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Posted

For all the vast universe supposedly at our fingertips in BCMG, the fact seems to be that we're effectively limited to the areas immediately surrounding the various game objects: planets, stations, etc. There doesn't seem to be a way to, say, hyperjump halfway to a planet and hang out there, or to pick some random point in space and jump there. You always have to jump to an object. (You can, of course, manually fly anywhere you want, but who has two weeks to spend doing that?)

So my question: is there a way to do these things and I'm just not seeing it?

Posted

not really, though if there is a ship out there you can HJ to it. Another option I've not tried is moving at top speed and launching a mine and then seeing if you can target and HJ to it.

Posted

quote:


Originally posted by Supreme Cmdr:

Have you tried, uhm, I dunno, using a waypoint?


I've already talked about this in another tread..... I was just saing that you can put a waypoint in space to HJ to but the problem is that the WP will always be set in the bottom plane of the TACOPS view.... such as if the space was a 2D map.....

I cannot find a way of putting a waypoint in 3D coordinates..... if there's a way I'd be glad to know how.....

Posted

quote:

Originally posted by Supreme Cmdr:

Have you tried, uhm, I dunno, using a waypoint?

Thanks! Knew there must be a way. I'll give it a try.

It's not so much that I care about being in a specific place in space, but rather that sometimes I'd just like to be off the beaten path. 2D plotting ought to fill the bill for that.

Posted

quote:


Originally posted by mudpuppy:

It's not so much that I care about being in a specific place in space, but rather that sometimes I'd just like to be off the beaten path. 2D plotting ought to fill the bill for that.


np. In fact, you're not going to believe it, I was going to change that to 3D plotting (so that you could adjust the Z asis, but somehow slipped my mind because its not even in my design list for BCG. I have now added it for a future patch revision.

Posted

Great news SC!!!!! 3D plotting will resolve a bunch of problems in my gameplay......

On the side....VERY NICE SIG MOTTO!!

Posted

quote:

Originally posted by Supreme Cmdr:

quote:

Originally posted by mudpuppy:

It's not so much that I care about being in a specific place in space, but rather that sometimes I'd just like to be off the beaten path. 2D plotting ought to fill the bill for that.

np. In fact, you're not going to believe it, I was going to change that to 3D plotting (so that you could adjust the Z asis, but somehow slipped my mind because its not even in my design list for BCG. I have now added it for a future patch revision.


Awesome. But could you also make it so we can HJ to waypoints within our current system? I don't seem to be able to do that right now. Without being able to target and HJ to such WPs, it's kind of pointless to be able to set them, since it takes far too long to fly to them manually.

P.S. Hope you have a great Christmas.

Posted

quote:


Originally posted by mudpuppy:

Awesome. But could you also make it so we can HJ to waypoints within our current system? I don't seem to be able to do that right now. Without being able to target and HJ to such WPs, it's kind of pointless to be able to set them, since it takes far too long to fly to them manually.


You can already do that. Thats what the Resume Waypoints order is for. If the waypoint is far enough, it will use HJ. I think.

Posted

I don't think it works. Here's what I did: I made a "Proceed to next" waypoint in TacOps (also tried "Search and destroy") and stuck it 6700000km away from my position. Then I went back to the bridge and pressed "X" to cancel all current targets. (I also tried selecting the waypoint without having any targets selected in the CVD first.) Then I tried both "A" and "Shift-A" to see if I could make the autopilot fly to the waypoint. Sure enough, it does fly to the waypoint, but it won't engage the Hyperdrive, no matter how far away the waypoint is.

Is that a sufficient test? I tried to find a "Resume Waypoint" command in the manual and command card per your post, but couldn't find one. I concluded that you must have just meant the AI procedure that occurs when you engage the autopilot with existing waypoints and hit "X". Sorry if I'm being dense.

Posted

quote:


Originally posted by mudpuppy:

Sure enough, it
does
fly to the waypoint, but it won't engage the Hyperdrive, no matter how far away the waypoint is.


