prompt to recover it, I think...
Simparadox Posted December 2, 2001 Author Report Posted December 2, 2001 quote:Originally posted by Sunanta: Well, if your CC's tractor beam is still working you could tractor the disabled craft- if it's yours you'll get a prompt to recover it, I think...Cool. That's what I was planning to do next. Too bad I didn't get a chance...
Tyrn Posted December 2, 2001 Report Posted December 2, 2001 quote:Originally posted by Simparadox: Cool. That's what I was planning to do next. Too bad I didn't get a chance... Sunanta is dead on, if you use your CC's tractor beam it does prompt you as to whether you'd like to attempt recovery. Just remember that you drop your shields the moment you engage the tractor beam! Best bet is to have the shuttle tow your disabled fighter to a quieter location (via wormhole, jump gate, etc) and then proceed with your recovery operation.
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