Outlaw Posted February 10, 2004 Report Share Posted February 10, 2004 quote:Something else odd I noticed is that their shields were NOT recharging Yes I encountered this as well. Firehawk, have you encountered similar problems with the other instant action scenarios? Link to comment Share on other sites More sharing options...
Outlaw Posted February 10, 2004 Report Share Posted February 10, 2004 http://www.3000ad.com/register/profile.php?id=1926 Gordon here's my system specs. Link to comment Share on other sites More sharing options...
Eclipse Posted February 10, 2004 Report Share Posted February 10, 2004 quote:Originally posted by Firehawk: I can bring down the enemies shields easily with no problems, I simply cannot damage their hull. Something else odd I noticed is that their shields were NOT recharging; I would deplete them with weapons fire and they would stay down. I'll have to try out that IA scenario tonight, but one thing that has been around since BC3K is that if a fighters shields are taken out they don't recharge. YOu have to recover the fighter and recharge them on the CC. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 10, 2004 Report Share Posted February 10, 2004 quote:Originally posted by Outlaw: quote:Something else odd I noticed is that their shields were NOT recharging Yes I encountered this as well. Firehawk, have you encountered similar problems with the other instant action scenarios? I think I know which scenario you are talking about. Some of them have the stats for the entities in the scenario hardwired. As for shields, if they are fully breached, they won't recharge. It has always been this way. Link to comment Share on other sites More sharing options...
chrismoney7 Posted February 10, 2004 Author Report Share Posted February 10, 2004 Once I find out how I will put my system specs. quote:Originally posted by Supreme Cmdr: quote:Originally posted by TheBunny: There must be a problem or bug that is causing this! Rubbish Wow! My first "Rubbish" in about 3 months! Link to comment Share on other sites More sharing options...
DeepFreeze Posted February 10, 2004 Report Share Posted February 10, 2004 I get this issue fairly frequently. I attack the carrier, and blast him from almost point blank, his shields go down to 0, and hull does not take any damage after that. Also the shields won't recharge, and this is on a carrier mind you, not a fighter. Link to comment Share on other sites More sharing options...
BobTheInsomniac Posted February 10, 2004 Report Share Posted February 10, 2004 actually, i noticed that i couldn't damage the hull, and neither could the friendly npcs, but as soon as the other friendlys were destroyed, i could kill the attacking ships. i just figured that the enemy wasn't supposed to be dead untill i was the last one alive. oh, and ive noticed that on at least one scenario i couldn't kill 2 structures, the enemy launch pad, and the bunkers. [ 02-10-2004, 03:59 PM: Message edited by: BobTheInsomniac ] Link to comment Share on other sites More sharing options...
Eclipse Posted February 10, 2004 Report Share Posted February 10, 2004 ok I tried out IA101 and I see what The Bunny is talking about. The enemy fighters were getting bounced around by station PTA and SDM's as well as my own missiles but the fighters never took damage beyond their shields. I'll see if this is happening in ROAM tonight. Link to comment Share on other sites More sharing options...
Bandus Posted February 11, 2004 Report Share Posted February 11, 2004 I've experienced this same issue in the same scenario (IA101). [ 02-10-2004, 08:48 PM: Message edited by: Bandus ] Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 11, 2004 Report Share Posted February 11, 2004 quote:Originally posted by BobTheInsomniac: i couldn't kill 2 structures, the enemy launch pad, and the bunkers. They can't be destroyed by laser fire. Only missiles. There are lots of buildings like that. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 11, 2004 Report Share Posted February 11, 2004 quote:Originally posted by Bandus: I've experienced this same issue in the same scenario (IA101). Yeah. And I suppose - despite what I posted above - it STILL hasn't occured to anyone that I did that on purpose? Right? Of course not. Man you guys are a disgrace to the corps. Link to comment Share on other sites More sharing options...
chrismoney7 Posted February 11, 2004 Author Report Share Posted February 11, 2004 Most games I play dont have invincible enemies on the first level.... But I guess this game isn't really like any other game I play..... Strange, but ok. I guess I have to run . Link to comment Share on other sites More sharing options...
Eclipse Posted February 11, 2004 Report Share Posted February 11, 2004 quote:Originally posted by Supreme Cmdr: quote:Originally posted by Bandus: I've experienced this same issue in the same scenario (IA101). Yeah. And I suppose - despite what I posted above - it STILL hasn't occured to anyone that I did that on purpose? Right? Of course not. Man you guys are a disgrace to the corps. I understand now. /me goes back to airlock. [ 02-10-2004, 09:44 PM: Message edited by: Eclipse ] Link to comment Share on other sites More sharing options...