Waypoints were primarily designed for planetary ops (where HJ engines aren't used); so that's probably why.

Will check the code and see, but apart from bug fixes, I'm not planning any further tweaks or features to neither BCM nor BCM Gold. This is not a bug because it has probably been this way since the first BC3K.

Anyway, once I check and confirm, I'll probably revise it in UC. Maybe.

Posted

np. I understand it's not a feature of BCM/G, so I wasn't suggesting it was bugged.

I think it would be great if it somehow magically showed up in UC, though

Posted

quote:


Originally posted by mudpuppy:

I don't think it works. Here's what I did: I made a "Proceed to next" waypoint in TacOps (also tried "Search and destroy") and stuck it 6700000km away from my position. Then I went back to the bridge and pressed "X" to cancel all current targets. (I also tried selecting the waypoint without having any targets selected in the CVD first.) Then I tried both "A" and "Shift-A" to see if I could make the autopilot fly to the waypoint. Sure enough, it
does
fly to the waypoint, but it won't engage the Hyperdrive, no matter how far away the waypoint is.

Is that a sufficient test? I tried to find a "Resume Waypoint" command in the manual and command card per your post, but couldn't find one. I concluded that you must have just meant the AI procedure that occurs when you engage the autopilot with existing waypoints and hit "X". Sorry if I'm being dense.


Are you sure that your hyperdrive engine is charged...? I've done this before and it works properly if the waypoint if far enough to hyperdrive to it.

Posted

quote:

Originally posted by dennymala:

Are you sure that your hyperdrive engine is charged...? I've done this before and it works properly if the waypoint if far enough to hyperdrive to it.

Pretty sure I checked everything, but I'm a known dumbass so I'll check again

UPDATE: Nope. Hyperdrive is fully charged. I set three WP's, all waaaay out there, but Mr. Autopilot just pointed toward WP1 and chugged along at normal engine speed. (Tried Shift-9 manually and that didn't work, either. You don't even get the "Unable to engage" message, since you can't target the waypoints. You just get...nothing.)

[ 12-28-2003, 12:25 PM: Message edited by: mudpuppy ]

Posted

Try this please

  1. activate Tacops and press numeric 5 key for a top-down view. Make sure you have the grid enabled (it is by default)
  2. set four waypoints as follows. #1 on the top-left most corner of the grid #2 on the top-right most corner of the grid, #3 and #4 on the other two corners. The orders for 1-3 should be Proceed To Next and #4 should be Repeat Actions
  3. Return to the bridge and (1) give the CC the Resume Waypoints order (2) engage the A/P
  4. Return to Tacops top-down view and note the ranges from the CC to the waypoints

Tell me what happens.

Posted

quote:

Originally posted by Supreme Cmdr:

Try this please

  1. activate Tacops and press numeric 5 key for a top-down view. Make sure you have the grid enabled (it is by default)

  2. set four waypoints as follows. #1 on the top-left most corner of the grid #2 on the top-right most corner of the grid, #3 and #4 on the other two corners. The orders for 1-3 should be Proceed To Next and #4 should be Repeat Actions

  3. Return to the bridge and (1) give the CC the Resume Waypoints order (2) engage the A/P

  4. Return to Tacops top-down view and note the ranges from the CC to the waypoints

Tell me what happens.

Ok. Followed your instructions to the letter, but the same thing happened. The autopilot flew toward WP1, but only at normal speed.

I was not able to figure out how to see the ranges from the CC to the waypoints in Tacops. All that showed were what appeared to be the ranges to the edge of the grid in the due North, East, and South directions (no West for some reason). Those ranges were as follows:

N: 2116464

E: 2121296

S: 2118886

I could see the ranges from the CC to the waypoints in the NID, however. These were given as:

WP1: 1501475

WP2: 1489240

WP3: 1495366

WP4: 1505606

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