Kalshion Posted December 25, 2002 Report Posted December 25, 2002 This is the one thing that I wish was in BCM =) however I already know that at the time that BCM was being made the technology wasn't out there. Well now it is =) What I would love to see in BCM is colliding Damage.. Example. Say your flying a......... Quester and are in a heated battle agaist an enemie Firestorm. Both of you make a pass so close that you slam into the Firestorm's bridge *The very top part of the ship*, well in normal situations you would completly destroy the bridge making the incapible of moving, or for that matter even proforming*SP* any actions. Does BCG have this? in other words.. even though it might be hard to inpliment it, would BCG have colliding damage where when you smash into the enemies ship you'll see the damage *like maybe a torn off part a ship* I know this is asking a little to much but would it be in the game? Sorry for all the misspells, im not the best speller and my fast typing skills often cause me to misspell
Jerrai Posted December 25, 2002 Report Posted December 25, 2002 happens now, just not like u explained if u ram u ship enough times, systems take damage
Kalshion Posted December 25, 2002 Author Report Posted December 25, 2002 I know about the system damage bit, what im talking about is physical damage being shown
Serondal Posted December 25, 2002 Report Posted December 25, 2002 Would be nice if it was worked in 100% so that when a massive missle payload hits the bridge it leaves a massive hole in it and all the bridge crew gets sucked out into space (I know I am asking way to much for a any game this decade Would be so awsome if that happened though. Or if laser fire left rifts in the armor where it broke through and sucked crew out throug them, leaving thousands of dead bodies floating in space to run into. I would think if you did add this you'd need to make a back up bridge some place else on the ship that could carry out emergancy operations. That is a very cool idea Kal . Everything from the bridge being left off to the tip of a BCMKII's nose being torn off. Or many a fighter getting stuck in the bridge and you actually being able to see it slam into you and land at your feet, just before your sucked out or some blast doors close down over the windows.
Epsilon 5 Posted December 25, 2002 Report Posted December 25, 2002 Red Faction wall damage + BCG = fun ... but pretty unprobable considering current techs .. although I noticed STBC had that, to some degree.
Gallion Posted December 25, 2002 Report Posted December 25, 2002 ... but ye never know what the SC has in store for future BC releases TTFN
Supreme Cmdr Posted December 25, 2002 Report Posted December 25, 2002 BCG will have damage maps (thats what they are called) which show visible damage. They are just another layer of texture applied over the area of impact and have nothing to do with the model mesh itself. Thats what STBC and every ST based game used.
Viper2000 Posted December 25, 2002 Report Posted December 25, 2002 I hated STBC it was stupid, the damage effects were crap!
Epsilon 5 Posted December 25, 2002 Report Posted December 25, 2002 quote:Originally posted by Supreme Cmdr: BCG will have damage maps (thats what they are called) which show visible damage. They are just another layer of texture applied over the area of impact and have nothing to do with the model mesh itself. Thats what STBC and every ST based game used.I'm talking about this kind of damage, not this one. Which one are you talking about?
Kalshion Posted December 25, 2002 Author Report Posted December 25, 2002 quote:Originally posted by Epsilon 5: quote:Originally posted by Supreme Cmdr: BCG will have damage maps (thats what they are called) which show visible damage. They are just another layer of texture applied over the area of impact and have nothing to do with the model mesh itself. Thats what STBC and every ST based game used.I'm talking about this kind of damage, not this one. Which one are you talking about?I am talking about this type of damage =)
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