Jump to content

Recommended Posts

Posted

This is the one thing that I wish was in BCM =) however I already know that at the time that BCM was being made the technology wasn't out there.

Well now it is =)

What I would love to see in BCM is colliding Damage..

Example.

Say your flying a......... Quester and are in a heated battle agaist an enemie Firestorm. Both of you make a pass so close that you slam into the Firestorm's bridge *The very top part of the ship*, well in normal situations you would completly destroy the bridge making the incapible of moving, or for that matter even proforming*SP* any actions.

Does BCG have this? in other words.. even though it might be hard to inpliment it, would BCG have colliding damage where when you smash into the enemies ship you'll see the damage *like maybe a torn off part a ship*

I know this is asking a little to much but would it be in the game?

Sorry for all the misspells, im not the best speller and my fast typing skills often cause me to misspell

Posted

I know about the system damage bit, what im talking about is physical damage being shown

Posted

Would be nice if it was worked in 100% so that when a massive missle payload hits the bridge it leaves a massive hole in it and all the bridge crew gets sucked out into space (I know I am asking way to much for a any game this decade Would be so awsome if that happened though. Or if laser fire left rifts in the armor where it broke through and sucked crew out throug them, leaving thousands of dead bodies floating in space to run into. I would think if you did add this you'd need to make a back up bridge some place else on the ship that could carry out emergancy operations. That is a very cool idea Kal . Everything from the bridge being left off to the tip of a BCMKII's nose being torn off. Or many a fighter getting stuck in the bridge and you actually being able to see it slam into you and land at your feet, just before your sucked out or some blast doors close down over the windows.

Posted

BCG will have damage maps (thats what they are called) which show visible damage. They are just another layer of texture applied over the area of impact and have nothing to do with the model mesh itself.

Thats what STBC and every ST based game used.

Posted

quote:

Originally posted by Supreme Cmdr:

BCG will have damage maps (thats what they are called) which show visible damage. They are just another layer of texture applied over the area of impact and have
nothing
to do with the model mesh itself.

Thats what STBC and every ST based game used.

I'm talking about this kind of damage, not this one. Which one are you talking about?

Posted

quote:

Originally posted by Epsilon 5:

quote:

Originally posted by Supreme Cmdr:

BCG will have damage maps (thats what they are called) which show visible damage. They are just another layer of texture applied over the area of impact and have
nothing
to do with the model mesh itself.

Thats what STBC and every ST based game used.

I'm talking about this kind of damage, not this one. Which one are you talking about?


I am talking about this type of damage =)

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...