Werewolf Posted February 5, 2004 Report Posted February 5, 2004 Here I was, bugging SC about the missing widescreen support in UC, only to find out that the games does widescreen resolutions just fine! Just stick "Resolution=1680x1050" into your ucconfig.ini DUH... The Hud is scaled, and hence is a little wider than normal, as expected. However, I'm quite sure SC doesn't want to hear about bug reports if you run in a screen resolution that isn't officially supported, so take care
Supreme Cmdr Posted February 5, 2004 Report Posted February 5, 2004 I don't think it has anything to do with widescreen support actually. That parameter just causes Direct3D to init the graphics subsystem at that resolution. Whatever your card+monitor supports, can be input in that INI file.
Werewolf Posted February 6, 2004 Author Report Posted February 6, 2004 Well, you're right, because widescreen is just a screen resolution, nothing else. Since you obviously programmed this in a generic way it works. Others enumerate the available modes and initialize the gfx in a mode chosen from a list with n entries, thus limiting what's available. Now if the Logistix and other computer screens would scale to the full resolution (like the main menu) I'd be totally happy
Supreme Cmdr Posted February 6, 2004 Report Posted February 6, 2004 quote:Well, you're right, because widescreen is just a screen resolution, nothing else. Since you obviously programmed this in a generic way it works. Others enumerate the available modes and initialize the gfx in a mode chosen from a list with n entries, thus limiting what's available.When you were going on about widescreen support, I thought there were special Direct3D handling for aspect ratios, that I wasn't aware of. No, I do not enumerate the modes. The ones in CONFIG are hardcoded and the res is just past to the graphics subsystem. So if you card+monitor supports a mode, entering it the UCONFIG.INI file will make it work. But of course, the HUD elements will be incorrectly positioned. I need to look into that in the supported modes, to see what the problem is. quote:Originally posted by Werewolf: Now if the Logistix and other computer screens would scale to the full resolution (like the main menu) I'd be totally happy They can't because the bitmaps were designed to be run at 640x480 because those sub-systems were designed to be run in a window. If you want to run Frontend systems at fullscreen 640x480, you can use the undocumented /ffe commandline parameter. Not sure if it is enabled in the release build though, but try it. I like the windowed mode myself.
Cantata Posted March 12, 2004 Report Posted March 12, 2004 First time poster, so I would like to say hello to everyone, and to SC, excellent work on UC, I have been spending far too many long nights since picking it up... I love it! I am also a BCMG fan and player, and have been skulking around the shadows of these forums for quite awhile. I would just like to add to SC's comment regarding incorrect placement of HUD elements, or rather inquire as to the progress regarding this issue. I run the game in 1280x1024 and see the alignment problems as relates to the Reactor level, Shield level, etc. The status bar is slightly above the title bar, causing some minor confusion when quickly glancing at these indicators. Does this occur in particular resolutions, or is it one of those pesky "across-the-board" kind of occurences? I have a couple of screen-shots that display the problem if they would be of any help. Again, nice piece of work, SC... keep it up!
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