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Posted

Like to see if my idea for a new weapon meets with smiles or frowns. I'd like to have a long range weapon (CT Torpedo) CLEVER TRACKING TORPEDO. The weapon has a minimum range of 1000 and max is what your radar can detect. Proximity fusing, with a massive warhead. (Super Cruisers) could take a direct hit, a Heavy Cruiser well.. better have a shield upgrade. The weapon has a very long lock time (Time needed to get a target lock). Torpedo is fired DUMB until it activates 1000 clicks out then begins to track its target or might turn on you? Here is where it gets interesting. The Torpedo has the ability to (HYPER JUMP) to near it's target (About 600- 1000 clicks away) when it begins its attack. (Better you not be there!!) The Torpedos speed is faster than any ship at (NORMAL SPEEDS) so....Jam it? sure.. But if it misses you it will start a new search to see if it can find you again? Use the Jammer too much and it will seek out the Jammer signal (Not good!!) Cloak? sure.. might go after exhaust (remember the heat?) Lure it somewhere else? might work? Jump to another region? Did I mention the torpedo has limited Hyper Jump ability (3). Shoot it down.. be my guest, it's kind of fragile. Great long range weapon to keep folks busy for a while. Great for stationary targets. Cost too much to waste on a transport though. Here is a little bit more... Only heavy fighters can carry 1 of these weapons at greatly reduced speeds. Capital ships can of course have them and Star Stations. Any interest? I think it would be nice to be able to reach out a long way and touch someone

Posted

No thank you! The AI blows me up well enough without a missile like that.

It also seems like a long way for a missile to go just to get Jammed at the last minute. Looking for a stand-off ship-killer, eh? I guess I look at my fighters as the long range, jump capable delivery system for my missiles. Too bad about the wet-ware at the helm. Humans go squish too easily.

Posted

How long does it take to recharge the Hyperdrive? Faster than my own ship? It sounds better than a regular ship(hyper-drive+cloak-piercing+ Home-On-Jam) and should cost more.

The use of missiles is in their expendability and the ability to fire more than 1. Any ONE missile can be knocked down or a fighter/shuttle can block the way and destroy it kinetically.

If you make them so expensive, then if someone finds an effective method to defeat it, then time spent programming it into UC and testing it is not worth it.

And attacking anything that has a CTT is a suicide mission and we're all stuck inside capital ships. Like a human being wouldn't want to CTT someome's small ship for the pure joy of it or just to survive.

I don't see a good money-to-effectiveness ratio here. It's either all-powerful or not effective and I don't think it scales to the price.

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