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Problems with ground operations....


Guest Ogiwan
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Hello all, i'm having a problem with operations on any planet; my OCVs won't do anything. If set to SAD, they drive around. If i tell them to attack something (using the attack>enemy>select target), they drive away from the base. If i tell them to attack an enemy structure on my priority list, they drive to it, and then resume driving around aimlessly. The only reliable way i've found to hit enemy ground instillations is to take my CC down and strafe it.

If i try to land Marines, they shoot at some stuff for a while, and then the enemy marines come out and toast my boys. I have the feeling this could be avoided by having armored support with them.....but the armored support doesn't work....

(edit: forgot to turn e-mail notification on)

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quote:

Originally posted by Ogiwan:

Hello all, i'm having a problem with operations on any planet; my OCVs won't do anything. If set to SAD, they drive around. If i tell them to attack something (using the attack>enemy>select target), they drive away from the base. If i tell them to attack an enemy structure on my priority list, they drive to it, and then resume driving around aimlessly. The only reliable way i've found to hit enemy ground instillations is to take my CC down and strafe it.

If i try to land Marines, they shoot at some stuff for a while, and then the enemy marines come out and toast my boys. I have the feeling this could be avoided by having armored support with them.....but the armored support doesn't work....

(edit: forgot to turn e-mail notification on)

My experience in BCM is not very large (nice way to say "noob" ) but try this:

1-Be sure the target you select on the attack>enemy>target IS actually placed INSIDE the base you are planing to attack.The list can display targets in other bases, specially in the priority list.

2-Be sure the OCV ordered to attack can reach the target selected (dont know if this can be the problem,just trying to think possibilities)

3-Assign marines to drive the OCV or personel with high AI.

Finally, the firepower a base can deploy is larger than the one of a marines team, or than all of your FCs or OCVs. You need them all and a good plan to defeat a ground base.Only the CC can do the job alone and not always will come out in a single piece.

Dont take me very seriously, Im a noob also but I think the above will help you

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3-Assign marines to drive the OCV or personel with high AI.


I believe GhostPilot is right about the reason for the OC for not working. Much of what the marines and pilots do, revolves around how good their AI is. I haven't tried much ground ops with my marines, they usually die too. Experiment with this and see if anything changes.

Hope this helps.

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Ok, I took over a base yesterday using a combination of marines (15) FCs (4) and a single ATV.

First problem was my ATV did not want to go to the base, but was because its first waypoint was at his back,so it tried to go away to the waypoint and then go to the second one wich was at the base.Placing the first waypoint between him and the base all was ok.

Then I launched an airstrike to destroy bunkers and avoid too many bad guys to be deployed from the base and then I attacked with my AE and the marines.

Notice that when the marines are deployed them all target marine #1 with an escort order, so marine 1 is the lider and the rest follow him. Order marine 1 to attack and the others will either A)help him with his target B)target any threat like AAAs or other marines C)they will simply target other buildings.

Only like 5 or 8 enemy marines where deployed, and they were killed easily.

When I was forced to withdraw with teleport,I went down with the CC and finished what was remaining.Final outcome: 1 enemy base leveled to the ground, 1 ATV destroyed, 4 marines dead (including the atv driver) and 2 FC destroyed.An expensive ground op. I think.

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Bleh, sounds like it. I just had an idea of having one fighter striking the barracks and launch pad (i usually get a crapload of fighters); only problem is the strike order only makes one pass, and then he goes skybound. If i have a second waypoint repeat actions, the fighter just ends up dogfighting the 6-8 enemy fighters that appear (and they rarely manage to kill any...). MAYBE i should arm them all with a pair of ATS, and 8 ATA, have their first waypoint planetside be "Strike", and then let them do air cover.....

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quote:

Originally posted by Ogiwan:

Bleh, sounds like it. I just had an idea of having one fighter striking the barracks and launch pad (i usually get a crapload of fighters); only problem is the strike order only makes one pass, and then he goes skybound. If i have a second waypoint repeat actions, the fighter just ends up dogfighting the 6-8 enemy fighters that appear (and they rarely manage to kill any...). MAYBE i should arm them all with a pair of ATS, and 8 ATA, have their first waypoint planetside be "Strike", and then let them do air cover.....

Be sure that in the waypoint that orders to "strike" is targeting your target.Use the "target" option in the waypoint menu and click over the intented target. Your pilot will know you want THAT target burned instead of any one near the waypoint.And if he thinks about getting away just remind him his duty by menu Attack>enemy>target.Now he will stay till the target is no more (or till he is no more )

The pads will launch enought Fcs to overwhelm yours.The hit and run tactics are your only FCs friends.If the target is not destroyed then RTB the FCs and launch another wave to the target.If you are in a super carrier then you can rotate throught the FCs,so you have always a pair out in a mission while others wait to be launched and the unmanned ones are checked and prepared for more action (if anyone wanted to know why you had 8 FCs and only crew for 4 know you have an answer ).

If you ever played a combat simulator with high AI oponents (in other words a decent sim), you will remember that when you are engaged by 2 or 3 or more enemys you stay more than 50% of the time finding who is shooting at you at any time,and little time and atention is free to try killing anyone.Thats what happens to your pilots when ordered to stay at an enemy base,they simply cant do much more than trying to stay alive .

So because your marines are cheaper than a FC,try to take out the pads first with a team of marines teleported directly inside the base.Be sure you assign the marines who have the rocket launchers (if they are elite marines better).When the pads are gone then your FCs will have a fair fight down there.

Mmmmmmmmmh I think I speak too much when im allowed to

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Yeah, that sounds like it might work...now, how do i get the OCVs into position? Whenever i try to get them down with shuttles, it always looks too hot for them (although having them hit the launch pad first thing might help), and they spend like 10 mins getting to the base (they'll drop like 16 klicks out). Then again, i usually use systems engineers, flight engineers, or medics to pilot shuttles...all my marines are either in the transporter room, crewing the OCVs, or guarding my ship...

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quote:


Originally posted by Ogiwan:

Yeah, that sounds like it might work...now, how do i get the OCVs into position? Whenever i try to get them down with shuttles, it always looks too hot for them (although having them hit the launch pad first thing might help), and they spend like 10 mins getting to the base (they'll drop like 16 klicks out)...


Remember that the first waypoint should be "resume" some 5 to 6 clicks away from the actual "deploy" waypoint. That way the shuttle will land more accurately.

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I deployed 30 kilometers away from target,but I dont really know the "safe" distance to land the shuttles.I organized the rest of the attack while the ATV and personel where in transit to the base.

Also think that an OCV will be fired upon by any FCs the base deploys,and they will be destroyed if they dont have back up.

Think about OCV as a transport for personel from the landing point to the outskirt of the base.Only the ATV have good chances of surviving an assault.

System enginers and medics are valuable personel, I always use flight engineers because you rarely have to use them all (you need only 2 to prepare a FC).

Just try to experiment things, this game was made to do it.You only have to think "what if..." and try and try.Ground ops. are very balanced and there isnt a straight way to kill a base ( except strafing with the CC or with a pair of OTS)

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