Guest Fox__Trot Posted February 11, 2004 Report Share Posted February 11, 2004 Did it in roam mode I was playing rome mode today and was shooting the hell out of another enemy BC at less then .5 clicks and although This screenshot sucks in it ive RAMMED through the other ship without myself taking any damnge (My sheilds collapsed) and the raider's armor holding although its shields ALSO collapsed and since this is in roam mode im pretty sure thats not supposed to happen ive noticed it once before on a fighter but ignored it - since it did eventually flee the system I was worried about a fighter [ 02-11-2004, 02:15 AM: Message edited by: Fox__Trot ] Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 11, 2004 Report Share Posted February 11, 2004 Rubbish. There is no scripting in ROAM quote:Originally posted by TheBunny: Most games I play dont have invincible enemies on the first level.... But I guess this game isn't really like any other game I play..... Strange, but ok. I guess I have to run . Nonsense. They're not invinsible. They just have inpenetrable hull/armor. geez. [ 02-11-2004, 07:06 AM: Message edited by: Supreme Cmdr ] Link to comment Share on other sites More sharing options...
Bandus Posted February 11, 2004 Report Share Posted February 11, 2004 Damn it. I see what you said now. I mis read it the first time. Sorry SC. That was the first retarted thing I've done in awhile though. :-) Link to comment Share on other sites More sharing options...
Outlaw Posted February 12, 2004 Report Share Posted February 12, 2004 Just upgraded my pc and started a new installation. Same problems, I still can't destroy enemy ships with lasers or missiles when I'm in range. Heck I even bought BCMG and surpisingly I still have the same problem. Link to comment Share on other sites More sharing options...
Bandus Posted February 12, 2004 Report Share Posted February 12, 2004 See, SC, some people are worse than me! Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 12, 2004 Report Share Posted February 12, 2004 quote:Originally posted by Bandus: See, SC, some people are worse than me! hehe, yep. I'm just reading it with amusement really. Link to comment Share on other sites More sharing options...
FLY135 Posted February 14, 2004 Report Share Posted February 14, 2004 OK, I just tried the IA101 scenario. I had no problem killing the Intercepter MK1 with two missiles. However at point blank range my guns were completely ineffective after a considerable amount of combat. So my question is.... Was this scenario designed specifically so that the guns do no damage? Or is this particular gun not supposed to have an effect on the MK1? BTW, this is the standard non patched release. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 14, 2004 Report Share Posted February 14, 2004 There no such restrictions anywhere in the game Link to comment Share on other sites More sharing options...
Olias7 Posted February 15, 2004 Report Share Posted February 15, 2004 I don't know about the Instant Action scenarios, but I can that the following happens (reproducably) at the start of UC's ACM: The two hostiles that spawn immediately as the campaign starts cannot be destroyed until the message "You now have fleet command and control" appears. You can beat down their shields to zero, but their hulls take no damage until that message appears. The enemy fighters, however, can be destroyed immediately. Also, I don't know if this was intended but I noticed that two identical ships named GCV-Vanguard spawn in addition to GCV-Hellguard. Later in the mission, when you are joined by GCV-Wildcat and the other GCV ship (can't remember the name) there are two of the other ship there as well. Right after rendevous with the Wildcat the game CTD. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 15, 2004 Report Share Posted February 15, 2004 quote:Originally posted by Olias7: The two hostiles that spawn immediately as the campaign starts cannot be destroyed until the message "You now have fleet command and control" appears. You can beat down their shields to zero, but their hulls take no damage until that message appears. Thats because you were engaging them before they were fully initialized in the game world. Link to comment Share on other sites More sharing options...
Olias7 Posted February 16, 2004 Report Share Posted February 16, 2004 I should point out that my engagement of these forces and this temporary hull/armor invulnerability is occuring after waiting for them to arrive from hyperspace and while they are dishing a beating to the two Vanguards and the Hellguard. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 16, 2004 Report Share Posted February 16, 2004 *sigh* Listen, I'm NOT giving out ANY tips about these scenarios. If you acually PLAY it, you will see that they CAN be destroyed. They are NOT invincible except for during the startup/setup phase. Link to comment Share on other sites More sharing options...
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